Hallowed Elder

From House of Khilat

Hallowed Elders are leaders of the Circle of the Ancients.

Patron Powers

Various patron powers grant powers to the circle elders Hallowed Elders receive the following benefits.

Faeruniun:

  • Chauntea
  • Eldath: Remove Fear 1/day against all fear.
  • Gwaeron Windstrom: Tracking Proficiency.
  • Lurue: Speak with Animals 1/day
  • Meiliki: Sense problems in the local forest; 1 square mile per level.
  • Nobanion: Summon one maximum hit die natural large cat once per day. Any animal summoning magic can summon feline creatures of the appropriate hit die and maximum hit points.
  • Shaundakul: Hide in Shadows and Move Silently as a ranger with level equal to half the Elders total level or 5th level, which ever is higher.
  • Shiallia: Heal plants once daily by touch for 2 hit points per level.
  • Silvanus: The Elder can sanctify one tree for every 5 levels. The Elder can enter the sanctified tree at will, and teleport an unlimited distance to a sanctified tree once per day. Destruction of a sanctified tree results in the loss of one experience level. Members of the Cirle can transport to the tree of any Elder they know using their amulet.
  • Selune: Infravision 30' which can be added to existing Infravision.
  • Sune: Immunity to the charm powers of fey creatures such as sylphs, nymphs, and dryads.

Ordning:

  • Hiatea
  • Stronmaus

Lords of the Golden Hills:

  • Baervan Wildwanderer
  • Segojan Earthcaller

Seelie Court:

  • Caoimhin: Always find one small meal a day.
  • Damh: Immunity to Korred dance.
  • Eachthighern: protection from natural poisons, +1 on save for other poisons.
  • Emmantiensien
  • Fionnghuala
  • Nathair Sgiathach
  • Oberon: Cause creatures to wander off and forget they saw the Elder.
  • Skerrit
  • Squelaiche: +1 on saving throws.
  • Titania: The Elder can create a pinch of faerie dust once per day. If used when casting an illusion based spell, creatures save at -1.
  • Verenestra: Permits fey creatures (Dryads) bound to an object or location to travel the world to conduct their duties as Elders.

Seldarine:

  • Angharradh
  • Deep Sashelas: Breath air or water as needed.
  • Sehanine Moonbow: +2 on save versus death magic.
  • Shevarash
  • Solonor Thelandira: When desired, normal animals, including miniature and giant, will completely ignore the Elder.
  • Sheela Peryroyl