Hierophant Elder: Difference between revisions

From House of Khilat
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* Sune:
* Sune:
** Charisma score is +3 when dealing with natural animals, fey creatures of the wilderness, Druids and members of the Circle. This can affect henchmen, adding up to 15 additional Rangers, Druids, Specialy Nature Priests and certain fey creatures.  This replaces the charisma bonus of the Hallowed Elder.  
** Charisma score is +3 when dealing with natural animals, fey creatures of the wilderness, Druids and members of the Circle. This can affect henchmen, adding up to 15 additional Rangers, Druids, Specialy Nature Priests and certain fey creatures.  This replaces the charisma bonus of the Hallowed Elder.  
** Transform any normal tree into a weir tree with bright copper colored leaves.  
** Once per month, transform any normal tree into a weir tree with bright copper colored leaves, or cause rocks or trees to be sculpted into works of natural beauty.  
* Hiatea:
* Hiatea:
* Stronmaus:
* Stronmaus:
* Titania:
* Titania:
* Angharradh:
* Angharradh:

Revision as of 23:31, 28 December 2013

Patron Powers

  • Chauntea:
    • Once per month, merge into the land becoming one with the earth, trees and plants. The hierophant occupies up to 1 acre per level of experience, and is vaguely aware of creatures and happenings within the area, but hear conversations or see specific actions. Damage to rocks and trees do not harm the hierophant unless significant damage is inflicted to the entire area occupied by the hierophant. The Elder may stay inside 1 day per level, with need for food or water, and can only be detected by true seeing or similar magic while looking at the entire area as a whole.
  • Silvanus:
    • Once per day, Call woodland beings and tasking them with a service directly related to nature, such as defending a sacred grove, attacking loggers or those hunting for sport, tending sick plants or animals, etc. They will ignore any requests that do not directly serve nature such as defending an adventuring party, carrying treasure of gear, etc.
  • Sune:
    • Charisma score is +3 when dealing with natural animals, fey creatures of the wilderness, Druids and members of the Circle. This can affect henchmen, adding up to 15 additional Rangers, Druids, Specialy Nature Priests and certain fey creatures. This replaces the charisma bonus of the Hallowed Elder.
    • Once per month, transform any normal tree into a weir tree with bright copper colored leaves, or cause rocks or trees to be sculpted into works of natural beauty.
  • Hiatea:
  • Stronmaus:
  • Titania:
  • Angharradh: