Teuvel'Khilat / Mageblade: Difference between revisions

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==Powers==
==Powers==


=== Sword Casting ===
=== Weapon Skill  ===
The wielder can cast spells through the sword.  Spells that can be cast through the sword include memorized arcane and divine spells, as well as spells cast from various warn magic items, including beluths, bracers, mantles, rings, etc.


The blade provides the verbal, somatic and standard material components. Special or costly components of a spell must still be provided by the spellcaster, as needed. Spells delivered by touch can be delivered with a touch of the blade.
<blockquote>
==== Proficiency ====
Regardless of class, the sword owner can wield Teuvel’Khilat ambidextrously with the same capability as a single class fighter with specialization.
* '''Specialization''' (+1 to hit, +2 damage, +1 attack per 2 rounds)
* '''Ambidextrous''' (no penalty using off hand)


Spells from the wielder’s area of specialty are cast through the sword with an additional level of spell casting. This includes a wizard’s school(s) of specialization, a war wizard’s spells of choice, a specialty priest’s granted powers and spells exclusive to their chosen deity, and bards casting spells from the school of song.
If the sword wielder has achieved specialization in any sword of the long blade group, then Teuvel’Khilat is wielded at that same level of mastery.
* '''Mastery''' (+3 to hit, +3 damage)
* '''High Mastery''' (+1 weapon speed, critical on natural 16+)
* '''Grand Mastery''' (damage die type increased, +1 attack per 2 rounds)


=== Spell Storing ===
All benefits of proficiency and specialization are gained, including additional attacks per round, hit and damage bonuses, and special maneuvers associated with the level of mastery or sword form.
The sword can store up to three spells cast into the blade, either from memory, scroll or magical device. Arcane spells are limited to 7th level or less, and divine spells must be 5th or lower. Casting time of the original spell must be less than 1 round and must target damage or a specific spell effect against the opponent.  


Spells can be discharged against an opponent on contact of a successful melee attack. Discharge is immediate, but only one stored spell can be discharged per melee round.
==== Bladesong Proficiency  ====
If the sword wielder is proficient in bladesong with a sword from the long blade group, then bladesong style can be used with equal skill with Teuvel’Khilat.
* '''Bladesong''' (+1 AC, '''or''' +1 to hit, '''or''' attack and parry)
* '''Bladesong Mastery''' (+2 AC, '''or''' +2 to hit , '''or''' attack and parry)
* '''Bladesinger''' (+1 to hit, +1 damage, cancel maneuver penalties at +1 per 4 levels, defensive AC +1 per 2 levels)
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=== Spell Sheath ===
=== Spell Sheath ===
A memorized spell can be cast into the blade which then radiates the energy type of the spell for as many rounds as the spell level plus an additional round for every 3 class levels of the spellcaster. Every successful melee attack delivers an additional 1d6 of the energy type of the spell cast into the blade, while a critical hit will deliver 1d10 of the Sam energy type. Common energy types include flame, frost, electrical and sonic.
The wielder can cast spells into the blade, sacrificing their magical power to enhance the sword. The spells can be cast from memory or device. The type of spell determines the magical sheath power as indicated below. The sword can only be enhanced with one sacrificed spell at a time, with a new spell immediately replacing the benefits of the previous.
<blockquote>
==== Energy Sheath ====
If the sacrificed spell dealt damage of a particular energy type, the blade radiates that energy type, including any special properties (moonlight affecting lycanthropes, etc.). If the spell has more than one energy type, the wielder selects which type the sword radiates at the time the spell is cast. Subsequent spells with energy types immediately replace the effects of the previous spell. The energy radiated lasts for as many rounds as the spell level plus an additional round for every 3 class levels of the spellcaster. Every successful melee attack delivers an additional 1d6 of damage of that energy type, while a critical hit will deliver 1d10 instead.


=== Weapon Skill  ===
==== Bladethirst ====
Regardless of class, the sword owner can wield Teuvel’Khilat with the same capability as a single class fighter with specialization, with the following benefits:
If the sacrificed spell doesn’t have a particular energy type, the sword’s bonus to hit increases by +1 per spell level of the sacrificed spell. The bonus to hit decreases each round until it reaches +1 which will last an additional round for every 3 levels of the caster.  The wielder also gains an initiative bonus of +1 for as long a the blade retains the bonus to hit.


