Avarphyn'Khilat: Difference between revisions
(→Powers) |
(→Powers) |
||
| Line 2: | Line 2: | ||
==Powers== | ==Powers== | ||
The avarphyn provides the following continuous powers: | The avarphyn provides the following continuous powers: | ||
* | * Armor class enhancement of +3 | ||
* ''Regenerate'' 1 hit point per round | * ''Regenerate'' 1 hit point per round | ||
* ''faerie fire'' highlighting Khilat symbol at will | * ''faerie fire'' highlighting Khilat symbol at will | ||
Revision as of 22:53, 9 April 2017
These bracers are made of a hard but flexible chitinous shiny black material with a hard shiny black disk on the back of the hand that has an inlayed silvery outline of a black spider with the front 4 legs stretched up onto the pieces that cover the lower fingers and the rear 4 legs back towards the wrist.
Powers
The avarphyn provides the following continuous powers:
- Armor class enhancement of +3
- Regenerate 1 hit point per round
- faerie fire highlighting Khilat symbol at will
Major
A total of 3 major powers can be used per day, with each activation lasting up to 1 turn. After use of a major power, all major and minor powers become inactive for 1 full turn. Use of a fourth major power within 24 hours causes the avarphyn to be permanently drained of all magic.
- Polymorph Self
- Reverse Gravity
- Shadow Walk
Minor
Minor powers can be used at will for up to 1 turn duration. Any minor power used for its full duration will automatically deactivate at the end of 1 turn of use, and remain unavailable for another turn.
- Dancing Shadows
- Feather Fall
- Fog Cloud
- Non-Detection
- Protection from Cold or Fire
- Standfast