Khilat Moonblade - Phorios: Difference between revisions

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=Powers=
=Powers=
== Flame Tongue ==
== Sun Blade ==
Upon command, the sword becomes sheathed in dancing golden radiance. The fire does not harm the wielder. The fire provides ++1 versus regenerating, ++2 versus cold based, inflammable and avian, ++3 versus undead. When activated, the flame illuminates the area as brightly as a torch. The flame easily ignites oil, burns webs, or sets fire to paper, parchment or dry wood. Successful hits inflict an additional 1d6 of fire damage. On a successful critical hit a burst of flame inflicts 1d10 more damage.  
When shedding sunlight, the sword does triple base damage against creatures from the Negative Material Plane or those that draw their power from that plane, such as certain undead.  


=== Sunshine ===
=== Flaming ===
Once per day, the sword can intensify and shed a bright yellow radiance out to 60’ that is like full daylight. The light lasts 10 rounds. Creatures affected by sun light will be affected in the same manner by the swords light. Attacks against undead while the sword shines are at an additional ++2. 



Upon command, the sword becomes sheathed in fire, which can be adjusted in intensity from as small as a guttering torch to intense jets of dancing golden radiance along the edges of the blade. The flame illuminates a 15' radius area as brightly as a torch.  The flame easily ignites oil, burns webs, or sets fire to paper, parchment or dry wood. The fire does not harm the wielder.
 
The fire provides an additional bonus of +1 versus regenerating, +2 versus cold based, inflammable and avian, and +3 versus undead. Successful hits inflict an additional 1d6 of fire damage. On a successful critical hit, a conflagration of sparks and flame inflicts 1d10 more damage.
 
=== Light ===
On command, the blade can shed sunlight. The light can be very dim, illuminating less than an inch from the blade. The light can be increased in intensity in 5' intervals to a maximum of 60'. At its lowest levels, the color is typically rose red, growing to pink and orange, until it reaches a golden radiance.  When lowered to its lowest light level before being turned off, there is a 10% chance the blade will give off a dazzling flash of green light, requiring others to save vs spell or be blinded for 1d4 rounds.  
 
The shed light is always treated as sunlight with respect to creatures sensitive to sunlight. Plants will thrive in it, while creatures from the Underdark will shun it. The light will always ruin other's Infravision sight, with the blade appearing red hot like molten metal. The blade wielder's Infravision is not affected, and his eyes often appear fiery while the blade is shining.


== Interactions ==
== Interactions ==
* [[Khilat Moonblade - Elian | Moonblade]] - All moonlight functions are cancelled by the flames and sunlight.
* [[Khilat Moonblade - Khilat | Holy]] - Priests, crusaders and paladins wielding the blade can ignite living beings with the ''azure fire'' spell. This is divine power and follows the same restrictions as the paramander spell. The fire can be hot or cold flame.
* [[Khilat Moonblade - Skyshimmer | Wind]]  - ''Gust of Wind'' can create a whip of fire out to 60' doing 2d6 damage per round to creatures in its path.
* [[Khilat Moonblade - Belsilvar | Chromatic Blade]] - The flames can be any color, including a rainbow pattern up and down the blade.
* [[Khilat Moonblade - Belsilvar | Chromatic Blade]] - The flames can be any color, including a rainbow pattern up and down the blade.
Lathander's blessing boosts the sunshine effect to be equivalent to the ''false dawn'' clerical spell.


= Appearance =
= Appearance =

Latest revision as of 03:17, 3 January 2015

Dates: -8,406 to - DR (years)

Powers

Sun Blade

When shedding sunlight, the sword does triple base damage against creatures from the Negative Material Plane or those that draw their power from that plane, such as certain undead.

Flaming

Upon command, the sword becomes sheathed in fire, which can be adjusted in intensity from as small as a guttering torch to intense jets of dancing golden radiance along the edges of the blade. The flame illuminates a 15' radius area as brightly as a torch. The flame easily ignites oil, burns webs, or sets fire to paper, parchment or dry wood. The fire does not harm the wielder.

The fire provides an additional bonus of +1 versus regenerating, +2 versus cold based, inflammable and avian, and +3 versus undead. Successful hits inflict an additional 1d6 of fire damage. On a successful critical hit, a conflagration of sparks and flame inflicts 1d10 more damage.

Light

On command, the blade can shed sunlight. The light can be very dim, illuminating less than an inch from the blade. The light can be increased in intensity in 5' intervals to a maximum of 60'. At its lowest levels, the color is typically rose red, growing to pink and orange, until it reaches a golden radiance. When lowered to its lowest light level before being turned off, there is a 10% chance the blade will give off a dazzling flash of green light, requiring others to save vs spell or be blinded for 1d4 rounds.

The shed light is always treated as sunlight with respect to creatures sensitive to sunlight. Plants will thrive in it, while creatures from the Underdark will shun it. The light will always ruin other's Infravision sight, with the blade appearing red hot like molten metal. The blade wielder's Infravision is not affected, and his eyes often appear fiery while the blade is shining.

Interactions

  • Moonblade - All moonlight functions are cancelled by the flames and sunlight.
  • Holy - Priests, crusaders and paladins wielding the blade can ignite living beings with the azure fire spell. This is divine power and follows the same restrictions as the paramander spell. The fire can be hot or cold flame.
  • Wind - Gust of Wind can create a whip of fire out to 60' doing 2d6 damage per round to creatures in its path.
  • Chromatic Blade - The flames can be any color, including a rainbow pattern up and down the blade.

Lathander's blessing boosts the sunshine effect to be equivalent to the false dawn clerical spell.

Appearance

Rune

Fire - on front. 


Feature

Two Phoenix wings made of magically tempered Fever Iron with iridium plating form tines on each side of the blade just above the owl wings. The Phoenix wings arc out and around the moon disk with the Khilat family emblem. A set of gemstones are mounted on both sides of each wing near the wing joint. Nearest the joint is a gleaming Sunstone, surrounded by an arc of Jacinth, followed by an arc of Fire Opal and Water Opal.

Jacinth Flamegem is a fiery orange stone related to the sapphire and other corundum stones. At the heart of every jacinth a tiny flame flickers and dances—not enough to illuminate surroundings, but enough to be seen from afar.

Brilliant orange red gems, Fire Opals are usually uniform in hue or contain golden or greenish flecks. Water Opal is a clear, translucent variety of opal with only a play of color to it, like oil on a clear puddle.

The sunstone gems glow during daylight hours regardless if the sun is visible, even in the depths of the earth. 


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