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		<id>http://houseofkhilat.com/w/index.php?title=Avarphyn%27Teuvel%27Khilat&amp;diff=12025</id>
		<title>Avarphyn&#039;Teuvel&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Avarphyn%27Teuvel%27Khilat&amp;diff=12025"/>
		<updated>2026-05-18T03:40:40Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Based on standard [[Avarphyn&#039;Khilat]], these bracers with metal thread woven into a fine cloth like material that covers a lattice work of metal links. Two flexible bands of metal links form semi stiff ribs that run along the inside of the arm to provide protection for use with a bow. While threads of various metal colors are woven throughout the cloth like exterior, the outside is predominately silver with gold highlights, while the side covering the inner arm is deep purple with undertones of maroon and iridescent threads. &lt;br /&gt;
&lt;br /&gt;
The wrist has a metal disk with the Khilat [[House of Khilat#Insignia | insignia]] showing a silver dragon near the hand and a dark dragon toward the arm, circling a gold star with 6 silver stars arcing above the silver dragon. The disk is attached to a band with a latch securing the bracer to the wrist. &lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
The avarphyn only work as a matched pair. When initially found, they will self-identity their &#039;&#039;Faerie Fire&#039;&#039; power, which will work so long as both bracers are on the same plane of existence and can be used to match a pair. &lt;br /&gt;
&lt;br /&gt;
The full powers of a matched pair will only work for members of the [[House of Khilat]]. When a matched pair is donned by an eligible family member, they will self-identify their full powers.  Their powers can&#039;t be shared, requiring they be worn by a single individual. &lt;br /&gt;
=== Protection ===&lt;br /&gt;
::The Avarphyn enhances the wearer&#039;s Armor Class by +3.  Only weapons with an equivalent of +1 enchantment or made from Cold Iron can strike the wearer. &lt;br /&gt;
&lt;br /&gt;
=== Faerie Fire ===&lt;br /&gt;
::The Khilat symbols at the wrists can be illuminated with &#039;&#039;Faerie Fire&#039;&#039; at will; typically gold, but any color can be chosen.&lt;br /&gt;
&lt;br /&gt;
== Continuous ==&lt;br /&gt;
The avarphyn provides the following continuous powers:&lt;br /&gt;
&lt;br /&gt;
=== Cat&#039;s Grace ===&lt;br /&gt;
::The wearer gains the benefits of &#039;&#039;Cat&#039;s Grace&#039;&#039;.  When first worn, the dexterity bonus is initially determined based on the best applicable character class and remains the same for every subsequent activation. Dexterity enhancement is re-evaluated at each level advancement, but won&#039;t be lower than the adjustment from the previous level and will never exceed 20. Those with Bralani, Ghaele, Shiere or Tulani dominate heritage gain +1 to their first determination.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Cat&#039;s Grace&#039;&#039; benefits Bralani dominant wearers with an additional +1 to hit with any bow.&lt;br /&gt;
&lt;br /&gt;
=== Nimbus of Protection ===&lt;br /&gt;
::The nimbus forms a sphere of protection extending to a 5 foot radius around the wearer.  Non-magical missiles are deflected. The nimbus absorbs incoming &#039;&#039;Magic Missiles&#039;&#039; and each missile extends current active minor powers by 1 round. &lt;br /&gt;
&lt;br /&gt;
::Saving throws are improved by +4 for all creatures and equipment within the 5 foot radius.  The saving throw bonus is cumulative with all protective devices, including magic armor and &#039;&#039;rings of protection&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
::The nimbus provides protection from spells and spell like powers of 3rd level or lower, similar to &#039;&#039;Cloak of Adeamozs&#039;&#039;. 3rd level spells are reduce by 2 points per die or 4 points from set base damage, 2nd level spells are reduced by 3 points per die or 8 points from set base damage, and 1st level spells are reduced by 4 points per die or 12 points from set base damage. Wearers with Ghaele heritage gain an additional point reduction from the die or base, while Tulani heritage gain 2 points reduction from the die or base. &lt;br /&gt;
&lt;br /&gt;
::The nimbus provides immunity to [https://web.archive.org/web/20180613031716/http://www.lomion.de/cmm/dragmsil.php  Silver], [https://web.archive.org/web/20180706142852/http://www.lomion.de/cmm/dragmgol.php Gold], [https://web.archive.org/web/20181019064748/http://www.lomion.de/cmm/dragdeep.php Deep] and [https://web.archive.org/web/20180915223905/http://www.lomion.de/cmm/dragshad.php Shadow] &#039;&#039;Dragon Breath&#039;&#039; attacks from all Khilat avarphyn, and only sustains half damage from attacks cast using a dragon tooth. &#039;&#039;Dragon Scales&#039;&#039; can provide additional protection. &lt;br /&gt;
