Teuvel'Khilat / Elemental Aura: Difference between revisions

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== Elemental Aura ==
== Elemental Aura ==
On command, the blade will be surrounded by a 3 in thick elemental aura. The aura of air is hazy white, the aura of earth is dull grey, the aura of fire is flickering red, and the aura of water is shimmering blue.  
On command, the blade will be surrounded by a 3 inch thick elemental aura. The aura of air is hazy white, the aura of earth is dull grey, the aura of fire is flickering red, and the aura of water is shimmering blue. Only one aura can be activated at a time.  


=== Weapon Skill  ===
=== Melee ===
<blockquote>
The blade does triple base damage against creatures whose primary composition matches the aura element of the blade. Air aura does triple base damage against unseen servants, air elementals or airy based creatures. Earth aura does triple base damage against stone golems, earth elementals or similar rocky creatures. Fire aura does triple base damage against salamanders, fire elementals or similar fire based creatures. Water aura does triple base damage against water weirds, water elementals or similar water based creaturesCreatures of mixed composition, such as flesh, are not susceptible to the aura’s damaging effect.
==== Proficiency  ====
Wielders without a fighter class, wield Teuvel’Khilat with proficiency as a fighter using a weapon of choice.
* '''Weapon of Choice''' (+1 to hit)
 
Wielders with a fighter class can wield Teuvel’Khilat ambidextrously with the same capability as a single class fighter with specialization.
* '''Specialization''' (+1 to hit, +2 damage, +1 attack per 2 rounds)
* '''Ambidextrous''' (no penalty using off hand)
 
If the sword wielder has achieved specialization in any sword of the long blade group, then Teuvel’Khilat is wielded at that same level of mastery.
* '''Mastery''' (+3 to hit, +3 damage)
* '''High Mastery''' (+1 weapon speed, critical on natural 16+)
* '''Grand Mastery''' (damage die type increased, +1 attack per 2 rounds)
 
All benefits of proficiency and specialization are gained, including additional attacks per round, hit and damage bonuses, and special maneuvers associated with the level of mastery or sword form.
 
==== Bladesong Proficiency  ====
If the sword wielder is proficient in bladesong with a sword from the long blade group, then bladesong style can be used with equal skill with Teuvel’Khilat.
* '''Bladesong''' (+1 AC, '''or''' +1 to hit, '''or''' attack and parry)
* '''Bladesong Mastery''' (+2 AC, '''or''' +2 to hit , '''or''' attack and parry)
* '''Bladesinger''' (+1 to hit, +1 damage, cancel maneuver penalties at +1 per 4 levels, defensive AC +1 per 2 levels)
</blockquote>
 
=== Azure Flame ===
 
Upon command, the sword becomes sheathed in flickering sky blue flame, which can be adjusted in intensity from as small as a candle to the brightest of a flaming torch. The illumination ranges from 5’ to 15' radius. The blue light does not inhibit infra vision, or other light properties such as moonlight or sunlight.
 
When the spell sheath is activated, the flames takes on the properties of the sheath energy typeFire energy generates a blue guttering torch like flame. Electricity emits intense blue lightning bolts.
 
=== Spell Sheath ===
The wielder can cast spells into the blade, sacrificing their magical power to enhance the sword. The spells can be cast from memory or device. The type of spell determines the magical sheath power as indicated below. The sword can only be enhanced with one sacrificed spell at a time, with a new spell immediately replacing the benefits of the previous.
<blockquote>
==== Energy Sheath ====
If the sacrificed spell dealt damage of a particular energy type, the blade radiates that energy type, including any special properties (moonlight affecting lycanthropes, etc.). If the spell has more than one energy type, the wielder selects which type the sword radiates at the time the spell is cast. Subsequent spells with energy types immediately replace the effects of the previous spell. The energy radiated lasts for as many rounds as the spell level plus an additional round for every 3 class levels of the spellcaster. Every successful melee attack delivers an additional 1d6 of damage of that energy type, while a critical hit will deliver 1d10 instead.
 
Common energy types include: Cold, Electric, Fire, Negative, Positive, Sonic
 
==== Bladethirst ====
If the sacrificed spell doesn’t have a particular energy type, the sword’s bonus to hit increases by +1 per spell level of the sacrificed spell. The bonus to hit decreases each round until it reaches +1 which will last an additional round for every 3 levels of the caster. The wielder also gains an initiative bonus of +1 for as long a the blade retains the bonus to hit.
 
Sacrificing a subsequent spell only provides benefits if bonuses exceed the current bonuses (casting a fifth level when when the sword has dropped to +4 will bump the sword back to +5 for a round), otherwise the new spell is wasted.
</blockquote>


== Interactions ==
== Interactions ==

Latest revision as of 03:31, 21 October 2025

Powers

Elemental Aura

On command, the blade will be surrounded by a 3 inch thick elemental aura. The aura of air is hazy white, the aura of earth is dull grey, the aura of fire is flickering red, and the aura of water is shimmering blue. Only one aura can be activated at a time.

Melee

The blade does triple base damage against creatures whose primary composition matches the aura element of the blade. Air aura does triple base damage against unseen servants, air elementals or airy based creatures. Earth aura does triple base damage against stone golems, earth elementals or similar rocky creatures. Fire aura does triple base damage against salamanders, fire elementals or similar fire based creatures. Water aura does triple base damage against water weirds, water elementals or similar water based creatures. Creatures of mixed composition, such as flesh, are not susceptible to the aura’s damaging effect.

Interactions

Teuvel'Khilat

Teuvel'Kiira'Khilat

Avarphyn'Teuvel'Khilat

  • Dragon Breath - Dragon Breath will automatically active the energy sheath with the energy type of the breath weapon for 7 rounds.