Moonhorn

From House of Khilat


Description

Moonhorn is a unique creature of unknown origin, having many characteristics of a Ki-rin, and first appearing around the Time of Troubles. His head and forelegs are distinctly that of a massive Bighorn Ram. His eyes are deep violet with a gold sheen that can have a touch of red when angry. He has huge tightly curved horns that end in pointy forward facing tips. The horns are dull silver with mottled blue grey patches, covered in a polished shiny iridescent crystalline enamel. At the junction of the two curved horns, projecting straight from his forehead is a single, long, pointed, spiraling crystalline horn with iridescent sheen. At times, he will have a huge rack of slender pointy translucent ivory antlers with many branches serving as a crown or display of royalty. His muzzle and chest have dense white pearlescent hair, while his head, neck and forelegs have creamy golden brown hair with metallic golden highlights. His forelegs are long and muscular, ending in cloven hooves with long wispy feathers of silver hair. He has a mane of long pearlescent silver hair that starts on the back of his neck, behind the horns, and continues down his back to his rear haunches. Attached at his shoulder blades are two large aerodynamic wings similar to those of a peregrine falcon, that are long, with the outside having a slate blue grey coloration, with iridescent blues and purples, ending in pitch black tips, while underneath has a golden metallic sheen with blue grey barring. From the rib cage back, his torso, legs and tail have a draconian appearance with reptilian legs and claws and a long muscular prehensile whiplike tail. His tail has webbed frills along the spine and ends with dozens of large colorful peacock style feathers with iridescent purples, blues and greens. The skin of his entire body from his nose to the tip of his tail is covered with fine crystalline iridescent scales, providing armored protection; including those areas covered with fur, hair, and feathers. Moonlight and starlight causes his scales to luminesce, while bright sunlight lends them a dazzling brilliance. He weighs around 1000 pounds.
He generally likes to remain aloof and be left alone, but can be very “territorial” and protective. He treats Chiliad and the other animal companions as his flock. He sometimes gets into trouble when trying to protect against foes stronger than himself.

Background

Patron Power(s): Lurue
When Chiliad summoned a Champion through the kiira, Moonhorn answered the call.
Chiliad’s special animal companions serve like wizard familiars, performing small tasks, including house hold chores, guarding Chiliad in his sleep, and delivering messages.

Stats

Class: Fighter (Elven Knight) 9th / Bard (Gallant) 11th / Druid (Silvermaid) 7th / Psionisist 9
Race: Ki-Rin
Move: 24, Fl 48 (B), Sw 12
Hit Dice: 12
Intelligence: 19
Languages: Ki-Rin, Elvish, Song Dragon
Ranger (11th): 3 3 3
Wizard (18th): 9 8 7 6 5 4 3 2 1 (Wizardry 18 16 14 12 10 5 4 2 1)
Psionics
Level: 9
Dis/Sci/Dev: 4/5/18
Attack/Defense: PB,MT,EW,II,PsC/M-,TS,MB,IF,TW
Score: 19
PSPs: 200
Psychokinesis - Science: create object; Devotions: animate object, ballistic attack, control flames, control sound, control wind, inertial barrier.
Psychometabolism - Science: shadow-form; Devotions: body equilibrium, body weaponry, cell adjustment, ectoplasmic form, heightened senses.
Psychoportation - Science: banishment, probability travel; Devotion: dimensional door, dimension walk.
Telepathy - Science: mindlink; Devotion: awe, contact, ESP, false sensory input, life detection.

Ki-Rin Powers

  • Levitate/fly at will without using wings
  • Telepathy
  • true seeing, including sight into the Ethereal and Astral planes; immune to gaze attacks
  • illusions with audial, visual, and olfactory components, that last without concentration until dispelled
  • create food and beverages, and permanent soft and temporary hard goods
  • gaseous form, wind walk, summon weather, and call lightning at will
  • Ethereal and Astral travel at will
  • Double strength air magic; immune to air elementals and air magic attacks

Greater Favonian

Imbued with the spirit of a Greater Favonian

  • Never surprised, Leaves no tracks, Rider never falls
  • Immunity to petrification, disease, poison
  • 20% magic resistance and hit only by +1 weapons
  • Phantom Steeds (1-3) in weather
  • Fly 3/day 48” MC: B
  • Alter Normal Winds, Cloudburst, Gust of Wind, Obscurement 3/day

Familiar Enhancements

Powers granted by the Teuvel'Kiira'Khilat


    • Intelligence 7
    • Mantle protections when within 30’ of the kiira.
    • Mind Blank
    • Commune with Nature - personal radius of quarter mile
    • Speak with Animals (sheep)
    • Unseen Servant 1/day - 3 turns + 1 turn per wizard level.

    • Intelligence 10
    • Cast 1 wizard spell and 1 priest spell per day. Must be within 30’ of kiira for 1 hour to gain spells.
    • Speak with Animals (mammals)
    • Change Self to change size +/- 25%, subtle body features, color, pattern/markings and cloths design at will.
    • Sense of Direction 90% to determine north.

    • Intelligence 12
    • The number of wizard spells learned is doubled for 1st to 5th level spells.
    • Speak with Animals
    • Pass without Trace 1/day - 5 rounds per wizard level.

