Teuvel'Khilat / Faerie: Difference between revisions

From House of Khilat
Line 4: Line 4:
=== Faerie Sword ===
=== Faerie Sword ===
Instead of inflicting normal damage from the sword, including any damage from special powers such as flame, lightning, cold or even damage from critical hit powers, the sword can inflict one of the following random magical effects:
Instead of inflicting normal damage from the sword, including any damage from special powers such as flame, lightning, cold or even damage from critical hit powers, the sword can inflict one of the following random magical effects:
<blockquote >
==== Random Magical Effect ====


Die Roll - Effect<br />
Die Roll - Effect<br />
Line 20: Line 22:
==== Dancing Lights ====
==== Dancing Lights ====
The sword can generate up to 12 balls of light similar to a ''dancing lights'' spell. The balls can be moved by mental concentration, at will. The balls of light can be given simple instructions, such as following a path or corridor, moving around an area in a simple geometric pattern, bobbing up and down, guiding someone to a  location known to the wielder including to himself, or even "guarding" a location by interposition themselves.
The sword can generate up to 12 balls of light similar to a ''dancing lights'' spell. The balls can be moved by mental concentration, at will. The balls of light can be given simple instructions, such as following a path or corridor, moving around an area in a simple geometric pattern, bobbing up and down, guiding someone to a  location known to the wielder including to himself, or even "guarding" a location by interposition themselves.
</blockquote >


=== Interactions ===
=== Interactions ===

Revision as of 03:48, 7 April 2020

Dates: -8,406 to - DR (years)

Powers

Faerie Sword

Instead of inflicting normal damage from the sword, including any damage from special powers such as flame, lightning, cold or even damage from critical hit powers, the sword can inflict one of the following random magical effects:

Random Magical Effect

Die Roll - Effect
01-25 - Target is outlined with faerie fire
26-50 - Target levitates 1d10 feet off the ground
51-75 - Target's magic items and innate magic powers are nullified for 1 hour
76-85 - Target imprisoned in a forcecage
86-90 - Target randomly polymorphed
91-95 - Target must successfully save vs. petrification or be turned to stone
96-97 - Target randomly teleported d100 yards
98-99 - Target randomly teleported d100 miles
100+ - Target dies: saving throw vs. death magic negates this effect

Other magical effects of the sword against the target are not hindered, including moonblade magic scrambling, magic stealing, etc.

Dancing Lights

The sword can generate up to 12 balls of light similar to a dancing lights spell. The balls can be moved by mental concentration, at will. The balls of light can be given simple instructions, such as following a path or corridor, moving around an area in a simple geometric pattern, bobbing up and down, guiding someone to a location known to the wielder including to himself, or even "guarding" a location by interposition themselves.

Interactions

Teuvel'Khilat

  • Storm Sword - the blade will go farther than 40 with an available Dimension Door
  • Speed - the blade can be throw at a speed of 80

Teuvel'Kiira'Khilat

Avarphyn'Teuvel'Khilat


  • Chromatic Blade - The dancing lights can shed any color of the rainbow.
  • Moonblade - The dancing lights can shed moonlight.
  • Dweomer Drinker - The blade can temporarily absorb magic and turn it against itself to enable cutting through stoneskin or walls of force.
  • Flame Tongue - Dancing lights can appear as flickering candle light. They can ignite very flammable items, including oil, parchments, and dry kindling. They shed sunlight to a radius of 2 feet capable of harming creatures damaged by sunlight.
  • Planar - Teleports have a 50% chance of sending the opponent to a random plane.
  • Lathander's blessing - allows the dancing lights turn rosy red to deliver a rosetouch spell once per month magically mending broken objects or stanching wounds.
  • Selune's blessing - allows the dancing lights to behave as motes from Presper's Moonbow once per month. The wielder can choose how many dancing lights are converted to charged motes, which will shed moonlight once converted. Unused motes need not remain near the blade wielder who is immune to electrical attacks while any motes are active, or when the blade is shedding moonlight.

Appearance

Rune

Rainbow - on front. 


Feature

Cutting edge of the sword of 1/8 inch width has been turned to clear crystalline diamond with iridescent sheen. Near the very tip, above the slits, on each side of the adamantium spike are two small triangular chips of rainbow obsidian. Rainbow obsidian is an obsidian variety in which all colors save yellow are included in the black or gray base, sometimes in pronounced bands or spangles. Its magical use is as a pass stone for prismatic magics: It can pierce the various shells of such spells without ending them or suffering harm and can bring inorganic materials that it is fastened to with it. (In other words, a rainbow obsidian-tipped weapon could strike through a prismatic wall, but a living person or undead creature wearing a rainbow obsidian ring would not escape the normal effects of the prismatic magic.)


Rite