&lt;br /&gt;
::The nimbus can be illuminated by &#039;&#039;Faerie Fire&#039;&#039; at will; typically iridescent silver, but any color can be chosen.&lt;br /&gt;
&lt;br /&gt;
=== Regeneration  ===&lt;br /&gt;
::The avarphyn pair can &#039;&#039;Regenerate&#039;&#039; 1 hit point per turn. They will eventually restore lost limbs and organs, and can return the wearer from death. Wounds received while wearing the avarphyn will heal leaving no scar. Dismemberment separating the avarphyn can cause independent regeneration of each side, with each side gaining a hit point every other turn, with a mutated merge of bodies when both avarphyn come into proximity of 5 feet.  If each avarphyn body portion has grown beyond an easy merge, the bracers &#039;&#039;Polymorph Self&#039;&#039; power can ease the transition while providing additional healing. &lt;br /&gt;
&lt;br /&gt;
::If the wearer has dominant Deep Dragon heritage, then 1d4 hit points are regained per turn, split between the avarphyn if needed, with remainder alternating.&lt;br /&gt;
&lt;br /&gt;
== Major ==&lt;br /&gt;
Major powers can be used 3 times per day each, with each activation lasting up to 1 turn. After use of a major power, all major and minor powers become inactive for 1 full turn. Use of a major power for the forth time within 24 hours causes that power to become dormant for 1 year. &lt;br /&gt;
&lt;br /&gt;
=== Dragon Breath  ===&lt;br /&gt;
::The wearer can make 3 breath weapon attacks within 1 turn as per the &#039;&#039;Dragon Breath&#039;&#039; spell.  One breath attack can be made per round. Breath weapon damage is equal to an adult dragon of the applicable type, plus 1 age category for every 5 levels of the wearer. The wearer is immune to their own avarphyn breath weapon.&lt;br /&gt;
&lt;br /&gt;
::The wearer may select the type of breath weapon to be used in the round, choosing either [https://web.archive.org/web/20180613031716/http://www.lomion.de/cmm/dragmsil.php  Silver], [https://web.archive.org/web/20180706142852/http://www.lomion.de/cmm/dragmgol.php Gold], [https://web.archive.org/web/20181019064748/http://www.lomion.de/cmm/dragdeep.php Deep] or [https://web.archive.org/web/20180915223905/http://www.lomion.de/cmm/dragshad.php Shadow] dragon breath.  The same type can be used multiple times during the turn. &lt;br /&gt;
&lt;br /&gt;
::Alternately, a dragon tooth can be used.  All 3 breath weapon attacks in the turn will match the type of dragon from which the tooth was taken. If the tooth is from a Silver, Gold, Shadow or Deep dragon, an additional age category is gained for calculating damage. The tooth is consumed in the casting.  Teeth from [[Khilat]] or [[Noctdrakken]] are only used in the most extreme circumstances since they are consumed in the casting and permanently lost.&lt;br /&gt;
&lt;br /&gt;
::With both options, the following enhancements may apply to calculate damage from the breath weapon:&lt;br /&gt;
::* If the wearer&#039;s dominant Draconic heritage matches the chosen breath weapon, an additional age category is gained. &lt;br /&gt;
::*If the breath weapon type matches the wearer’s polymorphed Draconic form, an additional age category is gained. &lt;br /&gt;
::*If the breath weapon type matches the wearer’s current dragon scale, and additional point of damage is added to each die.&lt;br /&gt;
&lt;br /&gt;
=== Polymorph ===&lt;br /&gt;
::The wearer can assume the form of any corporeal creature as per the &#039;&#039;Polymorph Self&#039;&#039; spell. The wearer can change form repeatedly during the current activation until the power expires after 1 turn, with each change taking a round to complete.  Returning to normal form deactivates the power and restores 1d12 hit points. &lt;br /&gt;
&lt;br /&gt;
::If the wearer&#039;s dominant Draconic heritage is Gold or Silver, the new form can be retained indefinitely, excluding the two special forms below.  Otherwise, the wearer automatically reverts to their natural form after 1 turn, and restores 1d12 hit points. &lt;br /&gt;
&lt;br /&gt;
::Expending double major power activations allows the wearer to assume one of two alternate forms:&lt;br /&gt;