    • Alter Self to:
      • any medium to large sized animal
      • Faun, or similar tiny fairy being
      • any medium sized demi-human form when polymorphed
    • Speaks with a normal voice.

    • Intelligence 14
    • Pay 1 hit point a day for a non-shared set of mantle spells (defensive and utility only) with no distance limit while on the same plane.
    • Charm Animal 1/week - 1 HD of mammals per 2 wizard levels.

    • Sing in harmony with anyone bound to the kiira
    • Polymorph to Demi-Human Class form - 3/day 1 turn per wizard level. Includes cloths of cloth, leather and other organic materials; from plain to fancy design.

    • Intelligence 16
    • Cast offensive mantle spells on behalf of master.
    • Dimension Door 1/day 200lbs

    • Spell Progression and Casting Level for Wizard and Priest spells are increased by 1 level.
    • Polymorph to Monster Class form - 3/week 1 turn per wizard level.

Magic Items

  • Ruby Kiira
  • Hornblade Scimitar +3
  • Hornblade Scimitar +3

Associations

Alias

Moonhorn prefers forms.

Familiar Class

Peet

This is the form he usually assumes when he needs to do tasks better suited to hands.
faun
Peet has a robust build and is roughly 4 and half feet tall. His torso resembles a young half moon elf with a light blue tinge to the skin and lightly pointed ears. His hair is medium grey with a blue tinge with two silvery goat horns curving up over his scalp. He has goat legs with a short white goat tail. He usually wears a light leather jerkin or even a colorful tunic. His eyes change color based on his mood.
He is typically happy and somewhat of a prankster. He likes playing the flute or pipes.
Move: 12

Demi-Human Class

Woden

This is the form he usually assumes when he needs use both strength and hands. The related elven form is taken when entering buildings or locations with Demi-humans.
wood giant
Woden is a 9 foot tall giant. He has wood brown skin and an overly large head with no facial hair and ears near the top. He wears loose trousers camouflaged with stains of greens and browns. He wears a leather forearm sheath. His personal possessions are typically stained in forest colors of green and brown.
He is very independent and values strength over intelligence. He is typically happy and kindhearted. He enjoys singing, rhyming and making silly jokes. He likes playing the flute or pipes.
Move: 12
wood elf
In this form, Woden is 5 feet tall and appears very typical of a male wood elf with dark brown skin. He has yellow brown hair and light green eyes. He wears clothes of dark browns and greens, tans and russets, to blend in with his surroundings.
He is very independent and somewhat sly and somber. He’ll use stealth and speed to accomplish his goals.
Move: 12

Monster Class

Hourn

He usually only takes this form for combat or tasks involving strength.
satyr
Hourn is a burly seven foot tall male roughly the height and strength of a Minotaur but the looks and build of an oversized satyr. He has the powerful legs of a bighorn sheep and the torso of a bronzed muscular man sporting heavy ram horns. His hair and goatee are light grey, and his fur is silvergray with a silver hind with a medium length horse like tail. His eyes are a rich hazel color but turn deep red when he is angry. He typically wears leather armor studded with horn.
He has a deep resonating voice. He often hums as he works, and will sing loudly to music when he doesn’t think it will disturb others.
Move: 18
giant satyr
In this form Hourn is a giant 12 foot tall male with the powerful legs of a bighorn sheep and the torso of a muscular man covered in brown fur covering all but his ruddy face and sporting heavy steer horns. His face is a cross between human and sheep, with the eyes and forehead of a man, and the long snout and nostrils of a big horned ram. His hair and goatee are light grey, and his fur is silvergray with a silver hind with a medium length horse like tail. His eyes are a rich hazel color but turn deep red when he is angry. He has a deep resonating voice but rarely talks in this form. He typically wears leather armor studded with horn.
He rarely speaks and is purely business. He will snort his displeasure when aroused.
Move: 18

Ramses

This is the form he’ll take to fly when needed, and occasionally serves as a mount.
Criosphinx
Ramses has the head of a powerful ram, the body of a tawny colored cougar with the hind legs of a ram with sharp cloven hooves, and large brown owl-like wings. His head has tightly curved black horns and is surrounded by a thick dark brown mane. His eyes are shiny gold and glow in the dark. His tail has a black snake head at the end, which is often hidden in a tuft of dark brown fur.
He’s an awkward flyer appearing somewhat clumsy, but his wings are powerful and sure. He pretends to be dull and unaware. His interest in sheep, cattle and gynosphinxes is only half in jest.
Move: 12, Fl 24 (D)

Seapan

mer-satyr
Seapan has a sea-elven torso with silver-green skin, pointy ears and curved ram horns on his head. He has muscular arms with webbed fingers and fins on his forearms. From his navel down he has the abdomen of a ram with thick brown beaver-like fur and strong ram legs ending in sharp cloven hooves with frilled fins on his forelegs. Below his legs, his abdomen continues as a long thick prehensile tail covered in short stiff brown hair and ending in a smooth wide tail fluke.
Move: 6, Sw 18

Apis

Apis is a good sized water buffalo with wide horns. He has deep brown fur, wide smooth horns and a long tail.

He can carry a heavy load and move quickly when he desires.

Animals

While Moonhorn can assume the shape of nearly any animal from small to large size, he has a number of standard forms she has perfected and routinely assumes.

Mammals

Avians

Reptiles/Amphibians