Teuvel'Khilat / Bane: Difference between revisions

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=Powers=
=Powers=
== Specialization  ==
Regardless of class, the sword owner can use Teuvel’Khilat with the same capability as a single class fighter with specialization, with the following benefits:
* +1 to hit
* +2 to damage
* an increase in the rate of attack of 1 additional attack every two rounds.
If the sword wielder has specialization in any sword of the long blade group, then additional levels of mastery are available to the wielder. The sword provides the next level of mastery over the wielder’s current level of mastery.
<blockquote>
=== Mastery ===
* +3 to hit
* +3 to damage
=== High Mastery ===
* Critical hit on rolls of 16+
=== Grand Mastery ===
</blockquote>


== Bane ==
== Bane ==

Revision as of 18:58, 19 March 2018


Powers

Specialization

Regardless of class, the sword owner can use Teuvel’Khilat with the same capability as a single class fighter with specialization, with the following benefits:

  • +1 to hit
  • +2 to damage
  • an increase in the rate of attack of 1 additional attack every two rounds.

If the sword wielder has specialization in any sword of the long blade group, then additional levels of mastery are available to the wielder. The sword provides the next level of mastery over the wielder’s current level of mastery.

Mastery

  • +3 to hit
  • +3 to damage

High Mastery

  • Critical hit on rolls of 16+

Grand Mastery


Bane

The sword has special capabilities against particular opponents. Bonuses apply to groups or specific types of opponents.

Each owner can add a new bane target or enhance the capability against an existing power. Rangers and other classes with specific species enemies have that opponent added or enhanced.

Detection

The sword can detect any of its bane targets when they are within 30’. The wielder receives an empathic warning of a bane opponent. Each encounter with a particular group or type increases the chance that the wielder can identify the type of opponent by the feeling of the empathic warning alone.

During combat, additional telltale signs may be provided by the sword. If a critical hit power of a regular power of the blade would be applied for a critical hit, then the sword may temporarily apply that regular power at the time of the hit, canceling out any other incompatible powers of the blade.

Combat Bonus

The sword grants the indicated bonus to hit and damage. Multiple bonuses can be applied based on characteristics, group and type; but only one bonus for a broad group and one bonus for a specific type can apply. The highest bonus for a group or type is applied.

Critical Hits and Special Powers

Bane bonuses include special powers applied when a critical hit is made. The power associated with the most specific category is used, selecting the special power associated with the specific type of creature, followed by the group if a specific type doesn’t apply, and finally using any power associated with the highest applied bonus from a broad characteristic.

The special power is selected from an existing critical hit power of the sword, or a new special power added specifically for that bane opponent. Existing critical hit powers take effect, even if that sword power is not currently active.

Every time a particular bane is enhanced, the existing critical hit power can be increased, or changed to a new critical hit power of the blade, or a new special power added.

Opponents

  1. TBD - [[]]
    • +1 vs. creatures from the lower planes - Sultaasarn
      2d8 points of positive energy damage.
    • +1 vs. Fey’ri - Ary'a'sum
      Power Word, Kill on critical hit, with multiple Fey'ri opponents within 10' impacted if the target has less than 10 hit points, as per the spell description.
  2. +1 vs. creatures with magical song based attacks - Lyassa Khilat
  1. +1 vs. liches - Elian Khilat
  2. +1 vs. drow - Aviel Khilat
  3. +1 vs. werewolves - Timmor Khilat

Interactions

Rite

Tulani Lord Sultaasarn in counsel with Khilat and Elian Khilat, granted a wish to Khilat to make the blade particularly potent against specific enemies, the Fey'ri and their allies, evil Dragons, and special enemies of the wielder. Benefits include detection of bane enemies within 30', bonuses to hit and damage, increased chances for critical hits and special purpose powers.