::* Dragon form matching a [https://web.archive.org/web/20180613031716/http://www.lomion.de/cmm/dragmsil.php  Silver], [https://web.archive.org/web/20180706142852/http://www.lomion.de/cmm/dragmgol.php Gold], [https://web.archive.org/web/20181019064748/http://www.lomion.de/cmm/dragdeep.php Deep] or [https://web.archive.org/web/20180915223905/http://www.lomion.de/cmm/dragshad.php Shadow] dragon of size equal to an young dragon plus 1 age category for every 5 levels of the wearer.  If the polymorphed Draconic form matches the wearer’s dominant dragon heritage, an additional age category is gained for determining size. The &#039;&#039;Dragon Scales&#039;&#039; and &#039;&#039;Dragon Breath&#039;&#039; powers of the bracers are often used in conjunction with the polymophed Draconic form. &lt;br /&gt;
::* Eladrin globe of incorporeal light with a 5&#039; diameter with the associated attack form and ability to fly at the same speed as their dominant Eladrin heritage. Wearers with dominant Firre heritage can become a globe of fire.  Wearers with dominant Bralani heritage can become whirlwinds of dust or snow.  Wearers with Tulani heritage can choose any incorporeal Eladrin form.&lt;br /&gt;
&lt;br /&gt;
=== Teleport  ===&lt;br /&gt;
::The wearer can &#039;&#039;Teleport without Error&#039;&#039; as per the spell with a personal weight limit of 1000 lbs, which can include gear and creatures within a 5 foot radius.  Additional willing companions can be included in the teleport if they wear an avarphyn with teleport capability, where all participants are within 5 feet of another included traveler. Avarphyn chained into the teleport do not use their own teleport power (no lose of use), but provide residual power that increases the overall weight capacity by 250 lbs per companion, first applied to the companion and their personal gear.&lt;br /&gt;
&lt;br /&gt;
== Minor ==&lt;br /&gt;
Minor powers can be used at will for up to 1 turn duration.  Any minor power used for its full duration will automatically deactivate at the end of 1 turn of use, and remain unavailable for another turn. &lt;br /&gt;
&lt;br /&gt;
=== Alter Self ===&lt;br /&gt;
::The wearer can &#039;&#039;Alter Self&#039;&#039; as per the spell. If the wearer&#039;s dominant Eladrin heritage is Tulani, Ghaele or Firre, the chosen form can be retained indefinitely, otherwise the assumed form has a maximum duration of 1 turn before automatically reverting. The wearer must revert to normal form for one round before another form can be assumed. If the wearer&#039;s dominant Draconic heritage is Deep, the wearer can mimic another humanoid with a 50% chance of passing as that individual.&lt;br /&gt;
&lt;br /&gt;
::The wearer can change size up to 50%. If the form assumed includes gills, then the wearer can breathe under water for the duration of the altered form. A form with wings can fly at 1/3rd the speed with a lose of 2 maneuverability classes. Attack rolls, Armor Class and saving throws do not change.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Scales ===&lt;br /&gt;
::The wearer can enhance the toughness of their skin with &#039;&#039;Dragon Scales&#039;&#039; as per the spell with a maximum duration of 1 turn. The scaly skin provides a +2 bonus to the wearer&#039;s natural Armor Class which can be combined with armor and other protective devices.  The wearer can select scale color to match that of a [https://web.archive.org/web/20180613031716/http://www.lomion.de/cmm/dragmsil.php  Silver], [https://web.archive.org/web/20180706142852/http://www.lomion.de/cmm/dragmgol.php Gold], [https://web.archive.org/web/20181019064748/http://www.lomion.de/cmm/dragdeep.php Deep] or [https://web.archive.org/web/20180915223905/http://www.lomion.de/cmm/dragshad.php Shadow] dragon, but the color can&#039;t be changed without first reverting to normal skin for a round. Use of &#039;&#039;Alter Self&#039;&#039; can hide appearance and eliminate the charisma penalty.&lt;br /&gt;
&lt;br /&gt;
::The following benefits are also gained:&lt;br /&gt;
::* Silver scales - immunity to normal cold, and half damage from magical cold. Silver dragon polymophed form or heritage provides full immunity to all cold damage. &lt;br /&gt;
::* Gold scales - immunity to normal fire, and half damage from magical fire and gas. Gold dragon polymophed form or heritage provides &#039;&#039;water breathing&#039;&#039; and full immunity to fire and gas damage. &lt;br /&gt;
::* Shadow scales - half damage from energy drain and +10% chance to hide in shadows. Shadow dragon polymophed form or heritage provides full immunity to energy drain, and +20% chance to hide in shadows. &lt;br /&gt;
::* Deep scales - immunity to normal heat and cold, and +2 on saves against magical fire or cold for half damage. Deep dragon polymophed form or heritage provides half damage for magical fire or cold, with +4 on save to reduce to quarter damage.&lt;br /&gt;
