Lyassa's Mantle: Difference between revisions

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# Lord Phorios Khilat – F16/M15 (NG) Bladesinger of the falcon totem, Knight of the Order of the Phoenix, and paramander of Lathander.   
# Lord Phorios Khilat – F16/M15 (NG) Bladesinger of the falcon totem, Knight of the Order of the Phoenix, and paramander of Lathander.   
# Lord Oloros Khilat – F17/M15 (CG) war wizard, bladesong warrior of the panther totem, Knight of Stars of the Valley of the Mage, and Sword of Evereska devoted to Corellon Larethian.  Died defending Myth Drannor with Josidiah Starym in 714 DR.  
# Lord Oloros Khilat – F17/M15 (CG) war wizard, bladesong warrior of the panther totem, Knight of Stars of the Valley of the Mage, and Sword of Evereska devoted to Corellon Larethian.  Died defending Myth Drannor with Josidiah Starym in 714 DR.  
# Lord Chiliad Khilat – F7/B9/D17 (NG) blade and Druidic bard, follower of Corellon Larethian and Milil, a member of the Druidic Circle of the Ancients and a Master Harper.  
# Lord [[Chiliad Khilat]] – F7/B9/D17 (NG) blade and Druidic bard, follower of Corellon Larethian and Milil, a member of the Druidic Circle of the Ancients and a Master Harper.  


[[category:Gems, Magic]]
[[category:Gems, Magic]]

Revision as of 00:36, 13 December 2014

Called the Kiira'Velahrn, this Tel'Kiira lore gem is a quarter inch diameter faceted topaz that has since turned a glittering pitch black due to centuries of knowledge. When worn it glows a warm amber color with a deep rich brown center.

Powers

The Kiira has the following powers, some requiring an intelligence check to access:

