Teuvel'Kiira'Khilat / Thaelkiira / Familiar Enhancement: Difference between revisions

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=== Animal Friend ===
=== Familiar Enhancement ===
Natural animals encountered will become enamored and treat the kiira owner in a friendly manner. They will approach with curiosity and often follow from a comfortable distance as long as barriers do not hinder them, and never following for more than a day's journey from their home. Enamored animals can be silently dismissed at will, only returning when called and if they remained in range. Enamored animals can automatically be influenced to become friends, followers or special companions as indicated below. Animals under the kiira’s influence will act harmoniously with each other, going so far as to defend each other against predators not under the sword's influence. Once per day, these animals can be given a task with the same criteria and duration of a ''Nature Call'' spell, after which they will leave and not be subject to further influence from the kiira.  
Familiars and similar animal companions with special bonds to their master can be enhanced by this mantle power. Enhancements are granted at the rate of one per month where the animal has daily contact with the kiira wearer.  


==== Animal Proficiency Bonus ====
* ''Familiar Enhancer I''
If the owner has ''Animal Handling'' or ''Animal Training'' proficiencies, the proficiency checks are made with a +2 bonus.
** Intelligence minimum of low (4 + 1d3)
** ''Mind Blank''
** ''Commune with Nature'' - personal radius of quarter mile
** ''Speak with Animals'' (same family; cat to feline)
** Special Power from tables
* ''Familiar Enhancer II''
** Intelligence minimum of average  (7 + 1d3)
** ''Speak with Animals'' (same class; cat to mammals)
** ''Change Self'' to alter appearance, color/pattern, and size +-25%.
** Special Power from tables
* ''Familiar Enhancer III''
** Intelligence minimum of very  (10 + 1d2)
** Special Power from tables
* ''Familiar Enhancer IV''
** ''Alter Self'' to
*** any animal with a similar size and body form, adding or removing up to two appendages such as tail or wings
*** tiny fairy being (Brownie, Forest Gnome, Sprite, etc.)
*** any medium sized demi-human form when polymorphed
** Special Power from tables
* ''Familiar Enhancer V''
** Intelligence minimum of high  (12 + 1d2)
** Special Power from tables
* ''Familiar Enhancer VI''
** Sing in harmony with anyone bound to the kiira
** Special Power from tables
* ''Familiar Enhancer VII''
** Intelligence minimum of exceptional  (14 + 1d2)
** Special Power from tables
* ''Familiar Enhancer VIII''
** Cast 1 wizard spell and 1 priest spell per day. Must be within 30’  of kiira for 1 hour to gain spells.
** Special Power from tables


==== Animal Friendship ====
=== Kiira Binding ===
Up to 40 hit dice of natural animals of neutral alignment and animal intelligence can be attracted as companions, with durable bonding occurring after 3 months of daily attention. Wolves and dogs, rams, owls, hummingbirds and snakes are treated as half their actual hit dice, allowing twice the number to be attracted. All animal friends will become docile and follow the blade owner about unless the habitat is not suitable or the blade owner dismisses them. Neither will they attempt to harm each other while under the friendship influence.  Animals can be taught tricks within the first 3 months, as per the spell.  Animals that were dismissed or left behind can be restored as friends so long as hit dice capacity for such friendship is available, though regaining the animals trust may take some coaxing depending on how the animal previously parted ways.
Familiars are bonded to the kiira and can access some of its powers.
 
=== Thaelkiira ===
A set of spells are made available to the bonded animal companions.
 
 
 
==== Spells ====
 
===== Offensive 1/day =====
 
#
#
#
# Shadow Monsters
# Shadow Magic
 
===== Defensive 3/day =====
 
#
# Slowspell
# Cloak of Warding
# Stoneskin - Minor Globe of Invulnerability
# Reflection
 
===== Utility 3/day =====
 
#
#
#
# Minor Creation
# Teleport


== Interactions ==
== Interactions ==

Latest revision as of 02:31, 13 February 2021


Powers

Familiar Enhancement

Familiars and similar animal companions with special bonds to their master can be enhanced by this mantle power. Enhancements are granted at the rate of one per month where the animal has daily contact with the kiira wearer.

  • Familiar Enhancer I
    • Intelligence minimum of low (4 + 1d3)
    • Mind Blank
    • Commune with Nature - personal radius of quarter mile
    • Speak with Animals (same family; cat to feline)
    • Special Power from tables
  • Familiar Enhancer II
    • Intelligence minimum of average (7 + 1d3)
    • Speak with Animals (same class; cat to mammals)
    • Change Self to alter appearance, color/pattern, and size +-25%.
    • Special Power from tables
  • Familiar Enhancer III
    • Intelligence minimum of very (10 + 1d2)
    • Special Power from tables
  • Familiar Enhancer IV
    • Alter Self to
      • any animal with a similar size and body form, adding or removing up to two appendages such as tail or wings
      • tiny fairy being (Brownie, Forest Gnome, Sprite, etc.)
      • any medium sized demi-human form when polymorphed
    • Special Power from tables
  • Familiar Enhancer V
    • Intelligence minimum of high (12 + 1d2)
    • Special Power from tables
  • Familiar Enhancer VI
    • Sing in harmony with anyone bound to the kiira
    • Special Power from tables
  • Familiar Enhancer VII
    • Intelligence minimum of exceptional (14 + 1d2)
    • Special Power from tables
  • Familiar Enhancer VIII
    • Cast 1 wizard spell and 1 priest spell per day. Must be within 30’ of kiira for 1 hour to gain spells.
    • Special Power from tables

Kiira Binding

Familiars are bonded to the kiira and can access some of its powers.

Thaelkiira

A set of spells are made available to the bonded animal companions.


Spells

Offensive 1/day
  1. Shadow Monsters
  2. Shadow Magic
Defensive 3/day
  1. Slowspell
  2. Cloak of Warding
  3. Stoneskin - Minor Globe of Invulnerability
  4. Reflection
Utility 3/day
  1. Minor Creation
  2. Teleport

Interactions

Teuvel'Khilat

Tuevel'Kiira'Khilat

Avarphyn’Khilat