&lt;br /&gt;
=== Free Action ===&lt;br /&gt;
::&#039;&#039;Free Action&#039;&#039; allows the wearer to move freely with a maximum duration of 1 turn without impediment from water or magic that would otherwise hinder movement.&lt;br /&gt;
&lt;br /&gt;
=== Feather Fall ===&lt;br /&gt;
::The wearer can &#039;&#039;Feather Fall&#039;&#039; with a maximum duration of 1 turn.  The wearer and any objects within a 5&#039; radius can be affected with a weight limit of 2200 lbs.&lt;br /&gt;
&lt;br /&gt;
::If the wearer has Deep dragon dominant heritage, then they can &#039;&#039;Levitate&#039;&#039; for 1 turn. &lt;br /&gt;
&lt;br /&gt;
::if the wearer has Gold dragon or Tulani dominant heritage, then they can &#039;&#039;Fly&#039;&#039; for 1 turn.&lt;br /&gt;
&lt;br /&gt;
=== Messages  ===&lt;br /&gt;
::The wearer can send 1 message per round as per the &#039;&#039;Sending&#039;&#039; spell. Responses can be received at any time within 1 hour, so long as the power hasn&#039;t been deactivated by sending 10 messages in a row.&lt;br /&gt;
&lt;br /&gt;
=== Non-Detection ===&lt;br /&gt;
::The wearer is protected with &#039;&#039;Non-Detection&#039;&#039; at will with a maximum duration of 1 turn.&lt;br /&gt;
&lt;br /&gt;
=== Shadows ===&lt;br /&gt;
::The wearer can invoke an area of &#039;&#039;Dancing Shadows&#039;&#039; covering a 90&#039; radius with a height of 30&#039; with a maximum duration of 1 turn. Creatures able to Hide in Shadows can hide in &#039;&#039;Dancing Shadows&#039;&#039; even if directly observed prior to hiding. &lt;br /&gt;
&lt;br /&gt;
::The wearer can invoke a personal aura of shadow providing the ability to Hide in Shadows with a base chance of 20% + 2% per level up to 60%. Those who can already Hide in Shadows with skill better than 20%, gain +2% per level bonus to their regular abilities up to 80%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::[[Teuvel&#039;Khilat Companion Stars]]&lt;br /&gt;
&lt;br /&gt;
== Owner Imbued ==&lt;br /&gt;
&lt;br /&gt;
Like the set minor powers, the owner imbued can be used at will for up to 1 turn duration. Any minor power used for its full duration will automatically deactivate at the end of 1 turn of use, and remain unavailable for another turn. Up to 7 owner imbued powers, minus the number of powers that were allowed to deactivate, can be active at any time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
::The wearer can anticipate with &#039;&#039;Sixth Sense&#039;&#039; at will, getting a warning of any danger within 10’ a moment before. The wearer gains +3 on surprise, and +3 on any checks to succeed in avoiding the danger. &lt;br /&gt;
:: - [[Belsilvar Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Moon Shield ===&lt;br /&gt;
::The nimbus of protection gains properties of the &#039;&#039;Moon Shield&#039;&#039;.  It gives the wearer a saving throw vs. death magic against all undead aging, fear, level and ability-draining attacks. It provides a saving throw vs. spell against all attacks made on the wearer by lycanthropcs and by silver weapons. It provides its caster with a +2 bonus to all saving throws against priest spells of the Sun sphere.&lt;br /&gt;
:: - [[Elian Khilat]]&lt;br /&gt;
&lt;br /&gt;
===  Otto&#039;s Chime of Release ===&lt;br /&gt;
::A delicate chime rings out, the vibrations of which release any form of nonmagical bonds holding a single creature or person. Ropes are untied, chains and shackles loosened, leather straps unbound, a gag undone, even a wooden stock can be opened by the chime. &lt;br /&gt;
:: - [[Lyassa Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Jump ===&lt;br /&gt;
:: The wearer is empowered to leap once per round for one turn. Leaps can be up to 30 feet forward or straight upward or 10 feet backward. &lt;br /&gt;
:: - [[Lorelei Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Avoid Planar Effects ===&lt;br /&gt;
::A single subject is rendered immune to all of a plane&#039;s natural harmful or disruptive effects. While active, the subject creature doesn&#039;t need to worry about a lack of air, temperature extremes, poisonous fumes, or any other harmful conditions. This allows time to cast longer-lasting protective spells.&lt;br /&gt;
:: - [[Velethuil Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Slowspell ===&lt;br /&gt;
::Inbound magic, excluding touch based attacks, is delayed three rounds.&lt;br /&gt;
:: - [[Walian Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Neutralize Poison ===&lt;br /&gt;
::Detoxifies any sort of venom in the creature or substance touched.&lt;br /&gt;
