Avarphyn'Khilat: Difference between revisions

From House of Khilat
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** The avarphyn grants immunity to all dragon breath attacks from any Khilat avarphyn, excluding those generated by a dragon tooth.  
** The avarphyn grants immunity to all dragon breath attacks from any Khilat avarphyn, excluding those generated by a dragon tooth.  
* ''Polymorph Self''
* ''Polymorph Self''
* ''Reverse Gravity''
* ''Shadow Walk''
* ''Shadow Walk''



Revision as of 01:46, 10 April 2017

These bracers are made of a hard but flexible chitinous shiny black material with a hard shiny black disk on the back of the hand that has an inlayed silvery outline of a black spider with the front 4 legs stretched up onto the pieces that cover the lower fingers and the rear 4 legs back towards the wrist.

Powers

The avarphyn provides the following continuous powers:

  • Armor class enhancement of +3
  • Regenerate 1 hit point per round
  • faerie fire highlighting Khilat symbol at will

Major

A total of 3 major powers can be used per day, with each activation lasting up to 1 turn. After use of a major power, all major and minor powers become inactive for 1 full turn. Use of a fourth major power within 24 hours causes the avarphyn to be permanently drained of all magic.

  • Dragon Breath - 3 breath weapon attacks within 1 turn, allowing any combination of attacks from Silver, Gold, Shadow, or Deep, including multiple of the same type. Breath weapon damage is equal to an adult dragon plus 1 age category for every 5 levels of the wearer.
    • Alternately, a dragon tooth can be used to breath 3 attacks within 1 turn. The breath weapon matches the type of dragon from which the tooth was taken. Breath weapon damage is equal to an adult dragon plus 1 age category for every 5 levels of the wearer. The wearer is immune to their own breath weapon. The tooth is consumed in the casting.
    • The avarphyn grants immunity to all dragon breath attacks from any Khilat avarphyn, excluding those generated by a dragon tooth.
  • Polymorph Self
  • Shadow Walk

Minor

Minor powers can be used at will for up to 1 turn duration. Any minor power used for its full duration will automatically deactivate at the end of 1 turn of use, and remain unavailable for another turn.

  • Dancing Shadows
  • Feather Fall
  • Fog Cloud
  • Non-Detection
  • Protection from Cold or Fire
  • Standfast

History