Teuvel'Khilat / Replicas

From House of Khilat

Dates: -8,406 to - DR (years)

Powers

Replicas

The blade can create up to 7 replica weapons, typically bladed weapons of some form, but possibly any single piece weapon form the blade can achieve through morphing. The weapons are typically shared with companions or friends, but can be shared with anyone. The weapons stay firmly in the control of the wielder, and can be absorbed again at will from any distance or plane of existence.

Replicas are +1 to hit and damage, unless their borrowed power grants a higher combat bonus.

Powers

The replica blades may request to borrow any of the owner imbued powers, not actively in use by Teuvel'Khilat or any other replica. This process usually happens automatically and without issue, but the wielder can decline the use of a power. The wielders of the replicas do not receive a full list of possible powers to request, either using what has been provided or asking for powers they’ve seen before.

All associated powers are brought to the replica blade, including any temporary powers resulting from the imbued power. For example, a fire energy sheath currently active on the Mageblade would transfer with the power, removing the sheath from the main blade.

Interactions between powers becomes limited. Teuvel'Khilat will not have interactions from powers currently active on a replica. Interactions can only happen with the direct involvement of the source magic item and its power.

Equipment

Up to 14 pieces of equipment can be created. Created objects can take the form of simple single piece weapons, pieces of armor, shields or tools. Weapons are magical for purposes of combat but have no pluses.

Interactions

Teuvel'Khilat

Teuvel'Kiira'Khilat

Avarphyn'Teuvel'Khilat

Appearance

Rune

Magic - on front. 


Feature

Near the base, just inside the lighting bolts, are 5 dark metallic five pointed stars taken from the core of a living star fallen to the ground in the Star Mounts. The stars are visible on both sides of the blade on each edge. They naturally generate and attract electricity. The metal has a natural influence on magic and usually enhances it. 


Rite