:: - [[Evael Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Camouflage ===&lt;br /&gt;
::Instantly and completely hide one person per level of experience, in wilderness settings, concealing them against even thorough searches.&lt;br /&gt;
:: - [[Eldrin Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Drawmij’s Light Step ===&lt;br /&gt;
::Using a very limited form of levitation, the wearer walks normally over any surface, but walks so lightly that no tracks are left behind.&lt;br /&gt;
:: - [[Shasalae Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
::A minor telekinetic bursts that cause a person to drop any hand-held weapons or items. The bursts have enough force to move the items 1d20 feet away from the former wielder, forcing the person to spend a round retrieving his weapons or carried items. This spell affects only handheld items, not rings or belts or other items, unless these are physically carried in the hands (not worn).&lt;br /&gt;
:: - [[Emeril Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Aura of Comfort ===&lt;br /&gt;
::The aura insulates the recipient from the effects of non-magical heat and cold in a range of -20° F. to 140° F. A creature encountering temperatures in this range maintains a comfortable temperature of 70° R, regardless of prevailing natural weather conditions. Also, the spell shields the creature from rain, snow, and hail.&lt;br /&gt;
:: - [[Feyfalcon Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
::Allows the wearer to move silently with an 80% chance of success. &lt;br /&gt;
:: - [[Aviel Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Fist of Stone ===&lt;br /&gt;
::One of the caster&#039;s hands (his choice) turns to stone. It is flexible and can be used to punch, smash, or crush objects and opponents as if the wizard had a strength of 18/00. Combat bonuses for strength apply only if the caster uses his fist as a weapon.&lt;br /&gt;
:: - [[Mara Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Otto’s Soothing Vibrations ===&lt;br /&gt;
::All creatures in the area of effect hear soothing vibrations that cause them to pause and listen. As the music continues, the creatures feel the wizard broadcasting peaceful, kindly thoughts to them.  The creatures do nothing until while the power is active. Thereafter, all animals in the area of effect of semi-intelligence or lower feel kindly toward the caster, and show no aggression or fear unless attacked first. All other creatures are entitled to a saving throw vs. spell at +2 bonus to avoid the spell&#039;s lulling effect.&lt;br /&gt;
:: - [[Luviel Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== not Sixth Sense ===&lt;br /&gt;
:: &lt;br /&gt;
:: - [[Belfyndar Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Compose Mind ===&lt;br /&gt;
::This deceptively simple spell imbues the wearer’s mind with a supernatural calm, allowing the logical analysis of battle situations without fear or distraction from spells, injuries, and other sources. Bonus +2 vs 1st and 2nd level illusions. &lt;br /&gt;
:: - [[Sylmae Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Moonbow ===&lt;br /&gt;
::This spell creates a crystalline bow only the caster can use. The bow is the size and strength of a short bow or long bow, as chosen by the caster during the casting. A thin beam of silvery light serves as the bowstring, and when it is drawn back, causes 1 shimmering, silver arrow to appear in the proper position.  The bow can fire, at most, two arrows per round at any target within range. Each shaft trails a stream of &#039;&#039;motes of moonlight&#039;&#039; (as the 1st-level spell, but lasting only 1d4+1 rounds) delineating the path of flight. Each arrow inflicts 7d4 points of damage, or 14d4 against creatures of the negative material plane. &lt;br /&gt;
:: - [[Timmor Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Gaze Reflection ===&lt;br /&gt;
::Any gaze attack that requires eye contact, such as that of a basilisk, eyes of charming, a vampires gaze, the 6th-level eyebite spell, and so on, is reflected back upon the gazer.&lt;br /&gt;
:: - [[Elnan Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Rosemantle ===&lt;br /&gt;
::The recipient moves and functions with the same freedom a &#039;&#039;ring of free action&#039;&#039; grants and is temporarily released from any negative modifiers or activity restrictions due to naturally or magically induced pain, nausea, fear, or venom effects.&lt;br /&gt;
:: - [[Phorios Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== Zala’s Forcebuckler ===&lt;br /&gt;
