Teuvel'Khilat / Dancing Shadow: Difference between revisions

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At will by contact with shadowy tendrils from the blade, the sword can dispel any magical ''light'' or ''darkness'' spell of less than 5th spell level that is within 30', including ''continual light'' or ''continual darkness'' spells.
At will by contact with shadowy tendrils from the blade, the sword can dispel any magical ''light'' or ''darkness'' spell of less than 5th spell level that is within 30', including ''continual light'' or ''continual darkness'' spells.
Spells based on illusion and shadows that are cast using the swords shadows as a base are enhanced. ''Shadow monsters'' have maximum hit points and ''shadow magic'' causes maximum damage.


==== Whistling ====
==== Whistling ====

Revision as of 01:50, 6 April 2020

Dates: -8,406 to - DR (years)

Powers

Dancing

The blade can fly at a rate of 40 with a maneuverability of class A, but will not typically move further away than it can return to its owner within 1 round. It can be commanded to stand guard, or perform other simple tasks like push objects, cuts ropes, etc.

Melee

The sword can be released into the air where it will attack of its own accord at the same level as its owner. The blade will typically fight bladesinger style, sweeping around like a whirlwind, but can choose other fighting styles known by its current or past owners. If the owner falls in battle, the blade often rises and defends the body until aid can be rendered.



Weightless

The sword can become weightless at will and doesn't add any encumbrance when carried. The blade is often weightless during melee combat until just before the strike, requiring special training to wield it effectively. 



Throwing

The sword can be thrown like a spear or boomerang. At the end of its flight path, it can:

  • impale its target for double base damage
  • begin dancing to attack one or more targets
  • make a slashing attack and return to its owner

Shadow Sword

At will, the sword can become sheathed in shadow similar to Shaundakul's Shadow Sword spell. The blade becomes non-reflective and easily concealed in the shadows. Wisps of shadow swirl from the blade.

Sheath

While sheathed in shadows, the sword gains +1 to hit and damage against ogres, trolls, goblinkin, giantkin and giants.

Against undead creatures, the shadow sword is +2 to hit and damage.

Shadow

On command, the blade can shed shadows. The shadows seep from the blade like swirling wisps of purple and gray smoke or mist. The swirling shadows can extend up to 30 feet from the blade in all directions, entirely filling the sphere if desired. The wisps are chaotic, flowing as they will, but large clumps can be formed into vague shapes according to the wielder's desire. Though the wisps appear to be driven by currents, eddies and winds, actually wind has no impact on their movements or shape.

At will by contact with shadowy tendrils from the blade, the sword can dispel any magical light or darkness spell of less than 5th spell level that is within 30', including continual light or continual darkness spells.

Whistling

The blade has small holes near the tip that cause a whistling sound when the blade is swung. Further, the blade whistles when it is shedding shadowy wisps. The shadow wisps and whistling will always be in sync, as if the whistling wind was moving the shadow wisps. Actual wind has no impact on the shadow wisps, which can even appear to be blowing opposite the direction of the real wind.

Interactions

  • Moon Blade - Moonfire cancels the Moon Blade power, as well as shed moonlight.
  • Storm Sword - So long as the sword has a teleport object spell available, it will pursue opponents past its typical 40' range.
  • Sunfire - Shedding sunlight cancels the Shadow Sword power.

Appearance

Rune

Travel - on back.

Feature

A thin spine of black adamantium runs up the center of the blade, starting just above the family symbol, running through the center of the broad fuller and extending to the very tip to form a pointed needle like punch. The base of the spine is set with a rainbow colored iridescent rogue stone that shows on both sides of the blade. The sharp tip of the spine is covered in a coating of glittering fine diamond dust. 


Rite

Lord Feyfalcon had an adamantium dirk with a rogue stone pommel forged. He travelled to a dozen shrines to Shaundakul seeking a blessing from the Windwalkers by having them cast Shadow Sword while holding the dirk, and casting it himself when a suitable priest was not available. He took the dirk to Shaundakul's Throne in a Myth Drannor and cast Wind Blast to seek the god's favor. The Helping Hand appeared above the throne, accepted the offering of the dirk, and blessed the moonblade as Lord Feyfalcon empowered the blade with a portion of his spirit.