Teuvel'Khilat / Sunfire: Difference between revisions
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Dates: -8,406 to - DR (years) | Dates: -8,406 to - DR (years) | ||
=Powers= | = Powers = | ||
== Sunfire == | == Sunfire == | ||
=== Sun Blade === | |||
The sword is treated as a bastard sword. However, its enchantment enables the blade to be wielded as if it were a short sword with respect to encumbrance, weight, speed factor, and ease of use (i.e., the weapon appears to all viewers to be a bastard sword, and inflicts bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword). | |||
The sword does double base damage against creatures from the Negative Material Plane or those that draw their power from that plane, such as certain undead. | |||
==== Azure Flame ==== | |||
The blade is almost always lit with [[Teuvel'Khilat / Flame|Azure Flame]], with the blue flames tipped in brilliant gold releasing sparks of [[Teuvel'Khilat / Faerie|Glitterdust]] and faint wisps of [[Teuvel'Khilat / Shadow|Purple Shadow]] smoke. | |||
==== Holy ==== | |||
When wielded by clergy of a good deity, the blade gains an addition +1 bonus, while a crusader or knight of a holy order receives +2 instead, and a full paladin uses the blade with an additional +3 bonus. | |||
=== Sunlight === | For a paladin, the sword gains all the benefits of a Holy Sword with a 10 foot circle of power. It creates a magic resistance of 50% in a 5-foot radius, dispels magic in a 5-foot radius at the level of the paladin, and inflicts +10 points of bonus damage upon chaotic evil opponents. | ||
On command, the blade can shed sunlight. The light can be very dim, illuminating less than an inch from the blade. The light can be increased in intensity in 5' intervals to a maximum of | |||
==== Sunlight ==== | |||
On command, the blade can shed sunlight. The light can be very dim, illuminating less than an inch from the blade. The light can be increased in intensity in 5' intervals to a maximum of 30'. At its lowest levels, the color is typically rose red, growing to pink and orange, until it reaches a golden radiance. When lowered to its lowest light level before being turned off, there is a 10% chance the blade will give off a dazzling flash of green light, requiring others to save vs spell or be blinded for 1d4 rounds. | |||
The shed light is always treated as sunlight with respect to creatures sensitive to sunlight. Plants will thrive in it, while creatures from the Underdark will shun it. The light will always ruin other's Infravision sight, with the blade appearing red hot like molten metal. The blade wielder's Infravision is not affected, and his eyes often appear fiery while the blade is shining. | The shed light is always treated as sunlight with respect to creatures sensitive to sunlight. Plants will thrive in it, while creatures from the Underdark will shun it. The light will always ruin other's Infravision sight, with the blade appearing red hot like molten metal. The blade wielder's Infravision is not affected, and his eyes often appear fiery while the blade is shining. | ||
==== | ===== Sunray ===== | ||
The blade has a special ''sunray'' power. Once a day, upon command, the blade can be swung vigorously above the head, and it will shed a bright yellow radiance that is like full daylight. The radiance begins shining in a 10-foot radius around the sword wielder, spreading outward at 5 feet per round for 10 rounds thereafter, creating a globe of light with a 60’ radius. When the swinging stops, the radiance fades to a dim glow that persists for another turn before disappearing entirely. | |||
== Interactions == | == Interactions == | ||
<blockquote> | |||
=== Teuvel'Khilat === | |||
* [[Teuvel'Khilat - Chromatic Blade | Chromatic Blade]] - The flames can be any color, including a rainbow pattern up and down the blade. | * [[Teuvel'Khilat - Chromatic Blade | Chromatic Blade]] - The flames can be any color, including a rainbow pattern up and down the blade. | ||
* [[Teuvel'Khilat | * [[Teuvel'Khilat / Moon Blade | Moon Blade]] - All moonlight functions are cancelled by the sunlight. | ||
* [[Teuvel'Khilat / Flame | Flame]] - Priests, crusaders and paladins wielding the blade can ignite living beings with the ''azure flame'' spell, which cannot be extinguished like normal fire. This is divine power and follows the same restrictions as the paramander spell. The fire can be hot or cold blue flame. | |||
* | * Lathander's blessing - boosts the sunshine effect to be equivalent to the ''false dawn'' clerical spell. | ||
=== Teuvel'Kiira'Khilat === | |||
=== Avarphyn'Teuvel'Khilat === | |||
* [[Avarphyn'Teuvel'Khilat | Dragon Breath]] - ''Dragon Breath'' will automatically active the energy sheath with the energy type of the breath weapon for 7 rounds. | |||
</blockquote> | |||
* [[Khilat Moonblade - Skyshimmer | Wind]] - ''Gust of Wind'' can create a whip of fire out to 60' doing 2d6 damage per round to creatures in its path. | |||
= Appearance = | = Appearance = | ||
Latest revision as of 04:12, 27 January 2026
Dates: -8,406 to - DR (years)
Powers
Sunfire
Sun Blade
The sword is treated as a bastard sword. However, its enchantment enables the blade to be wielded as if it were a short sword with respect to encumbrance, weight, speed factor, and ease of use (i.e., the weapon appears to all viewers to be a bastard sword, and inflicts bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword).