:: The &#039;&#039;forcebuckler&#039;&#039; is a glowing golden disk of magical energy that appears on the wearer‘s left or right forearm, as desired. The wearer receives a +2 bonus to Armor Class and saving throws against attacks from the front or protected flank (but not rear). Damage from fire, cold, acid, electricity, or raw magical energy (such as magic missile) that strikes the wearer from the front or protected flank is reduced by 1 point per die. Magical rays or bolts that affect only a single creature, such as ray of enfeeblement, Melf’s acid arrow, a beholder’s petrification ray, or a single magic missile, can be harmlessly deflected, at the option of the wearer, deactivating the forcebuckler. &lt;br /&gt;
:: - [[Oloros Khilat]]&lt;br /&gt;
&lt;br /&gt;
=== next ===&lt;br /&gt;
::Both of the wearer’s hands are covered with &#039;&#039;Guantlet&#039;&#039; at will. &lt;br /&gt;
:: - [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* [[Avarphyn&#039;Teuvel&#039;Khilat / Buckler Disk |Buckler Disk]] - [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=== Teuvel&#039;Khilat ===&lt;br /&gt;
* [[Teuvel&#039;Khilat / Shadow|Shadow]] - When holding the sword, shed shadow wisps can intercept and dispel light, dark and shadow based attacks, typically just inside the nimbus radius.&lt;br /&gt;
* [[Teuvel&#039;Khilat / Luck Blade |Luck Blade]] - provides a +1 bonus to all saving throws and proficiency checks, when held. [[Teuvel&#039;Khilat / Frost Brand | Frost Brand]] &#039;&#039;Luck Bonus&#039;&#039; grants +1 for saving throws for 3 hours per day.&lt;br /&gt;
&lt;br /&gt;
=== Teuvel&#039;Kiira&#039;Khilat ===&lt;br /&gt;
=== Avarphyn&#039;Teuvel&#039;Khilat ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Bracers, Magic]]&lt;br /&gt;
[[category:Magic, House of Khilat]]&lt;br /&gt;
[[category:Minor Artifacts, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12024</id>
		<title>Ilyriciel&#039;s Harp of Valantra</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12024"/>
		<updated>2026-05-18T03:37:51Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This harp has the form of a graceful iridescent silver dragon with its head prowling near the ground, legs and claws spread for an even footing, wings folded but flared back, and the back arched with the tail lifted over its head.  The tail forms a small loop at the end suitable for a chain or strap.  Silver strings flow from the spines of the neck up to the tail.  One eye is milky white opal while the other eye is black opal to reflect the emotional highs and lows that music can bring its listeners.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The harp has the following powers:&lt;br /&gt;
* The harp changes size from 2 inches to 7 feet tall.  Size does not affect the volume or quality of its sound.&lt;br /&gt;
* The harp is magically always in tune, but is also capable of producing virtually any noise from music or song it has heard.  It can easily adjust its volume from very soft to the din of a full orchestra.&lt;br /&gt;
* The harp can produce spectral illusions with visual, audio, thermal, and olfactory components, though they are always perceived as illusory due to their transparent nature.  Such illusions can also be accompanied by simple cantrip type effects to move small objects, light candles or small fires, produce light breezes and other similar effects.  Most often these effects are for theatrical purposes, but they can be used for other tasks, including trickery, and enhancing the sound and appearance of combat.  Such effects are always added to warriors using bladesinging during combat; enhancing the wielder’s singing, the blades whistling, the sounds of sword blows, and providing confusing visual traces of the swords arc or providing the appearance of multiple swords forming an impenetrable barrier around the fighter.&lt;br /&gt;
* The harp can grant or enhance proficiency in singing, and proficiency in the use of any known musical instrument.  The harp can be played by mental command, but proficiency checks are still required to successfully complete a musical piece.&lt;br /&gt;
* The harp comprehends languages that it hears, typically to understand music.  &lt;br /&gt;
* The harp has a vast repertoire of music and songs, and can telepathically impart lyrics and their meaning to its owner, and anyone willing to sing along.  The harp can teach verbal language proficiency to its owner.  Languages are learned by comprehending the meaning of the lyrics while singing songs on a regular basis.  Languages can be learned at the rate of one per level advancement, but not less than one month’s time.&lt;br /&gt;
