Cloak of Elven Nobility

From House of Khilat


Powers

Operates as a Cloak of Elvenkind


This lightweight, hooded cloak can cover a wearer from neck to foot, and may be worn comfortably over studded leather or lighter armor. The cloak has chameleon like powers so that the color of the cloak automatically changes to blend in with the surrounding terrain. If a wearer enters a jungle, the cloak becomes mottled with patches of green and brown. If a wearer enters a field of snow, the cloak turns white. At night, the cloak becomes black. The color changes are instantaneous. When not trying to hide, the wearer can change the cloak to any desired color scheme. When it is worn with the hood drawn up around the head, it enables the wearer to be nearly invisible, including infravision. The cloak warps light rays so that the wearer is actually 5 feet away from the perceived location. Any missile or melee attack aimed at a wearer automatically misses the first time. This can apply to first attacks from multiple opponents only if the second and successive attackers were unable to observe the initial displacement miss. After the first attack, the cloak affords a +2 bonus to protection (two classes better Armor Class), as well as a +2 bonus to saving throws vs. attacks directed at the wearer. Outdoors, in natural surroundings, the wearer of the cloak is almost totally invisible; in other settings, nearly so. However, the wearer is easily seen if violently or hastily moving, regardless of the surroundings. Invisibility is bestowed as follows: Outdoors, natural surroundings Heavy overgrowth 100% Light growth 99% Open fields 95% Rocky terrain 98% Outdoors, other Buildings 90% Brightly lit room 50% Underground Torch/lantern light 95% Infravision 99% Light/continual light 50%

The cloak can resize itself to fit any creature from Halfling to Giant size. It can reshape itself from short cape to a hooded cloak covering from head to foot. During this resizing process any minor cuts or rips are rewoven and repaired. The bottom edge is slightly heavier with additional material for reweaving, along with a trim of fur like hair of damaged threads and material. The down lining traps a pocket of air to provide insulation and padding while remaining very light weight at 2-5 pounds, depending on its size. The wearer remains comfortable in extremes of temperature from hot desert to arctic cold. The cloak can seal itself up as a sleeping bag with a cushion of air for padding. The fur lining also traps moisture, sweat and odor which it sheds whenever it resizes or changes form; leaving the wearer odor free. Once per day, the wearer can assume an intangible form for 10 rounds. An intangible character cannot be hit by normal weapons, but is affected normally by weapons with a + 1 or better magical bonus. An intangible character cannot physically attack, but may cast spells. Heat, cold, and electrical attacks (such as lightning bolt and fireball) affect an intangible character normally. The wearer can move through screens, pipes, and other narrow apertures at a 15-foot movement rate. All items carried while in phantom form are likewise rendered intangible. When in shadows, the cloak generates a shadowy cover of swirling patters of darkness. Once per week, the wearer can dimension door up to 360 yards from one area of shadow to another. If the destination is not in shadow, then the transfer fails without wasting the power. The cloak automatically allows the wearer to Pass without Trace, though the wearer may consciously choose to leave tracks; either his own or those of a common woodland animal. The fur trim at the bottom edge magically wipes away tracks and all odors are trapped making tracking impossible.

History

Owned by: Chiliad Khilat