Hallowed Elder: Difference between revisions
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* Emmantiensien: can activate hidden magic in the wilderness. | * Emmantiensien: can activate hidden magic in the wilderness. | ||
* Fionnghuala | * Fionnghuala | ||
* Nathair Sgiathach | * Nathair Sgiathach: chameleon camouflage in the forest making the Elder undetectable 75% of the time. | ||
* Oberon: Cause creatures to wander off and forget they saw the Elder. | * Oberon: Cause creatures to wander off and forget they saw the Elder. | ||
* Skerrit | * Skerrit |
Revision as of 04:32, 18 December 2013
Hallowed Elders are leaders of the Circle of the Ancients.
Patron Powers
Various patron powers grant powers to the circle elders Hallowed Elders receive the following benefits.
Faeruniun:
- Chauntea
- Eldath: Remove Fear 1/day against all fear.
- Gwaeron Windstrom: Tracking Proficiency.
- Lurue: Speak with Animals 1/day
- Meiliki: Sense problems in the local forest; 1 square mile per level.
- Nobanion: Summon one maximum hit die natural large cat once per day. Any animal summoning magic can summon feline creatures of the appropriate hit die and maximum hit points.
- Shaundakul: Hide in Shadows and Move Silently as a ranger with level equal to half the Elders total level or 5th level, which ever is higher.
- Shiallia: Heal plants once daily by touch for 2 hit points per level.
- Silvanus: The Elder can sanctify one tree for every 5 levels. The Elder can enter the sanctified tree at will, and teleport an unlimited distance to a sanctified tree once per day. Destruction of a sanctified tree results in the loss of one experience level. Members of the Cirle can transport to the tree of any Elder they know using their amulet.
- Selune: Infravision 30' which can be added to existing Infravision.
- Sune: Immunity to the charm powers of fey creatures such as sylphs, nymphs, and dryads.
Ordning:
- Hiatea
- Stronmaus
Lords of the Golden Hills:
- Baervan Wildwanderer
- Segojan Earthcaller
Seelie Court:
- Caoimhin: Always find one small meal a day.
- Damh: Immunity to Korred dance.
- Eachthighern: protection from natural poisons, +1 on save for other poisons.
- Emmantiensien: can activate hidden magic in the wilderness.
- Fionnghuala
- Nathair Sgiathach: chameleon camouflage in the forest making the Elder undetectable 75% of the time.
- Oberon: Cause creatures to wander off and forget they saw the Elder.
- Skerrit
- Squelaiche: +1 on saving throws.
- Titania: The Elder can create a pinch of faerie dust once per day. If used when casting an illusion based spell, creatures save at -1.
- Verenestra: Permits fey creatures (Dryads) bound to an object or location to travel the world to conduct their duties as Elders.
Seldarine:
- Angharradh
- Deep Sashelas: Breath air or water as needed.
- Sehanine Moonbow: +2 on save versus death magic.
- Shevarash
- Solonor Thelandira: When desired, normal animals, including miniature and giant, will completely ignore the Elder.
- Sheela Peryroyl