Teuvel'Khilat / Sunfire: Difference between revisions
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=== Sun Blade === | === Sun Blade === | ||
When shedding sunlight, the sword does double base damage against creatures from the Negative Material Plane or those that draw their power from that plane, such as certain undead. | When shedding sunlight, the sword does double base damage against creatures from the Negative Material Plane or those that draw their power from that plane, such as certain undead. | ||
=== Warmth === | === Warmth === | ||
Revision as of 03:50, 25 September 2025
Dates: -8,406 to - DR (years)
Powers
Sunfire
Sunlight
On command, the blade can shed sunlight. The light can be very dim, illuminating less than an inch from the blade. The light can be increased in intensity in 5' intervals to a maximum of 60'. At its lowest levels, the color is typically rose red, growing to pink and orange, until it reaches a golden radiance. When lowered to its lowest light level before being turned off, there is a 10% chance the blade will give off a dazzling flash of green light, requiring others to save vs spell or be blinded for 1d4 rounds.
The shed light is always treated as sunlight with respect to creatures sensitive to sunlight. Plants will thrive in it, while creatures from the Underdark will shun it. The light will always ruin other's Infravision sight, with the blade appearing red hot like molten metal. The blade wielder's Infravision is not affected, and his eyes often appear fiery while the blade is shining.
Sun Blade
When shedding sunlight, the sword does double base damage against creatures from the Negative Material Plane or those that draw their power from that plane, such as certain undead.
Warmth
The sword warms the bearer allowing survival in conditions of extreme cold, even without basic essentials such as clothing. Saving throws versus cold based attacks are saved at +2, and any resulting damage is reduced by 1 point per die of damage. Any damage sustained from cold is restored at a rate of 1 point per turn.
Interactions
Teuvel'Khilat
- Chromatic Blade - The flames can be any color, including a rainbow pattern up and down the blade.
- Moon Blade - All moonlight functions are cancelled by the flames and sunlight.
Lathander's blessing boosts the sunshine effect to be equivalent to the false dawn clerical spell.
Teuvel'Kiira'Khilat
Avarphyn'Teuvel'Khilat
- Dragon Breath - Dragon Breath will automatically active the energy sheath with the energy type of the breath weapon for 7 rounds.
- Holy - Priests, crusaders and paladins wielding the blade can ignite living beings with the azure fire spell. This is divine power and follows the same restrictions as the paramander spell. The fire can be hot or cold flame.
- Wind - Gust of Wind can create a whip of fire out to 60' doing 2d6 damage per round to creatures in its path.
Appearance
Rune
Fire - on front.
Feature
Two Phoenix wings made of magically tempered Fever Iron with iridium plating form tines on each side of the blade just above the owl wings. The Phoenix wings arc out and around the moon disk with the Khilat family emblem. A set of gemstones are mounted on both sides of each wing near the wing joint. Nearest the joint is a gleaming Sunstone, surrounded by an arc of Jacinth, followed by an arc of Fire Opal and Water Opal.
Jacinth Flamegem is a fiery orange stone related to the sapphire and other corundum stones. At the heart of every jacinth a tiny flame flickers and dances—not enough to illuminate surroundings, but enough to be seen from afar.
Brilliant orange red gems, Fire Opals are usually uniform in hue or contain golden or greenish flecks. Water Opal is a clear, translucent variety of opal with only a play of color to it, like oil on a clear puddle.
The sunstone gems glow during daylight hours regardless if the sun is visible, even in the depths of the earth.