* The harp grants proficiency in speaking Seldruin, the language of High Elven Magic, and reading and writing the associated Hamarfea alphabet.&lt;br /&gt;
* The harp can participate in the casting of High Magic.&lt;br /&gt;
* The harp can communicate via telepathy, by making voice like sounds from its strings or by producing auditory voices via its illusion powers. On occasion, it has used all three simultaneously; an indication of the many personalities it was created with or absorbed throughout its existence. &lt;br /&gt;
* The harp knows a large selection of magic spells, and can assist in (but not initiate) the casting of Elven High Magic.  The harp owner is granted proficiency in spellcraft.  Any spells its owner has learned can be recalled without the need for a formal spell book.  By listening to ancient songs, additional spells can be learned from the harp at the rate of one spell per level advancement, with a 10% chance to learn additional spells for the level advancement (rolling repeatedly until failure).&lt;br /&gt;
* Spells can be cast using Spellsinging which requires no material components.  All verbal components must be sung, while somatic components require playing of an instrument.  If the harp is the selected instrument for the casting, it can be played physically or mentally.  Mental playing of the harp can allow the caster to perform other limited activities with his hands that do not break his concentration; specifically including combining spellsinging with bladesinging.  Spells cast using spellsinging are cast at two levels higher than the casters current level.&lt;br /&gt;
* The harp provides +20% for Legend Lore due to the large amount of knowledge collected through songs.&lt;br /&gt;
* The harp can inflict up to 12d6 of electrical damage every other round against any creature attempting to use the harp for evil or going against the harp’s wishes.  The harp can only inflict such damage against someone holding or carrying the harp, but will usually stop short of actually killing unless necessary.&lt;br /&gt;
* The harp can summon any Song Dragons within 20 miles to its aid, though they will never reveal their true nature to the harp owner, if it can be avoided.  Such aid is not typically summoned for the benefit of the harp owner.  Summoned dragons can be tasked with transporting the harp when it has lost its owner, and has no real prospects of a suitable new one coming along, or possibly fight opponents seeking to damage the harp.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Having its origins in the early days of the Elven Court in Cormanthyr around -9243 DR, the harp was enchanted by Ilyriciel Irithyl, a Selu&#039;taar (High Mage) Minstrel and devotee of Milil, who eventually made her one of his Chosen. First she enchanted the harp to be a tool for her spellsong; magically tuned and easy to transport by growing and shrinking as needed. She used the harp in harmony for many years in trance like union with the magic of the chords. Her spirit often mingled with the magical weave of the harp.&lt;br /&gt;
&lt;br /&gt;
As she grew in her craft of singing and high magic, she sought to become more attuned to her instrument. She cast a second enchantment to bind a part of her spirit into the harp, giving it a voice and life of its own to harmonize with the renowned minstrel.&lt;br /&gt;
  &lt;br /&gt;
In her final years, as she felt the strength of her voice begin to fade, she feared the loss of her song and craft. She gathered a circle of 12 Elven minstrels: several with skill in High Magic, several masters of spellsinging, two masters of Elven bladesinging, and unbeknownst to the others, one Song Dragon disguised in Elven form.  They cast the third and final enchantment of powerful High Magic; a Ritual of Myriad to bestow a collection of their combined minstrel craft and lore upon the harp, allowing it to learn and grow with future musicians. Irithyl was the central mage of the circle of High Magic and provided the most personality and influence on the harp.  Though not a practitioner of Elven High Magic, the Song Dragon was able to use the High Magic to have considerable influence on the powers of the harp as well.  The Song Dragon, concerned for abuse of the harp’s power, added arcane dragon magic to protect the harp. Due to the power of the dragon magic, the harp was magically hardened and given an iridescent sheen.&lt;br /&gt;
&lt;br /&gt;
