Teuvel'Khilat / Dweomer Drinker

From House of Khilat

Dates: -8,406 to - DR (years)

Powers

Dweomer Drinker

The blade can detect magic, and store or absorb a total of 3 magic powers.

Detect Magic

The sword can detect active magic at will out to 120’, and inactive powers on contact. The intelligence of the blade can identify the power it wants to borrow on behalf of the wielder. It can then warn its wielder of other powers of which to be wary.

Spell Storing

The blade can store up to three magical powers, one of which may be continuously active. The blade can absorb magic powers from cast spells, magic items, magical creatures and magical areas.

Spell casters of any class are able to cast spells of 7th level or less, including spells from scrolls or other storage mediums, into an empty storage slot of the blade. 

Likewise, beings with innate powers can choose to invoke a power for storage in the blade.

Spells and powers can be drawn from other magic items, excluding expendable one time use items such as potions, scrolls, dusts and oils. On contact with a magic item, the blade can drain a charge from a charged item, or draw magic from a permanent item to replicate a single power, including pluses of armor and weapons. Charges can be drawn until an item is depleted, but absorbing powers from permanent items is limited to once per month, with the exception of willing intelligent magic items or items designed to further empower weapons. Intelligent magic items can agree to transfer powers as often as mutually agreed upon, or they can resist a transfer by making a saving throw; items failing their save have been known to scream in pain and react due to the assault.

On a successful melee attack, the sword has a 50% chance of success to absorb the innate magic abilities of creatures. Further, the sword can draw a power from a creature upon contact, unless the creature is unwilling and makes a successful saving throw vs magic.

Powers from permanent magical areas, like mythals, can be absorbed, with a 25% rate of success for areas opposed or neutral to the wielder, a 50% chance for areas supportive of the wielder, and a 90% for areas actively willing (via some intelligence or control) to provide the power.

A magical charge or “at will” power can be held and expended at any time, while absorbing and replicating a continuous power of another item will last for 1 turn. On a successful melee attack, any "at will" power with a casting time of 1 round can be discharged against the opponent though a saving throw may apply. Only one absorbed magic can be active at any time; use of an “at will” power will cancel a replicated continuous power prior to its regular 1 turn duration. The blade may not absorb a power at the same time it expends an “at will” power.

Enhanced Weapon Boosting Magic

Magic specifically designed to boost the powers of the sword, such as blessing a weapon, will have its duration doubled or extended to 1 turn, whichever is longer. There is no limit to the number of boosts that can be applied and extended, though some powers may not stack. These powers do not count against the number of powers that can be absorbed and held, but serves as a forth capacity for storage on a temporary basis.

Blacksteel

On command, the sword can become a non reflective matte black color, similar to the blacksteel spell. While black, it will not make any noise when striking beings or objects. Blood drawn by the blade will stick to it until wiped off, not splattering or spraying. The black finish can’t be deactivated, except on command of the wielder or by will of the sword itself.

Interactions

Teuvel'Khilat

  • Moon Blade - magic must be absorbed on the first successful hit before being scrambled

Teuvel'Kiira'Khilat

Avarphyn'Teuvel'Khilat

Appearance

Rune

Drink - on front.

Feature

Three large deep blue Star Sapphires interleaved with three smaller blue sapphires and again with six smaller Orblen stones, surround the moonstone in the pommel. Each Star Sapphire gem will have an internal glow if it holds a stored power, while the smaller sapphires glow when boosting temporary powers or converting powers to healing. Orblen crystals yield deep golden gems of large size that can be faceted or cabochon cut. The hue of this gem has earned it the nickname "honeystone". Orblen is know for amplifying healing spells. 


Rite

Lord Feyfalcon had an adamantium dirk with a rogue stone pommel forged. He travelled to a dozen shrines to Shaundakul seeking a blessing from the Windwalkers by having them cast Shadow Sword while holding the dirk, and casting it himself when a suitable priest was not available. He took the dirk to Shaundakul's Throne in a Myth Drannor and cast Wind Blast to seek the god's favor. The Helping Hand appeared above the throne, accepted the offering of the dirk, and blessed the moonblade as Lord Feyfalcon empowered the blade with a portion of his spirit.