Norrry's Orbs of Wonder

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The orbs grant proficiency in juggling while the owner possesses them. If the person using them can already juggle, then an additional slot of proficiency is gained. The juggling proficiency benefits are lost when the magic item is no longer possessed.

The orbs can levitate on command, and fly 30' per round by concentration. One, two or all three can be commanded to levitate, and they will float in the same general location, bobbing and weaving within a 1' area, easily resisting gale force winds, but not physical contact. Individual balls can be flown to a location and left levitating. If more than one is directed to fly at once, they all act as a single unit and fly together in formation. Balls can be commanded to return, and will try to trace paths of the other balls and when barriers block the path they follow a programmed pattern to escape a maze, with the final option of repeatedly striking the weakest point of any obstructions until it gets through.

The orbs leach magic from magic items around them, lingering spell effects and spells cast in their vicinity. Any charged magic item carried on the orbs owner will loose one charge per day until drained. Spells cast on the owner, whether friendly or hostile, will have their duration cut in half, with a maximum duration of one hour.

Each of the three orbs can produce a random spell effect once per day similar in nature to a wand of wonder, thus three effects can be created each day. The target of the spell is selected by throwing the orb at the opponent, but it need hit them.

History

Owned by: Norrry Trannyth