Hierophant Elder: Difference between revisions

From House of Khilat
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* Chauntea:
* Chauntea:
** Once per month, merge into the land becoming one with the earth, trees and plants. The hierophant occupies up to 1 acre per level of experience, and is vaguely aware of creatures and happenings within the area, but can't hear conversations or see specific actions. Damage to rocks and trees do not harm the hierophant unless significant damage is inflicted to the entire area occupied by the hierophant. The Elder may stay inside 1 day per level, with need for food or water, and can only be detected by ''true seeing'' or similar magic while looking at the entire area as a whole. They may step out from any place in the land they occupied, even exiting below the surface, up to 5' per level.  
** Once per month, merge into the land becoming one with the earth, trees and plants. The hierophant occupies up to 1 acre per level of experience, and is vaguely aware of creatures and happenings within the area, but can't hear conversations or see specific actions. Damage to rocks and trees do not harm the hierophant unless significant damage is inflicted to the entire area occupied by the hierophant. The Elder may stay inside 1 day per level, without need for food or water, and can only be detected by ''true seeing'' or similar magic while looking at the entire area as a whole. They may step out from any place in the land they occupied, even exiting below the surface, up to 5' per level.  
* Silvanus:
* Silvanus:
** Santify a lesser sacred grove to become a place of worship for Druids, rangers, woodland beings, elves and certain fey creatures. One additional grove can be sanctified for every 5 levels gained after becoming a Hierophant Elder. The ceremony takes a full week to complete.  
** Santify a lesser sacred grove to become a place of worship for Druids, rangers, woodland beings, elves and certain fey creatures. One additional grove can be sanctified for every 5 levels gained after becoming a Hierophant Elder. The ceremony takes a full week to complete.  

Revision as of 06:38, 29 December 2013

Patron Powers

  • Chauntea:
    • Once per month, merge into the land becoming one with the earth, trees and plants. The hierophant occupies up to 1 acre per level of experience, and is vaguely aware of creatures and happenings within the area, but can't hear conversations or see specific actions. Damage to rocks and trees do not harm the hierophant unless significant damage is inflicted to the entire area occupied by the hierophant. The Elder may stay inside 1 day per level, without need for food or water, and can only be detected by true seeing or similar magic while looking at the entire area as a whole. They may step out from any place in the land they occupied, even exiting below the surface, up to 5' per level.
  • Silvanus:
    • Santify a lesser sacred grove to become a place of worship for Druids, rangers, woodland beings, elves and certain fey creatures. One additional grove can be sanctified for every 5 levels gained after becoming a Hierophant Elder. The ceremony takes a full week to complete.
    • Three Hierophant Elders can sanctify a greater sacred grove. Three Hallowed Elders can substitute for one hierophant, replacing not more than two hierophants. Every Elder of the ceremony must represent a different patron power of the circle, with at least one of the hierophants representing a power with a Druidic priesthood. The ceremony takes a full week to complete. Santifying a greater sacred grove is very taxing, so a hierophant can only lead one such ceremony in their life time, though they may participate in additional ceremonies up to the number of constitution points they possess.
  • Sune:
    • Charisma score is +3 when dealing with natural animals, fey creatures of the wilderness, Druids and members of the Circle. This can affect henchmen, adding up to 15 additional Rangers, Druids, Specialy Nature Priests and certain fey creatures. This replaces the charisma bonus of the Hallowed Elder.
    • Once per month, transform any normal tree into a weir tree with bright copper colored leaves, or cause rocks or trees to be sculpted into works of natural beauty.
    • Once a year, three Hierophant Elders can transfer a dryad, hamadryad, nixie or sylph to a new tree or location.
  • Hiatea:
  • Stronmaus:
    • Once per week, enlarge to giant proportions for up to 1 hour. The base size is 12' tall, but when dealing with giants, the size will increase to 1' taller than the tallest giant of the group. Elders who are already giant kind, can double their height. The maximum height gained from this power is 30', and additional magic can't be used to grow larger, unless that magic could increase the caster to a larger size from their original size.
  • Titania:
    • Once per week, shape change to the form of a woodland being. Only the form is assumed, with none of the magical abilities normally associated with the creature. The creatures non-magical modes of transportation also become available, including flying, swimming, etc. returning to the Elders natural form heals 10-60% of damage.
  • Angharradh: