Skyeknight

From House of Khilat


Description

Skyeknight is a male noble asperii with a coat looking like an iridescent, polished abalone shell. His eyes are violet and his nostrils are a light pink. His mane, goatee and tail have light wispy hair that flutters in the lightest breeze. He is very strong with a 19 strength in any of his forms, giving him +7 to damage with his weapons.
Skyeknight is very loyal to Chiliad. He loves to race and is eager to please. He’s friendly to those he knows and trusts, but wary of strangers. He likes to stay in regular communication via telepathy with Chiliad and the other companions, especially Cathkeryn when around strangers.

Background

Patron Power(s): Yathaghera
When Chiliad summoned a special mount using the Teuvel'Kiira'Khilat, a young doff flew to him, having recently lost his parents and herd. Chiliad took him under his protection and raised him to serve as his faithful steed.
Skyeknight serves Chiliad as a special animal companion mount. He gains familiar like powers and performs various duties including house hold chores, guarding Chiliad in his sleep, and delivering messages.

Stats

Class: Fighter (Elven Knight) 9th / Bard (Gallant) 11th / Psionicist 9th
Race: Noble Asperii
Move: 21, Fl 42 (C)
Hit Dice: 9
Intelligence: High 14 (enhanced to 16)
Languages: Telepathy
Bard (10th+1): 3 3 3 1 (Wizardry 6 6 6 2)
Psionics
Level: 9
Dis/Sci/Dev: 4/5/18
Attack/Defense: PB,MT,EW,II,PsC/M-,TS,MB,IF,TW
Score: 19
PSPs: 200
Psychokinesis - Science: create object; Devotions: animate object, ballistic attack, control flames, control sound, control wind, inertial barrier.
Psychometabolism - Science: shadow-form; Devotions: body equilibrium, body weaponry, cell adjustment, ectoplasmic form, heightened senses.
Psychoportation - Science: banishment, probability travel; Devotion: dimensional door, dimension walk.
Telepathy - Science: mindlink; Devotion: awe, contact, ESP, false sensory input, life detection.

Asperii Powers

  • Immunity to cold and air based attacks
  • Immunity to gaze attacks
  • True Seeing, including sight into the Ethereal and Astral planes
  • Telepathy 90 yards with Suggestion to 3HD or less
  • Levitation
  • Feather Fall 4/day

Draconic Moonfire Powers

Song Dragon Moonfire
  • Immune to electrical attacks
  • Polymorph to a female form indefinitely
  • Song Dragon spell like powers:
  1. light, 15’ radius or darkness, 15’ radius 1 per 6 turns
  2. blink 2/day
  3. protection from normal missiles 1/day
  4. teleport 1/day
  • illusions with audial, visual, and olfactory components, that last without concentration until dispelled
  • create food and beverages, and permanent soft and temporary hard goods
  • gaseous form, wind walk, summon weather, and call lightning at will
  • Ethereal and Astral travel at will
  • Double strength air magic; immune to air elementals and air magic attacks

Greater Favonian

Imbued with the spirit of a Greater Favonian
  • Never surprised, Leaves no tracks, Rider never falls
  • Immunity to petrification, disease, poison
  • 20% magic resistance and hit only by +1 weapons
  • Phantom Steeds (1-3) in weather
  • Fly 3/day 48” MC: B
  • Alter Normal Winds, Cloudburst, Gust of Wind, Obscurement 3/day

Familiar Enhancements


    • Mantle protections when within 30’ of the kiira.
    • Mind Blank
    • Commune with Nature - personal radius of quarter mile
    • I Unseen Servant (double strength) 3/day 6 turns + 2 turn per wizard level.

    • Cast 1 wizard spell and 1 priest spell per day. Must be within 30’ of kiira for 1 hour to gain spells.
    • Change Self to change size +/- 25%, subtle body features, color, pattern/markings and cloths design at will.
      • Elven Moonhorse
    • I Immunity to special attacks from undead

    • The number of wizard spells learned is doubled for 1st to 5th level spells.
    • II Sense of Direction - 90% to determine north.

    • Alter Self to Familiar Class form including:
      • any medium to large sized animal, including various equine forms (unicorn horn +1)
      • Faerie centaur, or similar tiny fairy being
      • any medium sized demi-human form when polymorphed
    • III Speaks with a normal voice.

    • Pay 1 hit point a day for a non-shared set of mantle spells (defensive and utility only) with no distance limit while on the same plane.
    • IV Charm Animal 1/week 1 HD of mammals per 2 wizard levels.

    • Sing in harmony with anyone bound to the kiira
    • IV Polymorph to Demi-Human Class form - 3/day 1 turn per wizard level. Includes cloths of cloth, leather and other organic materials; from plain to fancy design.

    • Intelligence 16
    • Cast offensive mantle spells on behalf of master.
    • V Dimension Door 1/day 200lbs

    • Spell Progression and Casting Level for Wizard and Priest spells are increased by 1 level.
    • Imbued with the spirit of a Greater Favonian
      • Never surprised, Leaves no tracks, Rider never falls
      • Immunity to petrification, disease, poison
      • 20% magic resistance and hit only by +1 weapons
      • Phantom Steeds (1-3) in weather
      • Fly 3/day 48” MC: B
      • Alter Normal Winds, Cloudburst, Gust of Wind, Obscurement 3/day
    • V Polymorph to Monster Class form - 3/week 1 turn per wizard level.

Magic Items

  • Long Bow +1

Associations

Alias

Skyeknight will generally assume equine forms.

Animal Form

Aloros

ram, giant
Aloros is a giant bighorn ram with huge mottled grey horns.
Move: 15

Hartley

stag, wild
Hartley is a large red dear with a huge rack of grey antlers.
Move: 24
stag, giant
Move: 21

Titan

draft horse
Titan is a hug male draft horse. He has a medium brown coat with long white hair at the bottom of his legs. Other than his huge size, he is fairly non-descript.
Move: 12

Animals

While Skyenight can assume the shape of nearly any creature from tiny to medium size, she has a number of standard forms she has perfected and routinely assumes.

Mammals
Avians
Reptiles/Amphibians
  • gecko - Brown speckled scales.
  • iguana - Green 12, Cl 6
  • salamander 6, Sw 6
  • pseudodragon - Red-brown scales 6, Fl 24 (B)
  • toad 6, Sw 9

Familiar Class

Kinsley

This is the form she usually assumes when she needs to do tasks better suited to hands.
faerie centaur
Kinsley is a small centaur with the body of a faerie unicorn and a female moon half-elf torso, that is more robust than her Moondancer form. Her coat is typically ivory white with silver mane and tail. She has a slight blue tinge around her face and on her arms. She has grey eyes and long silver hair. She stands around 7 feet tall.
Kinsley is fast on her feet and very agile for her size. She has excellent eyesight and is skilled with a long bow. She enjoyed simple talk and appreciates beauty in her surroundings.
Move: 21

Star

This is the guise she assumes when she wants to appear as a normal horse, including clopping her hooves on the ground when needed.
moon-horse
Star has a lightly mottled silvergray coat, and long platinum mane and tail. She often sports a short platinum goatee. Her eyes are violet.
She appears very well trained, and won’t neigh or make a sound around strangers. She is very proud and won’t be coerced into actions she doesn’t want.
While she doesn’t need wings to fly, she can sprout large white wings like a pegasus. She can also sprout and use a unicorn horn (+1 to hit and damage) in battle. The horn can be silver or iridescent.
Move: 18
pegasus
Move: 24, Fl 60 (C, C mounted)
unicorn
Move: 24
horse
She can take the appearance of any standard horse, as a stallion or mare, with any coloration.
water horse
Gills behind the head allows Star to breath underwater.
Move: 24, Sw 20

Moonhorn

This is the preferred form when a less conspicuous mount is needed in the mountains or forest.
ram, giant
Moonhorn is a giant bighorn sheep, most often appearing as a ram with huge iridescent pale white horns, but occasionally as a ewe with smaller horns. Moonhorn typically has white fur.
Move: 15
stag, giant
This elk like form has large antlers covered in white velvet.
Move: 21

Demi-Human Class

Skye Moondancer

This is the guise she will use when she feels the need to enter buildings or locations with Demi-humans.
moon half-elf
Skye has a pale skin with an iridescent blue sheen, shoulder length curly silver hair with an iridescent sheen and deep violet eyes. She typically wears an ivory silk tunic and knee length breeches or riding pants.
She has excellent eyesight and is skilled with a long bow. She enjoyed simple talk and appreciates beauty in her surroundings.
Move: 12
avariel
On rare occasions, she will sprout soft downy iridescent white wings and take the appearance of an avariel while retaining her half elf features. She is as graceful in the air as you would expect any elf to be. She is incredibly agile and capable in aerial battle, perhaps as only natural born flyer can be.
Move: 9, Fl 24 (B)

Demi-Humans

  • Wood Giant
  • Firbolg Giant

Monster Class

Star-thane

heavy warhorse
Star-thane is an immaculate stallion having the appearance of a sheire’s heavy warhorse with the full aspect of his Favonian spirit. He has a blue white coat of fine hair, with a silver white star outlined in blue on his forehead, and six more stars around his neck. When going into battle, he will always have a white gold unicorn horn in the center of the silver star on his forehead. His eyes are midnight blue with gold flecks and six pointed stars like a star sapphire for irises. His mane and tail are white gold with blue iridescence, while the tuft on the top of his head is shiny gold. His hooves are iridescent mother of pearl with dark red gold hair on the back of his legs. While walking, his hooves never actually touch the ground. While flying, he can be fully barded and carrying a fully armored rider and still maintain maneuverability class B. He attacks with either hooves or horn, with equal damage and similar in style to a trothspyre greater equar.
He is proud, and fearless in battle - nearly a berserker when encouraged by Chiliad’s song. He uses his telepathy to coordinate his battle moves with Chiliad.
Move: 24, Fl 48 (B)
pegasus
Move: 24, Fl 60 (C)
hippocampus
Her front half is horse like with a unicorn horn (+1 to hit and damage), and front legs with cloven hooves and webbed frills that work as fins to propel. Her mane is a series of dorsal fins with webbing between them. Her tail is long and powerful like a narwhal but more supple at the torso like a seal, with two long fins on each side near the transition to horse and a wide swept back tailfin. The tail is slick and smooth like a whale while the front half is smooth with short bristles. From nose to tail, the skin is marbled in light and medium grey giving the appearance of ridges or rings of scales.
Move: Sw 24

Kirin

ki-rin
Kirin is a large horse with a coat of fine golden scales similar to a ki-rin. While narrow like a horse, his face is distinctly dragon like with sharp teeth, goatee and frills, and a single white-gold unicorn horn projecting from his forehead. His mane and tail are darker gold with iridescent highlights. His hooves are like polished mother of pearl. His eyes are violet.
Move: 24, Fl 48 (B)