Khilat Moonblade - Esterel: Difference between revisions

From House of Khilat
(Created page with "Dates: -8,406 to - DR (years) =Powers= == Nature's Friend == The wielder is naturally attuned to plants and animals within 1 mile, and has wilderness survival proficiency in ...")
 
Line 2: Line 2:


=Powers=
=Powers=
== Nature's Friend ==
== Srength Stealing ==
The wielder is naturally attuned to plants and animals within 1 mile, and has wilderness survival proficiency in the immediate terrain by observing the plants and animals.
The sword can drain 1 point of strength per hit. Once strength reaches 0, the opponent goes unconcious.  


=== Animal Friendship ===
=== Illusions ===
Up to 24 hit dice of natural animals of neutral alignment and animal intelligence can be attracted as companions. Wolves and dogs, rams, owls, hummingbirds and snakes are treated as half their actual hit dice, allowing twice the number to be attracted. All animal friends will become docile and follow the blade owner about unless the habitat is not suitable or the blade owner dismisses them. Neither will they attempt to harm each other while under the friendship influence. Natural animals not befriended generally behave as is the blade owner were not there; completely ignoring in most cases. Natural wolves will never attack the blade owner, even if not befriended.


Esterel can cast 1st and 2nd level illusion spells, 1 per round, at will and nearly instantaneously.
 
=== Speak with Plants ===
The sword wielder can speak with plants on a very rudimentary level and exercise limited control over them such as causing thickets to part to allow passage, or vines to entangle pursuers.


 
=== Druid Spells ===
The wielder gains additional Druid spells in the plant and animal spheres as if they were one level higher than their current level, even allowing spells for a non-Druid as if they were first level.




== Interactions ==
== Interactions ==

Revision as of 05:08, 9 July 2014

Dates: -8,406 to - DR (years)

Powers

Srength Stealing

The sword can drain 1 point of strength per hit. Once strength reaches 0, the opponent goes unconcious.

Illusions

Esterel can cast 1st and 2nd level illusion spells, 1 per round, at will and nearly instantaneously.

Interactions

Appearance

Rune

Nature - on front. 


Feature

Fine lines of gold, electrum and bronze tracery form images of vines and woodland animals on the pommel piece between the gems near the handle. Small pieces of amber with leaves, flowers and insects are arranged on the vines. 


Rite