Teuvel'Kiira'Khilat / Thaelkiira / Commune with Nature

From House of Khilat


Powers

Commune With Nature

Similar to a Commune With Nature spell, the wielder is attuned to nature in the area with a range of half a mile per level of the owner. Each day, the owner can learn one fact per level of experience about nature within the area of effect, as per the spell, including the presence of unnatural creatures or influence.

Wilderness Survival

The owner gains the benefits of the wilderness survival proficiency in the immediate terrain from knowledge gained by communing with nature and observing the plants and animals.

Herbalism Bonus

Owners that have the Herbalism proficiency gain a +2 bonus on proficiency rolls.

Animal Lore Bonus

Owners that have the Animal Lore proficiency gain a +2 bonus on proficiency rolls.

Locate Animals or Plants

One specific type of animal or plant can be located per round. A 20' wide path can be checked in a single round, and if the animal or plant sought is within 240 yards, the general distance will be known to the sword wielder.

The range is expanded to half a mile per level of the wielder when locating plant and animal friends/companions.

Locate Water

The sword owner can locate bodies of water. There must be at least 10 gallons of water in one connected body to be detected. Knowledge is gained to find the direction of the largest or nearest body of water within the range of half a mile per level of the owner. Only volume matters, with no consideration if the water is salty, fresh or suitable for drinking.

Weather

Similar to the Weathertell spell, the wielder can predict naturally occurring weather for the upcoming one hour per level, within the same range of half a mile per level. All magical influences will invalidate the reading.

Interactions

Teuvel'Khilat

Tuevel'Kiira'Khilat

Avarphyn’Khilat