Teuvel'Khilat / Wounding save

From House of Khilat

Dates: -8,406 to - DR (years)

Powers

Wounding

Damage inflicted by the sword cannot be healed by regeneration. Each round thereafter, one additional hit point of damage is accrued for each wound inflicted by the sword; 1 additional point of damage per hit. A critical hit causes 3 points of damaged per round. The magic of the blade keeps wounds open and bleeding for 1 turn after the last successful hit, after which the loss of the extra points automatically stop. Applying bandages to the wounds will immediately stop the ongoing loss.

Only rest and time will allow inflicted wounds to heal, never by potion, spell, or other magical means short of a wish.

Energy Drain

The sword can drain a level (1 hit die for monsters without levels) and accompanying hit points and abilities when it strikes any opponent on a natural roll of 20. Animals and non-intelligent creatures are immune, but objects or creatures with spirits or souls are subject to this life loss.

After the initial level drain, the sword forms a spiritual connection to the opponent which manifests as a glowing cord of energy between the sword and the opponent. When the life force of the opponent doesn't actually reside in the body, such as with liches, then the cord connects through the host then on to the real location of the soul, even across planar boundaries, if required. The color of the cord is determined by the character and alignment of the opponent. Each subsequent hit automatically draws another level into the blade. If the opponent has suffered a recent alignment change due to curse or magic, but the underlying nature remains good, then these life force drains can remove layers of evil until the good is exposed.

Up to nine opponents can be spiritually bound to the blade at any given time. The connection fades 1 turn after the last successful attack against that opponent. Attacks against new opponents resulting in energy drain and bonding that exceed the 9 bond limit will automatically replace the oldest previously established bond.

Opponents can break the spiritual bond to the sword by traveling to a different plane of existence. Certain spells may also be used to sever the cord that binds the opponent to the blade, but cutting the connection has a 50% chance of causing the soul of the opponent to be permanently absorbed into the sword.

Levels drained that do not result in the stealing of the opponents life force are added to the pool of levels held within the gem from Halel's Ring.

Interactions

Appearance

Rune

Feature

Rite