Teuvel'Khilat / Sword Master: Difference between revisions

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(Created page with " =Powers= == Specialization == == Bane == Tulani Lord Sultaasarn in counsel with Khilat and Elian Khilat, granted a wish to Khilat to make the blade partic...")
 
 
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== Specialization  ==
== Specialization  ==
Regardless of class, the sword owner can use Teuvel’Khilat with the same capability as a single class fighter with specialization, with the following benefits:


== Bane ==
* +1 to hit
Tulani Lord [[Sultaasarn]] in counsel with [[Khilat]] and [[Elian Khilat]], granted a wish to [[Khilat]] to make the blade particularly potent against specific enemies, the Fey'ri and their allies, evil Dragons, and special enemies of the wielder. Benefits include detection of bane enemies within 30', bonuses to hit and damage, increased chances for critical hits and special purpose powers.  
* +2 to damage
* an increase in the rate of attack of 1 additional attack every two rounds.


=== Lower Planes ===
If the sword wielder has specialization in any sword of the long blade group, then additional levels of mastery are available to the wielder. The sword provides the next level of mastery over the wielder’s current level of mastery.  
Against creatures from the lower planes or creatures with heritage tracing back to the lower planes:
* Detects enemies from the lower planes within 30'.
* +1 to hit and damage.
* The blade flashes a chromatic aura on each hit.
* +1 improver chance of a critical hit, with double base sword damage.


==== Fey'ri ====
<blockquote>
Against elves with demonic heritage or those having bound their spirit to a demon by high magic:
=== Mastery ===
* Detects Fey'ri within 30'.
* +3 to hit
* +2 to hit and damage.
* +3 to damage
* The blade glows a deep red aura on each hit.
=== High Mastery ===
* +2 improved chance of a critical hit, with double base sword damage.
* Critical hit on rolls of 16+
* Special purpose power of ''Power Word, Kill'' on critical hit, with multiple Fey'ri opponents within 10' impacted if the target has less than 10 hit points, as per the spell description.


=== Evil Dragons ===
=== Grand Mastery ===
Against evil creatures with dragon heritage:
* Weapon damage dice are increased to the next largest die size - d4→d6, d6→d8, d8→d10, & d10→d12.
* Detects evil dragon species within 30'.
* an increase in the rate of attack of 1 additional attack every two rounds.
* +1 to hit and damage.
* The blade glows a brilliant blue aura on each hit.
* +1 improved chance of a critical hit, with double base sword damage.


==== Red Dragons ====
</blockquote>
Against Red Dragons:
* +2 to hit and damage.
* +2 improved chance of a critical hit, with double base sword damage.
 
==== Deep Dragons ====
Against Deep Dragons:
* +2 to hit and damage.
* +2 improved chance of a critical hit, with double base sword damage.
 
==== Shadow Dragons ====
Against Shadow Dragons:
* +2 to hit and damage.
* +2 improved chance of a critical hit, with double base sword damage.
 
=== Species Enemy ===
This will automatically apply to the species enemy of any wielder with a ranger class. Other wielders with have this benefit against one particular class of creature similar in nature to a ranger's species enemy.
* +2 to hit and damage.
* +2 improved chance of a critical hit, with double base sword damage.
 
==== Previous Enemies  ====
Previous species enemies provide a lingering combat bonus:
 
* +1 vs [http://www.lomion.de/cmm/lich.php Liches] from
* +1 vs Drow from
* +1 vs Werewolves from


== Interactions ==
== Interactions ==

Latest revision as of 14:03, 29 April 2018


Powers

Specialization

Regardless of class, the sword owner can use Teuvel’Khilat with the same capability as a single class fighter with specialization, with the following benefits:

  • +1 to hit
  • +2 to damage
  • an increase in the rate of attack of 1 additional attack every two rounds.

If the sword wielder has specialization in any sword of the long blade group, then additional levels of mastery are available to the wielder. The sword provides the next level of mastery over the wielder’s current level of mastery.

Mastery

  • +3 to hit
  • +3 to damage

High Mastery

  • Critical hit on rolls of 16+

Grand Mastery

  • Weapon damage dice are increased to the next largest die size - d4→d6, d6→d8, d8→d10, & d10→d12.
  • an increase in the rate of attack of 1 additional attack every two rounds.

Interactions