<blockquote>
Sacrificing a subsequent spell only provides benefits if bonuses exceed the current bonuses (casting a fifth level when when the sword has dropped to +4 will bump the sword back to +5 for a round), otherwise the new spell is wasted.  
==== Specialization  ====
* +1 to hit
* +2 to damage
* an increase in the rate of attack of 1 additional attack every two rounds.
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</blockquote>


If the sword wielder has achieved specialization in any sword of the long blade group, then Teuvel’Khilat is wielded at that same level of mastery.
=== Interactions ===
 
<blockquote>
<blockquote>
==== Mastery ====
==== Teuvel'Khilat ====
* +3 to hit
* [[Teuvel'Khilat / Dweomer Drinker | Dweomer Drinker]] - a stored power can be used to generate an energy sheath
* +3 to damage
==== High Mastery ====
* Critical hit on rolls of 16+
 
==== Grand Mastery ====
* Weapon damage dice are increased to the next largest die size - d4→d6, d6→d8, d8→d10, & d10→d12.
* an increase in the rate of attack of 1 additional attack every two rounds.


==== Teuvel'Kiira'Khilat ====
==== Avarphyn'Teuvel'Khilat ====
</blockquote>
</blockquote>
=== Interactions ===


== Appearance ==
== Appearance ==

Latest revision as of 00:15, 6 April 2020


Powers

Weapon Skill

Proficiency

Regardless of class, the sword owner can wield Teuvel’Khilat ambidextrously with the same capability as a single class fighter with specialization.

  • Specialization (+1 to hit, +2 damage, +1 attack per 2 rounds)
  • Ambidextrous (no penalty using off hand)

If the sword wielder has achieved specialization in any sword of the long blade group, then Teuvel’Khilat is wielded at that same level of mastery.

  • Mastery (+3 to hit, +3 damage)
  • High Mastery (+1 weapon speed, critical on natural 16+)
  • Grand Mastery (damage die type increased, +1 attack per 2 rounds)

All benefits of proficiency and specialization are gained, including additional attacks per round, hit and damage bonuses, and special maneuvers associated with the level of mastery or sword form.

Bladesong Proficiency

If the sword wielder is proficient in bladesong with a sword from the long blade group, then bladesong style can be used with equal skill with Teuvel’Khilat.

  • Bladesong (+1 AC, or +1 to hit, or attack and parry)
  • Bladesong Mastery (+2 AC, or +2 to hit , or attack and parry)
  • Bladesinger (+1 to hit, +1 damage, cancel maneuver penalties at +1 per 4 levels, defensive AC +1 per 2 levels)

Spell Sheath

The wielder can cast spells into the blade, sacrificing their magical power to enhance the sword. The spells can be cast from memory or device. The type of spell determines the magical sheath power as indicated below. The sword can only be enhanced with one sacrificed spell at a time, with a new spell immediately replacing the benefits of the previous.

Energy Sheath

If the sacrificed spell dealt damage of a particular energy type, the blade radiates that energy type, including any special properties (moonlight affecting lycanthropes, etc.). If the spell has more than one energy type, the wielder selects which type the sword radiates at the time the spell is cast. Subsequent spells with energy types immediately replace the effects of the previous spell. The energy radiated lasts for as many rounds as the spell level plus an additional round for every 3 class levels of the spellcaster. Every successful melee attack delivers an additional 1d6 of damage of that energy type, while a critical hit will deliver 1d10 instead.

Bladethirst

If the sacrificed spell doesn’t have a particular energy type, the sword’s bonus to hit increases by +1 per spell level of the sacrificed spell. The bonus to hit decreases each round until it reaches +1 which will last an additional round for every 3 levels of the caster. The wielder also gains an initiative bonus of +1 for as long a the blade retains the bonus to hit.

Sacrificing a subsequent spell only provides benefits if bonuses exceed the current bonuses (casting a fifth level when when the sword has dropped to +4 will bump the sword back to +5 for a round), otherwise the new spell is wasted.

Interactions

Teuvel'Khilat

Teuvel'Kiira'Khilat

Avarphyn'Teuvel'Khilat

Appearance

Rune

Owl - on back. 


Feature

Two owl wings of silver, gold and bronze extend from each side of the ricasso. The feathers are sharp and separated at the outer edge. In long sword form, the tines are 4 inches wide for a 10 inch wingspan. On the back side of the ricasso, the body of the owl is worked onto the blade in silver, gold and bronze work with two golden tiger's eye gemstones framed in platinum circles appearing like the owl's face.