Hierophant Elder

From House of Khilat

Patron Powers

  • Chauntea:
    • Once per month, merge into the land becoming one with the earth, trees and plants. The hierophant occupies up to 1 acre per level of experience, and is vaguely aware of creatures and happenings within the area, but hear conversations or see specific actions. Damage to rocks and trees do not harm the hierophant unless significant damage is inflicted to the entire area occupied by the hierophant.
  • Silvanus:
  • Sune:
    • Charisma score is +3 when dealing with natural animals, fey creatures of the wilderness, Druids and members of the Circle. This can affect henchmen, adding up to 15 additional Rangers, Druids, Specialy Nature Priests and certain fey creatures. This replaces the charisma bonus of the Hallowed Elder.
  • Hiatea:
  • Stronmaus:
  • Titania:
  • Angharradh: