Teuvel'Khilat / Defender: Difference between revisions

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==== Accurate ====
During melee combat, if the wielder fails to hit on an attack, the following attack against the same opponent is made with a +2 bonus to hit.  The failed attack seems to result in the wielder being in a better position for the follow-up attack or the opponent being off balance so as to be unable to defend against the next attack.


==== Luck ====
==== Defending ====
When in the physical possession of the wielder, the sword provides a +1 bonus to all saving throws and proficiency checks. A +5% bonus is gained on the thieve’s skills.  
While in the owner's possession, the sword provides +2 to armor class and saving throws, increasing to +3 when drawn and wielded during actual melee. This +3 bonus is also applied to rolls when the wielder chooses to parry, along with any other applicable "to hit" bonuses.  


Any time the success is due to the luck bonus, it will be by some improbable cause. For example, attempting a leap that requires a dexterity check that would have failed without the luck bonus, is unexplainably successful due to a random object or creature teleporting in to serve as a last minute step to boost the leap.
Further, and the sword's standard to hit bonus can be shifted to defense. Each round, the wielder can choose how many pluses of the sword should be applied as a bonus to armor class. Only the swords normal pluses are eligible to be used for defending, and all pluses for special circumstances are reduced commensurate with the number of pluses transferred to defense.  


==== Wishes ====
==== Deflecting ====
Each owner is granted 1d4+1 wishes during the time the sword is owned. Expending all wishes has no detrimental effects on other powers of the blade. Wishes can be used during the ritual for an owner to imbue the sword with a new power, allowing the power to be enhanced beyond powers typical of a Moon Blade.
the sword can deflect projectiles aimed at the wielder, including missiles and thrown melee weapons, but excluding magical attacks. The number of projectiles that can be deflected in a round is equal to the number of attacks the wielder has available for the rest of the round; each deflection using up one of the attacks left in the round. The wielder may roll to hit at -4 to redirect a projectile as an attack with a range equal to the distance the projectile initially travelled.


In the event of imminent death of the wielder without expected recovery, the sword can use an available wish to avert the circumstances that would result in death. This is only done as a last resort, when other options available to the sword are not sufficient to save the wielder.
==== Disarm  ====
The wielder can make a Called Shot to disarm an opponent, disregarding the standard called shot penalty.


==== Starshine ====
The sword can shed a halo of ''starshine'' out to a maximum range of 60' in 5' intervals. The area is dimmed to seem like a star lit night, with pinpoints of light. The starlight can appear as stars in the night sky, or can stream or flow from the blade.
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Revision as of 03:07, 6 April 2020

Dates: -8,406 to - DR (years)

Powers

Defender

The sword gives its owner good luck.

Defending

While in the owner's possession, the sword provides +2 to armor class and saving throws, increasing to +3 when drawn and wielded during actual melee. This +3 bonus is also applied to rolls when the wielder chooses to parry, along with any other applicable "to hit" bonuses.

Further, and the sword's standard to hit bonus can be shifted to defense. Each round, the wielder can choose how many pluses of the sword should be applied as a bonus to armor class. Only the swords normal pluses are eligible to be used for defending, and all pluses for special circumstances are reduced commensurate with the number of pluses transferred to defense.

Deflecting

the sword can deflect projectiles aimed at the wielder, including missiles and thrown melee weapons, but excluding magical attacks. The number of projectiles that can be deflected in a round is equal to the number of attacks the wielder has available for the rest of the round; each deflection using up one of the attacks left in the round. The wielder may roll to hit at -4 to redirect a projectile as an attack with a range equal to the distance the projectile initially travelled.

Disarm

The wielder can make a Called Shot to disarm an opponent, disregarding the standard called shot penalty.

Starshine

The sword can shed a halo of starshine out to a maximum range of 60' in 5' intervals. The area is dimmed to seem like a star lit night, with pinpoints of light. The starlight can appear as stars in the night sky, or can stream or flow from the blade.

Singing

Already imbued with song from previous blade owners, including Lyassa and Halel, the song has been enhanced. The blade anticipates the song of any singer within hearing, perhaps as a function of its ability to manipulate time. It can sing on its own, or harmonize with any and all singers. It has the uncanny ability to tie the songs of others together, no matter how different. It is effective at countering any singing opponent, including canceling any opposing counter songs.

The blade's song makes its wielder confident and immune to charm, command, confusion, fear, friends, repulsion, scare and suggestion. An emotion cast on the wielder only causes rage, focused on the one who cast the emotion spell. The sword's song also cancels the effects of a harpy's song, silences shriekers, and can entrance weak, earthly, living creatures, although this ability could be negated by a bard's counter-song.

Spellsong

By planting the sword tip down into the ground, while dancing and singing around the blade, the wielder can cast Eilistraee's Spellsong spell, once per day. The owner is treated as one of Eilistraee's Spellsinger specialty priests, and the sword counts as a second priest. Additional priests of Eilistraee can join in to augment the power of the spell without the need to cast their own spell. Any one of the following effects can be achieved:

  • Cast any priest spell of 5th level or below with standard range, duration, casting time, saving throws and effects. Spells can be any Drow priest spell, or standard spells from any of the following spheres: all, combat, creation, elemental, guardian, healing, necromantic, protection, sun, weather; animal, charm, divination, plant, summoning
  • Recall any single priest spell cast in the last 48 hours.
  • Restore a lost level to any one creature embraced during the song, including the caster.
  • Heal the caster or one creature touched for 1d4+1 hit points, plus 1d4 hit points per additional priest participating in the Spellsong.
  • A chorus of 7 priests can cure blindness, slow poison or cure disease.
  • A chorus of 9 priests can dispel magic, remove curse, or neutralize poison.
  • A chorus of 12 priests can cast regeneration or spell immunity to one specific spell.

The wielder can participate in the Spellsong casting of another priest, counting himself and the sword towards the total number of priests.

Interactions

Teuvel'Khilat

  • Storm Sword - the blade will go farther than 40 with an available Dimension Door
  • Speed - the blade can be throw at a speed of 80

Teuvel'Kiira'Khilat

Avarphyn'Teuvel'Khilat

Appearance

Rune

Owl - on back. 


Feature

Two owl wings of silver, gold and bronze extend from each side of the ricasso. The feathers are sharp and separated at the outer edge. In long sword form, the tines are 4 inches wide for a 10 inch wingspan. On the back side of the ricasso, the body of the owl is worked onto the blade in silver, gold and bronze work with two golden tiger's eye gemstones framed in platinum circles appearing like the owl's face. 


Rite

Lady Aviel requested that three of Eilistraee's Sword Dancers bless her sword with a Sword Dance. Lady Aviel called a Moonbeam down into their midst while each dancer danced and cut themselves upon the blade to cover it in their blood and gain Eilistraee's favor on the moonblade. Once the blade began to glow with the goddess's moonfire, Lady Aviel lifted the blade into the air with telekinesis while the priests combined their powers in Spellsong to cast Bladedance upon it. As Lady Aviel bound her spirit to the blade, a Gust of Wind blew through the dancers and the illusory form of an owl passed from her to the blade.