Teuvel'Khilat / Vorpal: Difference between revisions

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* 19-20 solid stone or metal
* 19-20 solid stone or metal


<blockquote >
==== Sharpness ====
==== Sharpness ====
When an opponent doesn’t have a head, or decapitation would not result in death, the blade operates as a sword of sharpness. There is still a 75% chance that a head would be severed, otherwise an extremity would be severed.  
When an opponent doesn’t have a head, or decapitation would not result in death, the blade operates as a sword of sharpness. There is still a 75% chance that a head would be severed, otherwise an extremity would be severed.  
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==== Light ====
==== Light ====
The sword can shed magical silvery blue ''light'' at will, according to the wielder's desired intensity - none, a 5-foot circle of dim illumination, a 15-foot light, or a 30-foot radius glow.
The sword can shed magical silvery blue ''light'' at will, according to the wielder's desired intensity - none, a 5-foot circle of dim illumination, a 15-foot light, or a 30-foot radius glow.
</blockquote >


=== Interactions ===
=== Interactions ===

Latest revision as of 02:06, 6 April 2020

Dates: -9,000 DR

Powers

Vorpal

The edge of the blade is razor sharp. The sword is +3 to hit and damage. On a very high attack roll, it will sever the head from the neck, resulting in instant death for any creature that dies from decapitation. It will decapitate the opponent on a natural (unmodified) dice roll:

  • 17-20 normal/armored
  • 18-20 larger than normal size
  • 19-20 solid stone or metal

Sharpness

When an opponent doesn’t have a head, or decapitation would not result in death, the blade operates as a sword of sharpness. There is still a 75% chance that a head would be severed, otherwise an extremity would be severed.

A Called Shot can select the extremity to be severed, though the typical -4 Called Shot penalty may apply. Otherwise the DM can select the extremity severed by logic or random roll. Called Shots may also be attempted against opponents weapons or other items held.

Similar to an axe chopping through soft wood, the sword can chop through rock hard materials, including hardwood, bone, stone and metal. The sword can inflict 1 point of structural damage per round.

Unbreakable

The sword is not subject to breakage or damage from anything less than godlike forces or titanic strength. If the weapon ever has to make a saving throw against breakage or crushing blow, it fails only on a 1.

When an opponent uses a weapon to attempt to break the sword, there is a 75% chance that their weapon will be broken instead.

Light

The sword can shed magical silvery blue light at will, according to the wielder's desired intensity - none, a 5-foot circle of dim illumination, a 15-foot light, or a 30-foot radius glow.

Interactions

  • Moon Blade - Shed light will default to moonlight, unless a color is specified or the chromatic blade is activated.
  • Dreamwarning - Activating subdual damage negates severing.
  • Nature's Friend - When used against living wooden creatures, the sword does double maximum damage.
  • Flame Tongue - When the sword is flaming, it can cut through two feet of ice in a round.

Appearance

Rite

During the High Magic ritual to create the moonblades, Myriana Moonflower, as part of the myriad of ritual participants, added the quality of Vorpal blade as the first imbued power of the moonblade.