  • The kiira will inflict 1d8 damage per round against those attempting to wear it who are not of good alignment and defenders of elven kind.
  • Increases intelligence by 1 point, up to 19 maximum. Extra proficiency slots are immediately filled from proficiencies available from the kiira as knowledge floods the wearer's mind.
  • Grants +2 to proficiency checks involving intelligence or wisdom.
  • Learning spells and other knowledge based tasks are performed in half the time.
  • Memories are stored, either by the will of wearer, or automatically when bonded for training or during combat when empathic connections are established. The wearer can easily guard his mind to restrict what knowledge passes into the kiira. The majority of memories are training related, focusing on combat, spell battle and related skills. Memories collected when bonded to students often include the wearer's directions, along with the student's perspective and even the perspective of other bonded students, yielding a multifaceted recollection of a particular experience. Memories collected during actual combat can be even more informative, especially when insight is collected from connections to enemy combatants and bonded allies. Some unintended memories have been stored, especially from students caught unawares and result in jumbled and hazy information, but the wearer can sometimes let memories slip in during the heat of battle.
  • Weapon proficiency with all swords listed below while wearing the kiira. A slot of weapon specialization is permantly gained without cost, immediately for a character with a fighter class, or after 2 months for other classes. The specialization slot can be allocated according to the rules below.
  • Level advancement as detailed below. Multiclass characters can have multiple classes impacted, one at a time in the order listed below with two months between levels gained from the kiira. Dual classed characters will be impacted in their current class first, while other classes can be boosted once the current class exceeds the previous class. Levels can be gained concurrently with standard level advancement. The character need not find an instructor or pay training fees.
    • Warrior - 1 level is immediately gained in any warrior class (Fighter, Ranger, Paladin etc.) upon completion of the intelligence checks to wear the kiira. A second level in the warrior class is gained within 2 months of continuous wearing of the kiira. Any proficiency slots gained from intelligence or level advancement due to the kiira are immediately filled with proficiencies available from the kiira, one of which must be a rank of weapon specialization with a sword. A 10% experience bonus is gained for all subsequent warrior level advancement.
    • Wizard - 1 level is gained in any wizard class (Mage, Specialist etc.), either upon completion of the kiira intelligence check for an initial level gain, or within two months of the last level gained from the kiira. Any proficiency slots gained from intelligence or level advancement due to the kiira are immediately filled with proficiencies available from the kiira. A 10% experience bonus is gained for all subsequent wizard level advancement.
    • Rogue - 1 level is gained in any rogue class (Thief, Bard etc.), either upon completion of the kiira intelligence check for an initial level gain, or within two months of the last level gained from the kiira. Any proficiency slots gained from intelligence or level advancement due to the kiira are immediately filled with proficiencies available from the kiira. A 5% experience bonus is gained for all subsequent bard level advancement. A 2% experience bonus is gained for all subsequent thief level advancement.
    • Priest - 1 level is gained in any priest class (Cleric, Druid, Specialty Priest etc.) that is permitted to use a sword, either upon completion of the kiira intelligence check for an initial level gain, or within two months of the last level gained from the kiira. Any proficiency slots gained from intelligence or level advancement due to the kiira are immediately filled with proficiencies available from the kiira. A 5% experience bonus is gained for all subsequent priest level advancement, when the priest is permitted to use a sword. A 2% experience bonus is gained for all other subsequent priest level advancement.
  • The wearer of the gem can cause it to become invisible or glow a golden radiance at will, glowing as brightly as a light spell.
  • The wearer is protected by a Mind Blank spell.
  • Use of ESP is greatly enhanced while wearing the kiira, and memories read can be stored in the kiira for later use.
  • The spirit of a Coure Eladrin, in service to Tulani Lord Sultaasarn, has been bound to the Kiira to protect it from evil. The Coure can cast magic missile three times per day against evil creatures, and can automatically affect the wearer with a form of Tasha's uncontrollable hideous laughter once per day, eventually driving the wearer mad. A small portion of Sultaasarn's power is also bound to the kiira. The kiira wearer benefits with access to cast High Magic without the need to be a High Mage or have supporting mages for rituals, but has a small portion of his spirit drained to empower Sultaasarn in his fight against evil. Upon death, the wearer is bound to serve Sultaasarn in Arvandor.
  • The gem provides an empathic link to friends and foes within 60', allowing the wearer to sense movements and intents of combatants, while gaining the protection and benefits of enhanced empathy. Any number of targets within the area of effect can be monitored, so long as they have intelligence of animal level or higher. Those having specific intents towards the wearer will attract the most interest. The targets can save versus spell at -4 to avoid the connection. The kiira can enable clairvoyance and clairaudience through the eyes and ears of those who are empathically connected, with their permission.
  • The gem's wearer can create a temporary bond with others, typically for the purpose of training. The connection can be established with any willing recipient within 60'. The bond appears as a glowing amber dot on the forehead of the student, allowing either the master or the gem to provide direct guidance to the student through flashes of memory. Fundamental magic use and spell casting during combat can also be learned through the training bond. The glowing dot will dim or brighten, depending on how well the student is responding to instruction. The number of connections that can be established is determined by the kiira wearer's intelligence score. Training memories of the students can be incorporated into the overall knowledge of the gem, providing further insight to learning students, but such memories are much more vague and nearly impossible to tell who they belonged to. The master can also use the bond to understand the intent and worthiness of the student, so it is often used as a preliminary test before a student is accepted. Once established, the link can be maintained for up to 2 hours at an unlimited distance.
  • The gem wearer can establish more permanent bonds with others through special tokens used as a focus for establishing the link across the distance. Gems (worn on the forehead like a kiira), rings or other pieces of jewelry are typically enchanted as tokens, but any durable object will serve, including tattoos and swords. The token must have specific significance to its bearer, usually as a symbol of membership or rank. Tokens can be enchanted after two hours of ritual manipulation, though breaking the connection to the token can be accomplished on command. Empathic link's can be established through the token at any distance, and the kiira wearer can communicate telepathically at will, or allow token bearers to communicate with each other. The number of tokens that can be created is determined by the wearer's intelligence up to a maximum of 20. Tokens are typically given to the master's most loyal disciples, henchmen or followers.

