Teuvel'Khilat - Nature's Friend: Difference between revisions

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=Powers=
=Powers=
== Nature's Friend ==
== Nature's Friend ==
Similar to a ''Commune With Nature'' spell, the wielder is attuned to nature in the area with a range of half a mile per level of the wielder. Each day, the wielder can learn one fact per level of experience about nature within the area of effect, as per the spell, including the presence of unnatural creatures or influence. The wielder gains the benefits of the ''wilderness survival'' proficiency in the immediate terrain by observing the plants and animals.
Similar to a ''Commune With Nature'' spell, the wielder is attuned to nature in the area with a range of half a mile per level of the owner. Each day, the owner can learn one fact per level of experience about nature within the area of effect, as per the spell, including the presence of unnatural creatures or influence. The owner gains the benefits of the ''wilderness survival'' proficiency in the immediate terrain by observing the plants and animals.


=== Locate Animals or Plants ===
=== Locate Animals or Plants ===
One specific type of animal or plant can be located per round. A 20' wide path can be checked in a single round, and if the animal or plant sought is within 240 yards, the general distance will be known to the sword wielder.
One specific type of animal or plant can be located per round. A 20' wide path can be checked in a single round, and if the animal or plant sought is within 240 yards, the general distance will be known to the sword wielder.


=== Call Woodland Beings ===
The range is expanded to half a mile per level of the wielder when locating plant and animal friends/companions.
Once per week, the wielder can ''call woodland beings'' to his location. Creatures appearing have the same parameters as the ''call woodland beings'' spell, or the wielder may choose to call any of the following:
* Specific woodland beings can be summoned, using the same criteria as the spell.
* Any and all animal friends, followers and companions within range.
* 1d6+1 [http://www.lomion.de/cmm/unicorn.php Unicorns] of any variety desired, including winged and even evil.
* 1d3 [http://www.lomion.de/cmm/catgcash.php Cath Shee]
* 3d10 animals of the same type as the tiny companion obtained below.
* 2d6 animals of the same type as the medium companion obtained below.
* 1d4 animals of the same type as the large companion obtained below.  


Once the duration of the spell is complete, or the called beings complete their task, they can return to their original location.
=== Locate Water ===
The sword owner can locate bodies of water. There must be at least 10 gallons of water in one connected body to be detected. Knowledge is gained to find the direction of the largest or nearest body of water within the range of half a mile per level of the owner.  Only volume matter, with no consideration if the water is salty, fresh or suitable for drinking.
 
=== Weather ===
Similar to the ''Weathertell'' spell, the wielder can predict naturally occurring weather for the upcoming one hour per level, within the same range of half a mile per level.  All magical influences will invalidate the reading.


== Plant Friend ==
== Plant Friend ==
Plants and vegetable based creatures such as fungi, molds and plant like monsters will generally ignore the sword owner, failing to attack or trigger defensive mechanisms unless attacked first.  
Plants and vegetable based creatures such as fungi, molds and plant like monsters will generally ignore the sword owner, failing to attack or trigger defensive mechanisms unless attacked first.  
=== Herbalism Bonus ===
Owners that have the ''Herbalism'' proficiency gain a +2 bonus on proficiency rolls.


=== Speak with Plants ===
=== Speak with Plants ===
The sword wielder can ''speak with plants'' on a very rudimentary level and exercise limited control over normal plants (not monsters or plant like creatures) such as causing thickets to part to allow passage, or vines to entangle pursuers.


The sword wielder can speak with plants on a very rudimentary level, learning basic facts and history of events happening to the plant. Once per week, the wielder can ''speak with plants'' in order to exercise limited control over normal plants (not monsters or plant like creatures) such as causing thickets to part to allow passage, or vines to entangle pursuers.




=== Plant Friendship ===  
=== Plant Friendship ===  
Any plant like creatures with animal intelligence or lower can be friended after three months of habitual interaction. Such creatures can be trained within their nature to perform very simple tasks, such as obscuring enterances, not attacking certain animals or people, etc.  Plant memories are very long, and such friendship can be renewed even after very great periods of separation, and will often survive plant reproductive processed involving division or budding, but not typically retained in new plants produced by seeds.
Any plant like creatures with animal intelligence or lower can be friended after three months of habitual interaction. Such creatures can be trained within their nature to perform very simple tasks, such as obscuring enterances, not attacking certain animals or people, etc.  Plant memories are very long, and such friendship can be renewed even after very great periods of separation, and will often survive plant reproductive processed involving division or budding, but not typically retained in new plants produced by seeds.


