Teuvel'Khilat / Azure Flame: Difference between revisions

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== Azure Flame ==
== Azure Flame ==
On command, the blade can shed brilliant azure flames for 13 rounds, after which they extinguish for 1 turn of rest. The flames illuminate a 15' radius area as brightly as a torch, but do not hinder Infravision. The flames do not harm the wielder.  
On command, the blade can shed brilliant azure flames. The flames illuminate a 15' radius area as brightly as a torch, but do not hinder Infravision. The flames and associated effects do not harm the wielder.
 
=== Quick Draw ===
The sword can be drawn and ready for use immediately at the beginning of the round, including for the [[#Quickness | quickness]] first strike capability.


=== Frost / Fire ===
=== Frost / Fire ===
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==== Frost Brand ====
==== Frost Brand ====
The length of the blade frosts over with a fine layer of ice crystals. Cumulative with any other applicable combat bonuses, the frost add an additional +3 bonus to hit and damage against creatures that dwell in fire or have innate fire attacks. The blade can freeze 1 cubic foot of water per round.
Cumulative with any other applicable combat bonuses, the frost add an additional +3 bonus to hit and damage against creatures that dwell in fire or have innate fire attacks.
 
The length of the blade frosts over with a fine layer of ice crystals. The blade can freeze 1 cubic foot of water per round.


==== Flame Tongue ====
==== Flame Tongue ====
The flames easily ignites oil, burns webs, or sets fire to paper, parchment or dry wood.  Cumulative with any other applicable combat bonuses, the fire add an additional bonus of +1 versus regenerating, +2 versus cold based, inflammable and avian, and +3 versus undead.
Cumulative with any other applicable combat bonuses, the fire add an additional bonus of +1 versus regenerating, +2 versus cold based, inflammable and avian, and +3 versus undead.
 
The flames easily ignites oil, burns webs, or sets fire to paper, parchment or dry wood.  When in contact with normal fire, the fire turns blue out to 10’.  


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== Singing ==
=== Spell Storing ===
Already imbued with song from previous blade owners, including Lyassa and Halel, the song has been enhanced. The blade anticipates the song of any singer within hearing, perhaps as a function of its ability to manipulate time. It can sing on its own, or harmonize with any and all singers. It has the uncanny ability to tie the songs of others together, no matter how different. It is effective at countering any singing opponent, including canceling any opposing counter songs.
The sword can store up to three spells cast into the blade, either from memory, scroll or magical device. Arcane spells are limited to 7th level or less, and divine spells must be 5th or lower. Casting time of the original spell must be less than 1 round and must target damage or a specific spell effect against the opponent.  
 
The blade's song makes its wielder confident and immune to ''charm'', ''command'', ''confusion'', ''fear'', ''friends'', ''repulsion'', ''scare'' and ''suggestion''. An ''emotion'' cast on the wielder only causes rage, focused on the one who cast the ''emotion'' spell. The sword's song also cancels the effects of a harpy's song, silences shriekers, and can entrance weak, earthly, living creatures, although this ability could be negated by a bard's counter-song.
 
== Spellsong ==
By planting the sword tip down into the ground, while dancing and singing around the blade, the wielder can cast Eilistraee's ''Spellsong'' spell, once per day. The owner is treated as one of Eilistraee's Spellsinger specialty priests, and the sword counts as a second priest. Additional priests of Eilistraee can join in to augment the power of the spell without the need to cast their own spell. Any one of the following effects can be achieved:


* Cast any priest spell of 5th level or below with standard range, duration, casting time, saving throws and effects. Spells can be any Drow priest spell, or standard spells from any of the following spheres: all, combat, creation, elemental, guardian, healing, necromantic, protection, sun, weather; animal, charm, divination, plant, summoning
Spells can be discharged against an opponent on contact of a successful melee attack. Discharge is immediate, but only one stored spell can be discharged per melee round.
* Recall any single priest spell cast in the last 48 hours.
* Restore a lost level to any one creature embraced during the song, including the caster.  
* Heal the caster or one creature touched for 1d4+1 hit points, plus 1d4 hit points per additional priest participating in the Spellsong.
* A chorus of 7 priests can ''cure blindness'', ''slow poison'' or ''cure disease''.
* A chorus of 9 priests can ''dispel magic'', ''remove curse'', or ''neutralize poison''.
* A chorus of 12 priests can cast ''regeneration'' or ''spell immunity'' to one specific spell.