Kits

If the character does not have a kit, they may learn the skills to assume any of the following kits for an eligible class by their next level advancement. Alternately, they may learn to mimic any of the following kits, without receiving the special benefits or hinderances, except those that are purely social in nature based on perceived status.

  • Elven Knight (Fighter)
  • Swashbuckler (Fighter, Thief)
  • Bladesinger (Fighter/Mage)
  • War Wizard (Fighter/Mage)
  • Blade (Bard)
  • Collector (Fighter/Mage/Thief)

Proficiencies

Over a period of time the wearer can learn proficiency in a fighting techniques, fighting style specializations, or sword specializations where the wearer is already proficient. Non-fighters can practice and gain weapon specialization. Time to acquire each proficiency is typically two months while actively training or using the weapons skills. If the wearer already has specialization in one of the weapons, then the next level of specialization is granted.

Spell Casting

  • Bladesong - the ability to cast spells with somatic components using one hand. Performing strictly defensive melee moves will not spoil the spell casting.
  • Swordcasting - the ability to cast spells without somatic components, through the sword, delivering the effects on a successful hit. The spell typically delivers a one time bonus of extra damage by touch, though other spells may enhance the blade for an extended period.

Technique

  • Blind Fighting, Ambidexterity.

Non-Weapon

  • Dancing, Etiquette, Juggling, Jumping, Singing, Spellcraft, Tumbling, Weaponsmithing.
  • Alertness, Artistic Ability, Camouflage, Engineering, Falconry, Heraldry, Land Based Riding - Horse, Musical Instrument, Religion, Rope Use, Stonemasonry, Survival, Tightrope Walking.

Spells

The kiira can store 250 spell levels, including variants. 1d6 spells are learned immediately upon acclimating to the kiira, plus 1d6 annually. It can also store 10 high magic rituals.

  1. Amplify ⚔, Blacksteel, Burning Hands †, Chill Touch †, Detect Magic, Magic Missile ⚔, Read Magic, Shield ⚔, Shocking Grasp †
  2. Bladesong ⚔, Bladethirst ⚔, Blur ⚔, Cat's Grace ⚔, Ray of Enfeeblement ⚔, Strength ⚔
  3. Ball Lightning ⚔, Fireball ⚔, Haste ⚔, Heroism ⚔, Invisible Mail, Lightning Bolt ⚔, Melf's Minute Meteors ⚔, Phantom Steed, Protection from Evil 10' ⚔, Protection From Normal Missiles ⚔, Steeldance
  4. Dimension Door ⚔, Enchanted Weapon, Fire of the Moon, Firebrand, Ice Storm ⚔, Ilyykur's Mantle, Improved Strength ⚔, Minor Globe of Invulnerability, Shout, Sunbolt ⚔, Tensor's Running Warrior ⚔
  5. Cone of Cold ⚔, Fear Aura, Force Missiles ⚔, Oathbinding, Phantom Blade, Reflection, Rusting Grasp †, Superheroism ⚔, Teleport ⚔
  6. Antimagic Aura, Chain Lightning ⚔, Enchant an Item
  7. Bloodstars, Guardian Mantle, Prismatic Spray ⚔
  8. Faerie Sword, Permancy, Shooting Stars ⚔, Sunburst ⚔
  9. Elemental Aura, Gate, Spellstrike, Wail of the Banshee
  • Solitude: Evaliir’Enevahr (The Song of Enevahr- 8), Fhaor'kerymkiir (The Crystal Swords - 8), Fhaor'tel'Kiir (Enchant Tel'Kiira Lore Gem - 7), Kai'Soch'takal (Dragonrage - 8), Saloh'Cint'Nias (Celestial Army - 9), Telmiirkara Neshyrr (The Right of Transformation - 10), Vuorl’Kyshuf (Message on Birds’ Wings to Silver)
  • Complement: Lalyshae'Seldar'Wihylos (Sacraments of the Seldarine Blessing)
  • Myriad: N'Quor'Khaor (The Banishing), Uaul’Selu’Keryth (The Sundering)

