Teuvel'Khilat - Teleport

From House of Khilat

Dates: -8,406 to - DR (years)

Powers

Teleport

The blade can be thrown, either like a spear or like a throwing knife, and will travel up to 300’, blinking randomly as it travels, up to 7 times in the same round. It will blink to bypass allies and strike enemies, even changing targets mid-throw. It can bypass normal and magical barriers including walls and shields, but must have at least 1 foot of space to materialize and hit, as it cannot materialize inside solid matter.

The blade can teleport itself at will to its owner at any time and from any distance, even in mid-throw or when held by another. 

The sword can materialize in any open space within 30' of its wielder without any chance of error so long as the wielder can see the desired destination. Most often the blade teleports directly the wielder's hand, and a warrior specialized in swordplay can even complete an attack when the sword materializes mid-swing.

Teleport without Error

Three times per week, the blade can teleport its wielder. When the owner has the blade in hand, he can teleport without error with the sword, including interplanar travel with standard chance of error based on the wielder's knowledge of the destination. The owner can teleport anywhere on the current plane when the blade is within 30'. The wielder can be accompanied by up to 1700 lbs of additional weight, including other travelers and their associated gear, so long as all creatures are in physical contact with each other and the wielder. The wielder can use the first two teleport spells as desired, the but blade always reserves the final teleport for emergency as detailed below.

Emergency Teleport



In case of the imminent death of its wielder, the sword will teleport the wielder to safety, unless the heroic final actions will outweigh the death of the wielder. The wielder my attempt to choose the teleport destination, but the sword may override that choice in favor of a safe location of its choosing, as detailed below.

In the case of the unexpected death of the wielder, the sword will teleport itself and the wielder's body to a safe location. If they can be safely gathered, family heirlooms and personal effects will be included.

The third and final teleport, with or without the wielder, will always be to a major Khilat family residence, with a preference for the location of the next designated heir to the blade.

Shadow Sword

At will, the sword can become sheathed in shadow similar to Shaundakul's Shadow Sword spell. The blade becomes non-reflective and easily concealed in the shadows. Wisps of shadow swirl from the blade.

While sheathed in shadows, the sword gains +1 to hit and damage against ogres, trolls, goblinkin, giantkin and giants.

Against undead creatures, the shadow sword is +2 to hit and damage.

Shadow

On command, the blade can shed shadows. The shadows seep from the blade like swirling wisps of purple and gray smoke or mist. The swirling shadows can extend up to 30 feet from the blade in all directions, entirely filling the sphere if desired. The wisps are chaotic, flowing as they will, but large dumps can be formed into vague shapes according to the wielder's desire. Though the wisps appear to be driven by currents, eddies and winds, actually wind has no impact on their movements or shape.

At will by contact with shadowy tendrils from the blade, the sword can dispel any magical light or darkness spell of less than 5th spell level that is within 30', including continual light or continual darkness spells.

Spells based on illusion and shadows that are cast using the swords shadows as a base are enhanced. Shadow monsters have maximum hit points and shadow magic causes maximum damage.

Portal Influence

The sword has a 50% chance to influence the destination of any magical portal that has a random nature. 


Interactions

  • Moonblade - Moonfire cancels the Shadow Sword power.
  • Dancing - The sword can blink in any direction up to 10', once per round while being thrown, flying or dancing.
  • Flame Tongue - Flames and Sunshine cancels the Shadow Sword power.

Appearance

Rune

Travel - on back.

Feature

A thin spine of black adamantium runs up the center of the blade, starting just above the family symbol, running through the center of the broad fuller and extending to the very tip to form a pointed needle like punch. The base of the spine is set with a rainbow colored iridescent rogue stone that shows on both sides of the blade. The sharp tip of the spine is covered in a coating of glittering fine diamond dust. 


Rite

Lord Feyfalcon had an adamantium dirk with a rogue stone pommel forged. He travelled to a dozen shrines to Shaundakul seeking a blessing from the Windwalkers by having them cast Shadow Sword while holding the dirk, and casting it himself when a suitable priest was not available. He took the dirk to Shaundakul's Throne in a Myth Drannor and cast Wind Blast to seek the god's favor. The Helping Hand appeared above the throne, accepted the offering of the dirk, and blessed the moonblade as Lord Feyfalcon empowered the blade with a portion of his spirit.