Teuvel'Khilat / Flame

From House of Khilat

Dates: -8,406 to - DR (years)

Powers

Azure Flame

Incandescent

On command, the blade can shed heat. The heat from the blade has a wide range of intensity from warm to the touch to glowing. The sword tip becomes the hotest point and can melt metal at the rate of half an inch per minute of sustained contact. The heat of a glowing blade easily ignites oil, burns webs, or sets fire to paper, parchment or dry wood. The heat does not harm the wielder.

Infravision is particularly impacted by the heat generated. At lowest levels the blade is clearly visible, and can temporarily blind at its highest levels of glowing.

Against creatures of negative energy or from the lower planes, it inflicts an additional 1d6 points of positive energy damage.

Sun Blade

When shedding sunlight, the sword does double base damage against creatures from the Negative Material Plane or those that draw their power from that plane, such as certain undead.

Flame Tongue

Upon command, the sword becomes sheathed in fire, which can be adjusted in intensity from as small as a guttering torch to intense jets of dancing golden radiance along the edges of the blade. The flame illuminates a 15' radius area as brightly as a torch. The flame easily ignites oil, burns webs, or sets fire to paper, parchment or dry wood. The fire does not harm the wielder.

The fire provides an additional bonus of +1 versus regenerating, +2 versus cold based, inflammable and avian, and +3 versus undead.

Critical Hit

On a successful critical hit, a conflagration of sparks and flame inflicts 1d6 of additional damage.

Warmth

The sword warms the bearer allowing survival in conditions of extreme cold, even without basic essentials such as clothing. Saving throws versus cold based attacks are saved at +2, and any resulting damage is reduced by 1 point per die of damage. Any damage sustained from cold is restored at a rate of 1 point per turn.

Interactions

Teuvel'Khilat

  • Chromatic Blade - The flames can be any color, including a rainbow pattern up and down the blade.
  • Moon Blade - All moonlight functions are cancelled by the flames and sunlight.

Lathander's blessing boosts the sunshine effect to be equivalent to the false dawn clerical spell.

Teuvel'Kiira'Khilat

Avarphyn'Teuvel'Khilat

  • Dragon Breath - Dragon Breath will automatically active the energy sheath with the energy type of the breath weapon for 7 rounds.


  • Holy - Priests, crusaders and paladins wielding the blade can ignite living beings with the azure fire spell. This is divine power and follows the same restrictions as the paramander spell. The fire can be hot or cold flame.
  • Wind - Gust of Wind can create a whip of fire out to 60' doing 2d6 damage per round to creatures in its path.

Appearance

Rune

Fire - on front. 


Feature

Two Phoenix wings made of magically tempered Fever Iron with iridium plating form tines on each side of the blade just above the owl wings. The Phoenix wings arc out and around the moon disk with the Khilat family emblem. A set of gemstones are mounted on both sides of each wing near the wing joint. Nearest the joint is a gleaming Sunstone, surrounded by an arc of Jacinth, followed by an arc of Fire Opal and Water Opal.

Jacinth Flamegem is a fiery orange stone related to the sapphire and other corundum stones. At the heart of every jacinth a tiny flame flickers and dances—not enough to illuminate surroundings, but enough to be seen from afar.

Brilliant orange red gems, Fire Opals are usually uniform in hue or contain golden or greenish flecks. Water Opal is a clear, translucent variety of opal with only a play of color to it, like oil on a clear puddle.

The sunstone gems glow during daylight hours regardless if the sun is visible, even in the depths of the earth. 


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