† = Swordcasting variant available

⚔ = Bladesong variant available

History

Owned by:

  1. Lady Lyassa Khilat – M18/Mi19 (CG) spellsinging minstrel, High Mage of Cormanthyr, Dragon Singer, and Sister of the Veiled Choir devoted to Sehanine Moonbow and Milil.
  2. Lord Walian Khilat – F17/M16 (LN) bladesinger of the hummingbird totem, Knight Paradoxical, and chronomancer devotee of Labelas Enoreth.
  3. Lady Aviel Khilat – F16/M15/T16 (NG) infiltrator, bladesong warrior of the owl totem, and devotee to Sehanine Moonbow, Eilistraee and Erevan Ilesere.
  4. Lord Feyfalcon Khilat – R17 (NG) Windrider of the Order of Plumed Kingfishers devoted to Aerdrie Faenya and Knight of the Shadow Sword of Shaundakul. Rides the Silver Dragon named Skyshimmer, a descendant of Khilat.
  5. Lady Tinuviel Khilat – F16/M15 (NG) Bladesinger of the hummingbird totem, Blade of Sahandrian, and devotee of Corellon Larethian and Hanali Celanil.
  6. Lady Melodia Khilat – M17/Mi18 (CG) spellsinger minstrel, High Mage, Chaperone of the Moonlight Tryst, devotee of Corellon Larethian, Hanali Celanil and Angharradh.
  7. Lady Felian Khilat – M17/T18 (CN) Spellfilcher, Knave of the Missing Page, devotee of Erevan Ilesere.
  8. Lady Rivacara Khilat – F17/M16/T17 (CG) Collector, Knight of the Fellowship of the Forgotten Flower of Corellon Larethian, and Blade of Erevan.
  9. Lord Belsilvar Khilat – C14 (CG) Feywarden of Corellon Larethian, and Knight of the Blade of Sahandrian.
  10. Lady Arrness Khilat – F16/M15 (NG) bladesinger of the song dragon totem, devotee of Aerdrie Faenya and Bahamut.
  11. Lady Eiliries Khilat – F17/M16 (NG) Elemental master earth specialist.
  12. Lady Evael Khilat – D12 (N) Natural philosopher Forest Druid of Rillifane Rallathil, 
Intensify Nature
  13. Lady Mara "Silver Drake" Khilat – R17/D12 (NG) Silver "Swanmay", Shadoweir of the Order of the Knights of the Unicorn, and Lady High Ranger of Khalreshaar (Meiliki) and Totemic (swan) Druid of Eldath, Sister of the Open Palm and member of the Druidic Circle of the Ancients.
  14. Lord Timmor Khilat – R18/C12 (CG) wilderness runner specialty priest of Solonor Thelandira and member of the Fellowship of the Wolves of Dawn, who eventually became Lythari and a devotee of Selune.
  15. Lord Elnan Khilat – F17/M16/T17 (CG) Collector of the Order of the Setting Sun and Knight of the Fellowship of the Forgotten Flower, and Knight of the Golden Wyrm of Corellon Larethian.
  16. Lord Ramel Khilat – F16/M15 (NG) Bladesinger of the ram totem, Sword of Evereska, and devotee of Corellon Larethian.
  17. Lord Phorios Khilat – F16/M15 (NG) Bladesinger of the falcon totem, Knight of the Order of the Phoenix, and paramander of Lathander.
  18. Lord Oloros Khilat – F17/M15 (CG) war wizard, bladesong warrior of the panther totem, Knight of Stars of the Valley of the Mage, and Sword of Evereska devoted to Corellon Larethian. Died defending Myth Drannor with Josidiah Starym in 714 DR.
  19. Lord Chiliad Khilat – F7/B9/D17 (NG) blade and Druidic bard, follower of Corellon Larethian and Milil, a member of the Druidic Circle of the Ancients and a Master Harper.