Teuvel'Khilat / Wounding: Difference between revisions

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Dates: -8,406 to - DR (years)
Dates: -8,406 to - DR (years)


== Powers ==
= Powers =
===  Wounding ===
==  Wounding ==
Wounds inflicted by the sword do not easily close or heal, completely negating supernatural or magical healing.  
Wounds inflicted by the sword do not easily close or heal, completely negating supernatural or magical healing.  


<blockquote >
<blockquote >
==== Damage ====
=== Damage ===
Each round after a successful attack, one additional hit point of damage is accrued for each wound inflicted by the sword; 1 additional point of damage per hit. A critical hit causes 3 points of damaged per round. The magic of the blade keeps wounds open and bleeding for 1 turn after the last successful hit, after which the loss of the extra points automatically stop. Applying bandages to the wounds will immediately stop the ongoing loss.
Each round after a successful attack, one additional hit point of damage is accrued for each wound inflicted by the sword; 1 additional point of damage per hit. A critical hit causes 3 points of damaged per round. The magic of the blade keeps wounds open and bleeding for 1 turn after the last successful hit, after which the loss of the extra points automatically stop. Applying bandages to the wounds will immediately stop the ongoing loss.


Damage inflicted by the sword cannot be healed by ''regeneration''.  Only rest and time will allow inflicted wounds to heal, never by potion, spell, or other magical means short of a ''wish''.
Damage inflicted by the sword cannot be healed by ''regeneration''.  Only rest and time will allow inflicted wounds to heal, never by potion, spell, or other magical means short of a ''wish''.


==== Energy Drain ====
=== Life Stealing ===
The sword can drain a level (1 hit die for monsters without levels) and accompanying hit points and abilities when it strikes any opponent on a natural roll of 20.  Animals and non-intelligent creatures are immune, but objects or creatures with spirits or souls are subject to this life loss.  
The sword can drain a level (1 hit die for monsters without levels) and accompanying hit points and abilities when it strikes any opponent on a natural roll of 20.  For multi classed opponents, only one class is affected, always the highest class, and the most specialized between classes of equal level.  Animals and non-intelligent creatures are immune, but objects or creatures with spirits or souls are subject to this life loss. The power can be activated by touching an immobile opponent continuously for one round.
 
Levels drained from an opponent are transferred to the wielder, including hit points and class skills. Skills already possessed by the wielder, including spell casting and class based proficiencies, are increased by one level, while skills not previously known by the wielder a treated as if the wielder was first level of the drained class.
 
Levels drained are cumulative, but begin fading after 7 rounds from the last level drained, decreasing one level per round.  
</blockquote >
</blockquote >
== Moonbow ==
When the sword has been [[Teuvel'Khilat / Defender |morphed]] into the form of a short bow or a long bow, Sehanine’s blessing and [[Draconic Moonfire]] allows the bow to be used as a ''Moonbow'' once per day. When the bowstring is drawn back a shimmering, silver arrow magically appears in the proper position. Up to two shafts from the bow can be fired per round at any target within range. Each shaft trails a stream of ''motes of moonlight'' following the path of flight, then fades into the luminous cloud when complete.
* Against a living creature, a moonshaft acts as a bolt of energy from the Positive Material Plane, inflicting 7d4 points of damage.
* Against undead creatures who draw their power from the Negative Material Plane and rare natives of that Inner Plane, a moonshaft inflicts 14d4 points of damage and bathes the target in silvery ''faerie fire'' for 1d4+1 rounds.
* Against undead creatures who draw their power from the Positive Material Plane (such as mummies) and rare natives of that Inner Plane, a moonshaft cures 7d4 points of damage per level, but otherwise has no effect.
* If shot into a region of magical ''darkness'', the darkness is dispelled on contact, leaving the trail of ''motes of moonlight''.
== Interactions ==
<blockquote>
=== Teuvel'Khilat ===
* [[Teuvel'Khilat / Shadow| Shadow]] - On Life Stealing, streams of shed shadow wisps will surround and wrap the opponent as the life level is drained.
=== Teuvel'Kiira'Khilat ===


=== Interactions ===
=== Avarphyn'Teuvel'Khilat ===
</blockquote>


== Appearance ==
= Appearance =
=== Rune ===
== Rune ==


=== Feature ===
== Feature ==


== Rite ==
== Rite ==

Latest revision as of 03:26, 26 January 2026

Dates: -8,406 to - DR (years)

Powers

Wounding

Wounds inflicted by the sword do not easily close or heal, completely negating supernatural or magical healing.

Damage

Each round after a successful attack, one additional hit point of damage is accrued for each wound inflicted by the sword; 1 additional point of damage per hit. A critical hit causes 3 points of damaged per round. The magic of the blade keeps wounds open and bleeding for 1 turn after the last successful hit, after which the loss of the extra points automatically stop. Applying bandages to the wounds will immediately stop the ongoing loss.

Damage inflicted by the sword cannot be healed by regeneration. Only rest and time will allow inflicted wounds to heal, never by potion, spell, or other magical means short of a wish.

Life Stealing

The sword can drain a level (1 hit die for monsters without levels) and accompanying hit points and abilities when it strikes any opponent on a natural roll of 20. For multi classed opponents, only one class is affected, always the highest class, and the most specialized between classes of equal level. Animals and non-intelligent creatures are immune, but objects or creatures with spirits or souls are subject to this life loss. The power can be activated by touching an immobile opponent continuously for one round.

Levels drained from an opponent are transferred to the wielder, including hit points and class skills. Skills already possessed by the wielder, including spell casting and class based proficiencies, are increased by one level, while skills not previously known by the wielder a treated as if the wielder was first level of the drained class.

Levels drained are cumulative, but begin fading after 7 rounds from the last level drained, decreasing one level per round.

Moonbow

When the sword has been morphed into the form of a short bow or a long bow, Sehanine’s blessing and Draconic Moonfire allows the bow to be used as a Moonbow once per day. When the bowstring is drawn back a shimmering, silver arrow magically appears in the proper position. Up to two shafts from the bow can be fired per round at any target within range. Each shaft trails a stream of motes of moonlight following the path of flight, then fades into the luminous cloud when complete.

  • Against a living creature, a moonshaft acts as a bolt of energy from the Positive Material Plane, inflicting 7d4 points of damage.
  • Against undead creatures who draw their power from the Negative Material Plane and rare natives of that Inner Plane, a moonshaft inflicts 14d4 points of damage and bathes the target in silvery faerie fire for 1d4+1 rounds.
  • Against undead creatures who draw their power from the Positive Material Plane (such as mummies) and rare natives of that Inner Plane, a moonshaft cures 7d4 points of damage per level, but otherwise has no effect.
  • If shot into a region of magical darkness, the darkness is dispelled on contact, leaving the trail of motes of moonlight.

Interactions

Teuvel'Khilat

  • Shadow - On Life Stealing, streams of shed shadow wisps will surround and wrap the opponent as the life level is drained.

Teuvel'Kiira'Khilat

Avarphyn'Teuvel'Khilat

Appearance

Rune

Feature

Rite