== Animal Friend ==
== Animal Fellowship ==
Natural animals encountered will become enamored and treat the sword owner in a friendly manner. They will approach with curiosity and often follow from a comfortable distance as long as barriers do not hinder them, and never following for more than a day's journey from their home. Enamored animals can be silently dismissed at will, only returning when called and if they remained in range. Enamored animals can automatically be influenced to become friends, followers or special companions as indicated below. Animals under the sword's influence will act harmoniously with each other, going so far as to defend each other against predators not under the sword's influence. Once per day, these animals can be given a task with the same criteria and duration of a ''call animal or bird'' spell, after which they will leave and not be subject to further influence from the sword.  
Natural animals encountered will generally ignore the sword owner, failing to attack or trigger defensive mechanisms unless attacked first. When the owner is actively hunting, animals will be wary so chances of success will not be improved by the influence of the sword. Reaction rolls for natural animals are improved by 3 in favor of the sword owner.  


Natural wolves and dogs, rams, owls, hummingbirds and snakes will never attack the blade owner, even when under magical compulsion.
Natural wolves and dogs, rams, owls, hummingbirds and snakes will never attack the blade owner, even when under magical compulsion.
=== Animal Lore Bonus ===
Owners that have the ''Animal Lore'' proficiency gain a +2 bonus on proficiency rolls.


== Interactions ==
== Interactions ==

Latest revision as of 16:05, 17 February 2017

Dates: -8,406 to - DR (years)

Powers

Nature's Friend

Similar to a Commune With Nature spell, the wielder is attuned to nature in the area with a range of half a mile per level of the owner. Each day, the owner can learn one fact per level of experience about nature within the area of effect, as per the spell, including the presence of unnatural creatures or influence. The owner gains the benefits of the wilderness survival proficiency in the immediate terrain by observing the plants and animals.

Locate Animals or Plants

One specific type of animal or plant can be located per round. A 20' wide path can be checked in a single round, and if the animal or plant sought is within 240 yards, the general distance will be known to the sword wielder.

The range is expanded to half a mile per level of the wielder when locating plant and animal friends/companions.

Locate Water

The sword owner can locate bodies of water. There must be at least 10 gallons of water in one connected body to be detected. Knowledge is gained to find the direction of the largest or nearest body of water within the range of half a mile per level of the owner. Only volume matter, with no consideration if the water is salty, fresh or suitable for drinking.

Weather

Similar to the Weathertell spell, the wielder can predict naturally occurring weather for the upcoming one hour per level, within the same range of half a mile per level. All magical influences will invalidate the reading.

Plant Friend

Plants and vegetable based creatures such as fungi, molds and plant like monsters will generally ignore the sword owner, failing to attack or trigger defensive mechanisms unless attacked first.

Herbalism Bonus

Owners that have the Herbalism proficiency gain a +2 bonus on proficiency rolls.

Speak with Plants

The sword wielder can speak with plants on a very rudimentary level, learning basic facts and history of events happening to the plant. Once per week, the wielder can speak with plants in order to exercise limited control over normal plants (not monsters or plant like creatures) such as causing thickets to part to allow passage, or vines to entangle pursuers.



Plant Friendship

Any plant like creatures with animal intelligence or lower can be friended after three months of habitual interaction. Such creatures can be trained within their nature to perform very simple tasks, such as obscuring enterances, not attacking certain animals or people, etc. Plant memories are very long, and such friendship can be renewed even after very great periods of separation, and will often survive plant reproductive processed involving division or budding, but not typically retained in new plants produced by seeds.

Animal Fellowship

Natural animals encountered will generally ignore the sword owner, failing to attack or trigger defensive mechanisms unless attacked first. When the owner is actively hunting, animals will be wary so chances of success will not be improved by the influence of the sword. Reaction rolls for natural animals are improved by 3 in favor of the sword owner.

Natural wolves and dogs, rams, owls, hummingbirds and snakes will never attack the blade owner, even when under magical compulsion.

Animal Lore Bonus

Owners that have the Animal Lore proficiency gain a +2 bonus on proficiency rolls.

Interactions

  • Flame Tongue - Light from the blade will allow green plants to grow one inch per hour.

Lathander's blessing allows the wielder to use the light of the blade to cause plants to flower as if it was spring time.

Appearance

Rune

Nature - on front. 


Feature

Fine lines of gold, electrum and bronze tracery form images of vines and woodland animals on the pommel piece between the gems near the handle. Small pieces of amber with leaves, flowers and insects are arranged on the vines. 


Rite