The wielder can participate in the Spellsong casting of another priest, counting himself and the sword towards the total number of priests.
=== Spell Sheath ===
A memorized spell can be cast into the blade which then radiates the energy type of the spell for as many rounds as the spell level plus an additional round for every 3 class levels of the spellcaster. Every successful melee attack delivers an additional 1d6 of the energy type of the spell cast into the blade, while a critical hit will deliver 1d10 of the Sam energy type. Common energy types include flame, frost, electrical and sonic.


== Interactions ==
== Interactions ==

Latest revision as of 22:49, 9 June 2018

Dates: -8,406 to - DR (years)

Powers

Azure Flame

On command, the blade can shed brilliant azure flames. The flames illuminate a 15' radius area as brightly as a torch, but do not hinder Infravision. The flames and associated effects do not harm the wielder.

Quick Draw

The sword can be drawn and ready for use immediately at the beginning of the round, including for the quickness first strike capability.

Frost / Fire

While the blade sheds azure flames, it can be switched between fire or frost each round, with either of the following effects.

Frost Brand

Cumulative with any other applicable combat bonuses, the frost add an additional +3 bonus to hit and damage against creatures that dwell in fire or have innate fire attacks.

The length of the blade frosts over with a fine layer of ice crystals. The blade can freeze 1 cubic foot of water per round.

Flame Tongue

Cumulative with any other applicable combat bonuses, the fire add an additional bonus of +1 versus regenerating, +2 versus cold based, inflammable and avian, and +3 versus undead.

The flames easily ignites oil, burns webs, or sets fire to paper, parchment or dry wood. When in contact with normal fire, the fire turns blue out to 10’.

Quickness / Bladethirst

While the blade sheds azure flames, it can be switched between properties of quickness or bladethirst each round, with either of the following effects.

Quickness

The sword always strikes first in every melee round. Against other first strike weapons, the sword will strike simultaneously with any other artifact level weapon, but make the first hit against all lower weapons.

Bladethirst

Cumulative with any other applicable combat bonuses, an additional +3 bonus to hit is added to the blade. This bonus will not increase the total magical bonus to hit above +10.

Spell Storing

The sword can store up to three spells cast into the blade, either from memory, scroll or magical device. Arcane spells are limited to 7th level or less, and divine spells must be 5th or lower. Casting time of the original spell must be less than 1 round and must target damage or a specific spell effect against the opponent.

Spells can be discharged against an opponent on contact of a successful melee attack. Discharge is immediate, but only one stored spell can be discharged per melee round.

Spell Sheath

A memorized spell can be cast into the blade which then radiates the energy type of the spell for as many rounds as the spell level plus an additional round for every 3 class levels of the spellcaster. Every successful melee attack delivers an additional 1d6 of the energy type of the spell cast into the blade, while a critical hit will deliver 1d10 of the Sam energy type. Common energy types include flame, frost, electrical and sonic.

Interactions

  • Chromatic Blade - Enhanced sharpness.
  • Teleport - Flying range becomes unlimited with the teleport ability. Sword can blink while dancing in melee, up to 10 feet including between opponents.
  • Wind - the sword can fly at a move rate of 60 while retaining a maneuverability class of A.

Appearance

Rune

Owl - on back. 


Feature

Two owl wings of silver, gold and bronze extend from each side of the ricasso. The feathers are sharp and separated at the outer edge. In long sword form, the tines are 4 inches wide for a 10 inch wingspan. On the back side of the ricasso, the body of the owl is worked onto the blade in silver, gold and bronze work with two golden tiger's eye gemstones framed in platinum circles appearing like the owl's face. 


Rite

Lady Aviel requested that three of Eilistraee's Sword Dancers bless her sword with a Sword Dance. Lady Aviel called a Moonbeam down into their midst while each dancer danced and cut themselves upon the blade to cover it in their blood and gain Eilistraee's favor on the moonblade. Once the blade began to glow with the goddess's moonfire, Lady Aviel lifted the blade into the air with telekinesis while the priests combined their powers in Spellsong to cast Bladedance upon it. As Lady Aviel bound her spirit to the blade, a Gust of Wind blew through the dancers and the illusory form of an owl passed from her to the blade.