Singing Island

From House of Khilat

Location: In the outer mountains surrounding Evereska, just west of the Vale.

Land: A small island of about 1.5 square miles, near the north shore of a mountain lake of approximately 6 square miles.

Buildings: Chiliad's Crag Castle, NorthTower, West Tower, East Tower, Island Tower

East Tower

The East Tower guards the pass down the mountain which is a source of occasional raids from evil humanoids. The tower includes a signal system at the top that is visible from North Tower and Melodious Meadow.

Rangers and expert archers monitor the pass from the tower on a rotational basis.

West Tower

The West Tower is built on the mountain side downstream from the lake. The tower includes a signal system at the top that is visible from North Tower.

Several rangers are stationed at the tower on a regular basis, but they spend more time patrolling the lower pass.

North Tower

The north tower is built on the Rocky Mountain side overlooking the lake shore across from the island. The top has a clear view of the lake shore and island shore, as well as the Island Tower on the opposite side. It also has a clear view to the East and West Tower signals.

Aliatris Wyvernjack routinely stays at the tower and tests potential visitors for signs of evil. The tower is typically manned by a ranger and an expert archer on a rotating basis.

Island Tower

The Island Tower is build on a rocky hill overlooking the north shore of the island with a view of the north lake shore and North Tower.

The tower is typically manned by a ranger and expert archer on a rotational basis.

A path from the shore leads to the Melodious Meadow.

Sirine's Lake

The lake has been known to be home to Sirenes and has been avoided by humanoids for ages. Evil humanoids are typically drawn to the water and drowned. Neutral and good humanoids often disappear for years. The Sirenes are aware of the hamadryad and dryads of the islands and have had arrangements to share humanoids for years. Since the dryads live in the forest, while the Sirenes keep to the shore, particularly the craggy east side.

While Chiliad has no real authority over the Sirenes, he has arranged an agreement that the Sirenes will only charm willing visitors, typically with a set time frame pre-arranged so that they can be rescued if the need arises. Such visitors are not typically allowed to return for at least a year from their last visit.

Melodious Meadow

The south west side of the island opens into a grassy meadow. The soil is shallow over a foundation of hard bed rock, so few trees can take hold. The meadow slopes down to the sandy shoreline and cold mountain lake water.

Musical concerts are held in the meadow on a daily basis and can be heard across the lake. Adoneiros Dawnsinger maintains permanent residence on the island and holds authority over the meadow when Chiliad is absent. Adoneiros shares singing duties with Elorin Tarmikos, but many guest singers are encouraged to lead worship services, including Eariyl Irithyl and Graward Gentleharp.

The Sacred Grove of Song

The east side of the island is raised rocky terrain with ancient forest growth, including a tall Weir tree. The Weir tree has the spirit of a hamadryad living within it. Be been cleared Several old oaks and many mountain pine trees cover this portion of the island with thick growth. Several pathways have been cleared near the edges of the old forest near the Melodious Meadow, allowing common worshipers access to the sacred ground.

While Chiliad has no real authority over the hamadryad and dryads, he has arranged an agreement that they will only charm willing visitors, typically with a set time frame pre-arranged so that they can be rescued if the need arises. Such visitors are not typically allowed to return for at least a year from their last visit.

Chiliad as a Druid of the Circle of the Ancients, with the help of Keilian Lunette and Elorin Tarmikos, hallowed the grove as Sacred to all Druids. Elorin Tarmikos maintains permanent residence in the grove and is considered the authority on all that happens within its boundaries, though he will readily defer to Chiliad or Keilian when they are in the grove.

Deep in the center of the grove, in a small rocky clearing near the Weir tree, Chiliad called up elemental magics to raise a set of standing stones. The stones have been linked to several locations, including the small grove on the Chiliad Estate, a grove in Deepingdale near Highmoon, and a sacred grove in Myth Drannor.

Chiliad's Crag Castle

The east side of the island has a tall rocky hill of huge granite boulders covered in mountain pines and oaks. Using elven techniques of moulding the landscape to create living spaces, with the help of Dwarven and Gnome engineers, Chiliad had the heart of the crag opened to create a small fort of natural caverns.

Chiliad had an elven spire built from the top of the crag overlooking the pristine lake and the island. The spire can see signals from the West Tower.

Residents