Scepter of Wild Magic

From House of Khilat

Crystal scepter with 5 half stars on the top to form a cup-like enclosed area. Each blade is clear crystal, but has fine metallic lines etched just under the surface in gold, mithral, platinum, adamantite, and copper. Twirling the scepter will cause the crystal blades to flash between clear and solid metallic. The handle is 1½ inches thick with a hollow core that has a star like shape. which will fit into the end of the Sapphire Staff .

Powers

The scepter functions as a wand of wonder. After use, the powers of the scepter can be influenced by the wielder who can request a specific power and if it is within 20 points that power will be called forth.

D100 Roll Effect

  • 01-10 Slow creature pointed at for one turn
  • 11-18 The wielder is affected by a Blink spell for 12 rounds.
  • 19-25 Gust of wind, double force of spell
  • 26-30 Stinking cloud at 30-foot range
  • 31-33 Heavy rain falls for one round in 60-foot radius of wand wielder
  • 34-36 Summon rhino (1-25), elephant (26-50), or mouse (51-00)
  • 37-46 DM's Choice or re-roll
  • 47-49 Stream of 600 large butterflies pour forth and flutter around for two rounds, blinding everyone (including wielder)
  • 50-53 Enlarge target if within 60 feet of wand
  • 54-58 Spacial dimensions in a 60x60 foot square double while the free standing objects retain their size and shift apart.
  • 59-62 Grass grows in area of 160 square feet before the wand, or grass existing there grows to 10 times normal size
  • 63-65 Vanish any nonliving object of up to 1,000 pounds mass and up to 30 cubic feet in size (object is ethereal)
  • 66-69 Diminish wand wielder to 1/12 height
  • 70-72 Fireball with maximum range of 160 doing 10d6 of fire damage.
  • 73-76 Chain Lightning bolt with a range of 160 feet doing an initial strike of 10d6 with each subsequent chained strike doing 1d6 less damage.
  • 77-79 Cone of Cold with a cone out to 60 feet with a 20 foot diameter. The temperature in the area of affect is -100 F and damage inflicted is 10d6.
  • 80-84 Improved Invisibility covers wand wielder
  • 85-87 Leaves grow from target if within 60 feet of wand
  • 88-90 The target begins to recite very bad poetry for 2d4 rounds, taking no other action unless attacked.
  • 91-97 Shimmering colors dance and play over a 40-by 30-foot area in front of wand—creatures therein blinded for 1d6 rounds
  • 98-00 Flesh to stone (or reverse if target is stone) if target is within 60 feet

The wand uses one charge per function. It may not be recharged. Where applicable, saving throws should be made.

History

Owned by: Folgus