Hallowed Elder: Difference between revisions

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* Meiliki: Sense problems in the local forest; 1 square mile per level.  
* Meiliki: Sense problems in the local forest; 1 square mile per level.  
* Nobanion: Summon one maximum hit die natural large cat once per day. Any animal summoning magic can summon feline creatures of the appropriate hit die and maximum hit points.  
* Nobanion: Summon one maximum hit die natural large cat once per day. Any animal summoning magic can summon feline creatures of the appropriate hit die and maximum hit points.  
* Shaundakul: Hide in Shadows and Move Silently as a ranger.  
* Shaundakul: Hide in Shadows and Move Silently as a ranger with level equal to half the Elders total level.  
* Shiallia: Heal plants once daily by touch for 2 hit points per level.  
* Shiallia: Heal plants once daily by touch for 2 hit points per level.  
* Silvanus
* Silvanus

Revision as of 01:51, 18 December 2013

Hallowed Elders are leaders of the Circle of the Ancients.

Patron Powers

Various patron powers grant powers to the circle elders Hallowed Elders receive the following benefits.

Faeruniun:

  • Chauntea
  • Eldath: Remove Fear 1/day against all fear.
  • Gwaeron Windstrom: Tracking Proficiency.
  • Lurue: Speak with Animals 1/day
  • Meiliki: Sense problems in the local forest; 1 square mile per level.
  • Nobanion: Summon one maximum hit die natural large cat once per day. Any animal summoning magic can summon feline creatures of the appropriate hit die and maximum hit points.
  • Shaundakul: Hide in Shadows and Move Silently as a ranger with level equal to half the Elders total level.
  • Shiallia: Heal plants once daily by touch for 2 hit points per level.
  • Silvanus
  • Selune
  • Sune

Ordning:

  • Hiatea
  • Stronmaus

Lords of the Golden Hills:

  • Baervan Wildwanderer
  • Segojan Earthcaller

Seelie Court:

  • Caoimhin: Always find one small meal a day.
  • Damh: Immunity to Korred dance.
  • Eachthighern: protection from natural poisons, +1 on save for other poisons.
  • Emmantiensien
  • Fionnghuala
  • Nathair Sgiathach
  • Oberon
  • Skerrit
  • Squelaiche
  • Titania
  • Verenestra: Permits fey creatures bound to an object or location to travel the world to conduct their duties as Elders. All others can sanctify a tree or location, and can teleport to or merge into their sanctified place at will.

Seldarine:

  • Angharradh
  • Deep Sashelas: Breath air or water as needed.
  • Sehanine Moonbow
  • Shevarash
  • Solonor Thelandira: When desired, normal animals, including miniature and giant, will completely ignore the Elder.
  • Sheela Peryroyl