Gisir'Khilat: Difference between revisions

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== Powers ==
== Powers ==
=== Dragon Stone ===


=== Kiira ===
=== Kiira ===

Revision as of 00:53, 5 September 2015

This Kiira lore gem is a one inch diameter brilliant white diamond with a light blue tint, cut with facets to display a seven pointed star.

Powers

Dragon Stone

Kiira

The Kiira has the following powers, some requiring an intelligence check to access:

  • Will inflict a feeblemind spell once per turn with a save at +4 to avoid the effect to be permanent
  • Members of the Khilat family line must make 4 checks against 1/3rd of intelligence score to access full powers of the gem as marked with asterisks (*)
    • Can disappear into the wearers forehead
    • Mind-blank against all except elves of the House of Khilat *
    • Increases intelligence by 1 point, up to 19 maximum.
    • Grants +2 to proficiency checks involving intelligence or wisdom *
    • Can be locked and unlocked
    • Learning spells and other knowledge based tasks are performed in half the time
    • Serves as a thaelkiira, or elven mantle gem *
    • Has a roster of all family members tested and identified as Khilat Family Members
    • Stores up to 400 levels of spells like a spell book: *
    • The gem contains extensive spell casting knowledge. Magic users possessing the gem can gain enough knowledge to advance their spell casing ability by 2 levels.
    • 10 memories of up to an hour each *

Spells

The following spells are stored in the Kiira:

  • Cantrip, Charm Person, Comprehend Languages, Detect Magic, Identify, Magic Missile, Phantasmal force, Read Magic.
  • Alter Self, Continual Light, Improved Phantasmal Force, invisibility, Knock, Locate Object, Magic Mouth, Wizard Lock.
  • Dispel Magic, Fireball, Item, non-Detection, Secret Page, Spectral force, Tongues, Wraithform.
  • Dimension Door, Emotion, Fire Trap, Ice Storm, Improved Invisibility, Minor Globe of Invulnerability, polymorph Self, Stoneskin.
  • Advanced Illusion, Conjure elemental, Contact Other Plane, Dream, Extension II, Fabricate, Major Creation, Teleport.
  • Contingency, Death Spell, Enchant an Item, Legend Lore, Permanent Illusion, Programmed Illusion, Veil, True Seeing.

Mantle

Glaeth initially wore the thaelkiira and augmented it at each level. The powers of the mantle are transferred to each owner who successfully passes an intelligence check for the Kiira. The powers of the mantle are fairly set, and any attemp to enhance it with a new power runs the risk of destroying the gem, but the wearer can replace an existing spell of the mantle with another of the same level with minimal risk, and if the spell is of the same general nature then no risk at all. In this way, almost all of the mantle spells contain minor variations from the standard versions, providing small benefits.

  • Detect Draconic Heritage 10' radius - the mantle has the power to detect creatures with dragon heritage if that heritage is sufficiently strong enough to activate magic items restricted to dragon kind, or to express a Draconic trait.
    • Kiira wearer can make an intelligence check to see if they can determine the strongest dragon type in the bloodline. The wearer can determine Silver, Shadow or Deep heritage with +2 on the attemp, and can detect any other type if there has been a personal encounter with a dragon of that type while wearing the Kiira, and the kind of dragon was clearly identified during the encounter.

Activating the mantle for a 24 hour period requires the owner to pay with a hit point which is temporarily lost. Protective and defensive spells will operate continuously, unless they have a limited capacity that expires at a set number of actions.

Spells

  1. Magic Missile; Alter Instrument
  2. Shatter; Silence 15' Radius
  3. Lightning Bolt; Dispel Silence
  4. Shout; Disguise
  5. Shadow Magic; Fabricate
  6. Chain Lightning; Brightsong
  7. Faerie Sword; Teleport without Error
  8. Mass Charm; Analyze Dweomer
  9. Power Word, Kill; Foresight; Sphere of Wonder *

Linked Magic

The mantle can access and borrow powers from any magic item or place within 1 mile of the wearer.

Kiira

In addition to borrowing magic powers, the wearer of the mantle can access knowledge from any linked Kiira on the same plane of existence by making an intelligence check, with a -2 penalty when it is beyond 1 mile away.

Magic Items
Magic Places

History

Owned by: Orbela Khilat

This special Kiira was created for Glaeth and modeled after the Ar'Gisir'Khilat worn by Khilat.

This Kiira has been owned by and has memories from the following Khilat family members: