Hallowed Elder: Difference between revisions

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* Eachthighern: protection from natural poisons, +1 on save for other poisons.  
* Eachthighern: protection from natural poisons, +1 on save for other poisons.  
* Emmantiensien: can activate hidden magic in the wilderness.  
* Emmantiensien: can activate hidden magic in the wilderness.  
* Fionnghuala
* Fionnghuala: shape changers can transform into a swan as an extra form each day.
* Nathair Sgiathach: chameleon camouflage in the forest making the Elder undetectable 75% of the time.  
* Nathair Sgiathach: chameleon camouflage in the forest making the Elder undetectable 75% of the time.  
* Oberon: Cause creatures to wander off and forget they saw the Elder.  
* Oberon: Cause creatures to wander off and forget they saw the Elder.  

Revision as of 04:34, 18 December 2013

Hallowed Elders are leaders of the Circle of the Ancients.

Patron Powers

Various patron powers grant powers to the circle elders Hallowed Elders receive the following benefits.

Faeruniun:

  • Chauntea
  • Eldath: Remove Fear 1/day against all fear.
  • Gwaeron Windstrom: Tracking Proficiency.
  • Lurue: Speak with Animals 1/day
  • Meiliki: Sense problems in the local forest; 1 square mile per level.
  • Nobanion: Summon one maximum hit die natural large cat once per day. Any animal summoning magic can summon feline creatures of the appropriate hit die and maximum hit points.
  • Shaundakul: Hide in Shadows and Move Silently as a ranger with level equal to half the Elders total level or 5th level, which ever is higher.
  • Shiallia: Heal plants once daily by touch for 2 hit points per level.
  • Silvanus: The Elder can sanctify one tree for every 5 levels. The Elder can enter the sanctified tree at will, and teleport an unlimited distance to a sanctified tree once per day. Destruction of a sanctified tree results in the loss of one experience level. Members of the Cirle can transport to the tree of any Elder they know using their amulet.
  • Selune: Infravision 30' which can be added to existing Infravision.
  • Sune: Immunity to the charm powers of fey creatures such as sylphs, nymphs, and dryads.

Ordning:

  • Hiatea
  • Stronmaus

Lords of the Golden Hills:

  • Baervan Wildwanderer
  • Segojan Earthcaller

Seelie Court:

  • Caoimhin: Always find one small meal a day.
  • Damh: Immunity to Korred dance.
  • Eachthighern: protection from natural poisons, +1 on save for other poisons.
  • Emmantiensien: can activate hidden magic in the wilderness.
  • Fionnghuala: shape changers can transform into a swan as an extra form each day.
  • Nathair Sgiathach: chameleon camouflage in the forest making the Elder undetectable 75% of the time.
  • Oberon: Cause creatures to wander off and forget they saw the Elder.
  • Skerrit
  • Squelaiche: +1 on saving throws.
  • Titania: The Elder can create a pinch of faerie dust once per day. If used when casting an illusion based spell, creatures save at -1.
  • Verenestra: Permits fey creatures (Dryads) bound to an object or location to travel the world to conduct their duties as Elders.

Seldarine:

  • Angharradh
  • Deep Sashelas: Breath air or water as needed.
  • Sehanine Moonbow: +2 on save versus death magic.
  • Shevarash
  • Solonor Thelandira: When desired, normal animals, including miniature and giant, will completely ignore the Elder.
  • Sheela Peryroyl