Hallowed Elder

From House of Khilat

Hallowed Elders are leaders of the Circle of the Ancients.

Patron Powers

Various patron powers grant powers to the circle elders Hallowed Elders receive the following benefits.

  • Chauntea
  • Eldath: Remove Fear 1/day against all fear.
  • Gwaeron Windstrom: Tracking Proficiency.
  • Lurue: Speak with Animals 1/day
  • Meiliki: Sense problems in the local forest; 1 square mile per level.
  • Nobanion: Summon one maximum hit die natural large cat once per day. Any animal summoning magic can summon feline creatures of the appropriate hit die and maximum hit points.
  • Shaundakul: Hide in Shadows and Move Silently as a ranger.
  • Shiallia: Heal plants once daily by touch for 2 hit points per level.
  • Silvanus
  • Selune
  • Sune

Ordning:

  • Hiatea
  • Stronmaus


  • Baervan Wildwanderer
  • Segojan Earthcaller

Seelie Court:

  • Caoimhin: Always find one small meal a day.
  • Damh: Immunity to Korred dance.
  • Eachthighern: protection from natural poisons, +1 on save for other poisons.
  • Emmantiensien
  • Fionnghuala
  • Nathair Sgiathach
  • Oberon
  • Skerrit
  • Squelaiche
  • Titania
  • Verenestra: Permits fey creatures bound to an object or location to travel the world to conduct their duties as Elders. All others can sanctify a tree or location, and can teleport to or merge into their sanctified place at will.

Seldarine:

  • Angharradh
  • Deep Sashelas: Breath air or water as needed.
  • Sehanine Moonbow
  • Shevarash
  • Solonor Thelandira
  • Sheela Peryroyl