The sword does double base damage against creatures from the Negative Material Plane or those that draw their power from that plane, such as certain undead.
Azure Flame
The blade is almost always lit with Azure Flame, with the blue flames tipped in brilliant gold releasing sparks of Glitterdust and faint wisps of Purple Shadow smoke.
Holy
When wielded by clergy of a good deity, the blade gains an addition +1 bonus, while a crusader or knight of a holy order receives +2 instead, and a full paladin uses the blade with an additional +3 bonus.
For a paladin, the sword gains all the benefits of a Holy Sword with a 10 foot circle of power. It creates a magic resistance of 50% in a 5-foot radius, dispels magic in a 5-foot radius at the level of the paladin, and inflicts +10 points of bonus damage upon chaotic evil opponents.
Sunlight
On command, the blade can shed sunlight. The light can be very dim, illuminating less than an inch from the blade. The light can be increased in intensity in 5' intervals to a maximum of 30'. At its lowest levels, the color is typically rose red, growing to pink and orange, until it reaches a golden radiance. When lowered to its lowest light level before being turned off, there is a 10% chance the blade will give off a dazzling flash of green light, requiring others to save vs spell or be blinded for 1d4 rounds.
The shed light is always treated as sunlight with respect to creatures sensitive to sunlight. Plants will thrive in it, while creatures from the Underdark will shun it. The light will always ruin other's Infravision sight, with the blade appearing red hot like molten metal. The blade wielder's Infravision is not affected, and his eyes often appear fiery while the blade is shining.
Sunray
The blade has a special sunray power. Once a day, upon command, the blade can be swung vigorously above the head, and it will shed a bright yellow radiance that is like full daylight. The radiance begins shining in a 10-foot radius around the sword wielder, spreading outward at 5 feet per round for 10 rounds thereafter, creating a globe of light with a 60’ radius. When the swinging stops, the radiance fades to a dim glow that persists for another turn before disappearing entirely.
Interactions
Teuvel'Khilat
- Chromatic Blade - The flames can be any color, including a rainbow pattern up and down the blade.
- Moon Blade - All moonlight functions are cancelled by the sunlight.
- Flame - Priests, crusaders and paladins wielding the blade can ignite living beings with the azure flame spell, which cannot be extinguished like normal fire. This is divine power and follows the same restrictions as the paramander spell. The fire can be hot or cold blue flame.
- Lathander's blessing - boosts the sunshine effect to be equivalent to the false dawn clerical spell.
Teuvel'Kiira'Khilat
Avarphyn'Teuvel'Khilat
- Dragon Breath - Dragon Breath will automatically active the energy sheath with the energy type of the breath weapon for 7 rounds.
- Wind - Gust of Wind can create a whip of fire out to 60' doing 2d6 damage per round to creatures in its path.
Appearance
Rune
Fire - on front.
Feature
Two Phoenix wings made of magically tempered Fever Iron with iridium plating form tines on each side of the blade just above the owl wings. The Phoenix wings arc out and around the moon disk with the Khilat family emblem. A set of gemstones are mounted on both sides of each wing near the wing joint. Nearest the joint is a gleaming Sunstone, surrounded by an arc of Jacinth, followed by an arc of Fire Opal and Water Opal.
Jacinth Flamegem is a fiery orange stone related to the sapphire and other corundum stones. At the heart of every jacinth a tiny flame flickers and dances—not enough to illuminate surroundings, but enough to be seen from afar.
Brilliant orange red gems, Fire Opals are usually uniform in hue or contain golden or greenish flecks. Water Opal is a clear, translucent variety of opal with only a play of color to it, like oil on a clear puddle.
The sunstone gems glow during daylight hours regardless if the sun is visible, even in the depths of the earth.