Hallowed Elder

From House of Khilat

Hallowed Elders are leaders of the Circle of the Ancients.

Patron Powers

Various patron powers grant powers to the circle elders Hallowed Elders receive the following benefits.

Faeruniun:

  • Chauntea:
    • Once a year, raise Druid standing stones from the depths of the earth.
    • A Hierophant Elder or three Hallowed Eldars can cause the raised stones to be imbued with additional powers, including having them serve as Trilithon gateways to other standing stones. In the Moomshaes, Moonwells can be created instead.
  • Eldath:
    • Immunity to fear.
    • Imbue a sacred grove to be peaceful.
  • Gwaeron Windstrom: Tracking Proficiency.
  • Lurue:
    • Once per day, speak with one animal in the language of Druids.
    • Once per year, imbue a sacred grove so that all normal animals of animal to low intelligence to speak in the language of Druids.
  • Meiliki: Sense problems in the local forest; 1 square mile per level.
  • Nobanion: Summon one maximum hit die natural large cat once per day. Any animal summoning magic can summon feline creatures of the appropriate hit die and maximum hit points.
  • Shaundakul: Hide in Shadows and Move Silently as a ranger with level equal to half the Elders total level or 5th level, which ever is higher.
  • Shiallia: Heal plants once daily by touch for 2 hit points per level.
  • Silvanus: The Elder can sanctify one tree for every 5 levels. He can enter the sanctified tree at will. He can teleport an unlimited distance to one of his sanctified trees once per day. Destruction of a sanctified tree results in the loss of one experience level. Members of the Circle can transport to the tree of any Elder they know using their amulet.
  • Selune: Infravision 30' which can be added to existing Infravision.
  • Sune: Charisma score is +3 when dealing with natural animals, fey creatures of the wilderness, Druids and members of the Circle. This can affect henchmen, adding up to 15 additional Rangers, Druids, Specialy Nature Priests and certain fey creatures.

Ordning:

  • Hiatea:
  • Stronmaus: Spells of the weather domain are doubled in area and duration. Changes in weather can be shifted two places. If the Elder's weather spells are already doubled, then the area and duration are tripled and shifted up to three places. Call Lightning once per day within a sacred grove or from Druid standing stones or the sky above them.

Lords of the Golden Hills:

  • Baervan Wildwanderer: Cannot become entangled.
  • Segojan Earthcaller: Can find a safe cave or burrow to rest in.

Primordial:

  • Ubtao: Awaken plants, awaken a tree or imbue a standing stone with a spirit to become a stone guardian, once per year.

Seelie Court:

  • Caoimhin: Always find one small meal a day.
  • Damh: Immunity to Korred dance.
  • Eachthighern: immunity to natural poisons, +1 on save for other poisons.
  • Emmantiensien: can activate hidden magic in the wilderness.
  • Fionnghuala: shape changers can transform into a swan as an extra form each day. Swanmay no longer need a token.
  • Nathair Sgiathach: chameleon camouflage in the forest making the Elder undetectable 75% of the time.
  • Oberon: Cause creatures to wander off and forget they saw the Elder.
  • Skerrit: Once per day, the Elder can find a path through the forest to safety, while foes following the path will become lost.
  • Squelaiche: +1 on saving throws.
  • Titania: The Elder can create a pinch of faerie dust once per day. If used when casting an illusion based spell the area and duration is doubled, while creatures save against it at -1. Collecting 50 pinches creates a dose that can make the visible invisible, and the invisible visible.
  • Verenestra: Immunity to the charm powers of fey creatures such as sylphs, nymphs, and dryads. Permits fey creatures (Dryads) bound to an object or location to travel the world to conduct their duties as Elders.

Seldarine:

  • Angharradh: Recognize and use magic totems. Learn to drawn one totem per level gained as an Elder.
  • Deep Sashelas: Breath air or water as needed.
  • Sehanine Moonbow: +2 on save versus death magic.
  • Shevarash
  • Solonor Thelandira: When desired, normal animals, including miniature and giant, will completely ignore the Elder.

Yondalla's Children:

  • Sheela Peryroyl: Spells in the plant domain are cast as if the caster were two experience levels higher.