Teuvel'Khilat / Wounding

From House of Khilat

Dates: -8,406 to - DR (years)

Powers

Wounding

Wounds inflicted by the sword do not easily close or heal, completely negating supernatural or magical healing.

Damage

Each round after a successful attack, one additional hit point of damage is accrued for each wound inflicted by the sword; 1 additional point of damage per hit. A critical hit causes 3 points of damaged per round. The magic of the blade keeps wounds open and bleeding for 1 turn after the last successful hit, after which the loss of the extra points automatically stop. Applying bandages to the wounds will immediately stop the ongoing loss.

Damage inflicted by the sword cannot be healed by regeneration. Only rest and time will allow inflicted wounds to heal, never by potion, spell, or other magical means short of a wish.

Energy Drain

The sword can drain a level (1 hit die for monsters without levels) and accompanying hit points and abilities when it strikes any opponent on a natural roll of 20. Animals and non-intelligent creatures are immune, but objects or creatures with spirits or souls are subject to this life loss.

Interactions

Appearance

Rune

Feature

Rite