Teuvel'Khilat / Spell-focus

From House of Khilat

Dates: -8,406 to - DR (years)

Powers

Spell-focus

Sword Casting

Spells can be cast through the sword with sword motions providing the somatic component and Elven song of the blade serving as the verbal component. Spell components valued less than 50 gp are provided by the sword, unless the component is the object of the spell. Spells cast through the sword have boosted effects as if cast at one level higher. The sword must be held in hand at the beginning of the round that the spell is initiated, and can only be used in defense for the duration of the casting time.

Starshine

The blade can shed starshine covering an area up to 30' radius. The field can be tightened to a 6 inch radius immediately around the blade with swirling stars.

Starshine Spell Boost

Once per day, one variable aspect of a spell cast through the sword, such as damage or duration, can be boosted. The blade always sheds starshine to its maximum range before this power is used, and the star fields collapses upon the blade at the time the spell is boosted.

When the wielder then casts a spell, that spell will be enhanced so that saves against the spell are at -2.

The following variable aspects of spells can be boosted:

  • 50% increase in area of affect
  • +1 per die to damage rolls
  • 50% longer duration
  • 50% increase in range

Interactions

  • Storm Sword - Each bolt causes 12d6 damage or 12d12 under the influence of a storm. The storm blade power recharges in one week.


  • Dweomer Drinker - Spells cast through the sword have no impact on absorbed spell powers that are stored or used continuously.


  • Nature's Friend - Priest spells can be cast through the sword with the same spell boosting benefits.

Appearance

Rune

Magic - on front. 


Feature

Near the base, just inside the lighting bolts, are 5 dark metallic five pointed stars taken from the core of a living star fallen to the ground in the Star Mounts. The stars are visible on both sides of the blade on each edge. They naturally generate and attract electricity. The metal has a natural influence on magic and usually enhances it. 


Rite