Khilat Moonblade - Phorios: Difference between revisions

From House of Khilat
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=Powers=
=Powers=
== Seeking ==
== Flame Tongue ==
The sword veers towards its target, negating concealment penalties from invisibility, darkness, camouflage and hiding. This power is available during melee and when thrown.


upon command, the sword becomes sheathed in dancing golden radiance. The fire does not harm the wielder. The fire provides ++1 versus regenerating, ++2 versus cold based, inflammable and avian, ++3 versus undead. When activated, the flame illuminates the area as brightly as a torch. The flame easily ignites oil, burns webs, or sets fire to paper, parchment or dry wood. Successful hits inflict an additional 1d6 of fire damage. On a successful critical hit a burst of flame inflicts 1d10 more damage.  


=== Detection ===
=== Sunshine ===
The wielder can cast one of the following detection spells once per turn: Detect Charm, Detect Good/Evil, Detect Illusions, Detect Traps or Detect Undead.

once per day, the sword can intensify and shed a bright yellow radiance out to 60’ that is like full daylight. The light lasts 10 rounds. Creatures affected by sun light will be affected in the same manner by the swords light. Attacks against undead while the sword shines are at an additional ++2. 



 
=== Locate Object  ===
The wielder can locate object within 120’ at will. Furthermore, the wielder can locate object once per week at any distance and if the object is protected from locating magic or located on another plane, it can find the last known location of the object prior to the protection. The wielder is made aware of the direction, distance and how long ago it was there.


 
=== True Seeing ===
Once per month, the wielder can see with True Seeing for one turn. 




== Interactions ==
== Interactions ==

Revision as of 22:20, 21 June 2014

Dates: -8,406 to - DR (years)

Powers

Flame Tongue

upon command, the sword becomes sheathed in dancing golden radiance. The fire does not harm the wielder. The fire provides ++1 versus regenerating, ++2 versus cold based, inflammable and avian, ++3 versus undead. When activated, the flame illuminates the area as brightly as a torch. The flame easily ignites oil, burns webs, or sets fire to paper, parchment or dry wood. Successful hits inflict an additional 1d6 of fire damage. On a successful critical hit a burst of flame inflicts 1d10 more damage.

Sunshine

once per day, the sword can intensify and shed a bright yellow radiance out to 60’ that is like full daylight. The light lasts 10 rounds. Creatures affected by sun light will be affected in the same manner by the swords light. Attacks against undead while the sword shines are at an additional ++2. 




Interactions

Appearance

Rune

Fire - on front. 


Feature

Two Phoenix wings made of magically tempered Fever Iron with iridium plating form tines on each side of the blade just above the owl wings. The Phoenix wings arc out and around the moon disk with the Khilat family emblem. A set of gemstones are mounted on both sides of each wing near the wing joint. Nearest the joint is a gleaming Sunstone, surrounded by an arc of Jacinth, followed by an arc of Fire Opal and Water Opal. Jacinth Flamegem is a fiery orange stone related to the sapphire and other corundum stones. At the heart of every jacinth a tiny flame flickers and dances—not enough to illuminate surroundings, but enough to be seen from afar. Brilliant orange red gems, Fire Opals are usually uniform in hue or contain golden or greenish flecks. Water Opal is a clear, translucent variety of opal with only a play of color to it, like oil on a clear puddle. The sunstone gems glow during daylight hours regardless if the sun is visible, even in the depths of the earth. 


Rite