The harp has an intelligence of 18 and ego of 27, which she can use to compel those who hold her, though she will only do so to protect herself or those she considers allies; but this is used as a last resort since music cannot be compelled. She is eager to learn music from all sources, even enduring evil creatures to learn the power of their music and song, though always withholding her power while so possessed. Her alignment is Chaotic Good; though driven by an insatiable passion for music, she has no qualms about dealing harshly to those who practice evil or threaten her allies.&lt;br /&gt;
&lt;br /&gt;
The harp will play of its own accord to accompany singers and even with other instruments. Further, it will almost always play and sing during battle; only remaining silent when her song may endanger those the harp considers allies. The harp has a vast repertoire of music and will telepathically impart words and their meaning to its owner; and occasionally to performers and audience that desire to participate in the music.&lt;br /&gt;
&lt;br /&gt;
The harp has been possessed by many over the millennia of its existence. Avatars of Milil have played upon her strings in the distant past. Bards seen using the harp are often identified as the god’s Chosen, and if that is not the case, then certainly they are at least highly favored by the deity. It has passed through the depths of the Underdark at least once, and through the lands of the Far East as well. The harp has spent time with various good dragons, and has visited the Dragon Court on several occasions. Song Dragons, perhaps descendants of the dragon involved in her creation, have also been rumored to have performed with the instrument. The harp is particularly attracted to warriors skilled in Bladesinging, possibly due to the Song Dragon’s magical influence.&lt;br /&gt;
&lt;br /&gt;
Current Owner: [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
[[category:Musical Instruments, Magic]]&lt;br /&gt;
[[category:Minor Artifacts, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12023</id>
		<title>Ilyriciel&#039;s Harp of Valantra</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12023"/>
		<updated>2026-05-18T03:33:07Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This harp has the form of a graceful iridescent silver dragon with its head prowling near the ground, legs and claws spread for an even footing, wings folded but flared back, and the back arched with the tail lifted over its head.  The tail forms a small loop at the end suitable for a chain or strap.  Silver strings flow from the spines of the neck up to the tail.  One eye is milky white opal while the other eye is black opal to reflect the emotional highs and lows that music can bring its listeners.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The harp has the following powers:&lt;br /&gt;
* The harp changes size from 2 inches to 7 feet tall.  Size does not affect the volume or quality of its sound.&lt;br /&gt;
* The harp is magically always in tune, but is also capable of producing virtually any noise from music or song it has heard.  It can easily adjust its volume from very soft to the din of a full orchestra.&lt;br /&gt;
* The harp can produce spectral illusions with visual, audio, thermal, and olfactory components, though they are always perceived as illusory due to their transparent nature.  Such illusions can also be accompanied by simple cantrip type effects to move small objects, light candles or small fires, produce light breezes and other similar effects.  Most often these effects are for theatrical purposes, but they can be used for other tasks, including trickery, and enhancing the sound and appearance of combat.  Such effects are always added to warriors using bladesinging during combat; enhancing the wielder’s singing, the blades whistling, the sounds of sword blows, and providing confusing visual traces of the swords arc or providing the appearance of multiple swords forming an impenetrable barrier around the fighter.&lt;br /&gt;
* The harp can grant or enhance proficiency in singing, and proficiency in the use of any known musical instrument.  The harp can be played by mental command, but proficiency checks are still required to successfully complete a musical piece.&lt;br /&gt;
* The harp comprehends languages that it hears, typically to understand music.  &lt;br /&gt;
* The harp has a vast repertoire of music and songs, and can telepathically impart lyrics and their meaning to its owner, and anyone willing to sing along.  The harp can teach verbal language proficiency to its owner.  Languages are learned by comprehending the meaning of the lyrics while singing songs on a regular basis.  Languages can be learned at the rate of one per level advancement, but not less than one month’s time.&lt;br /&gt;
* The harp grants proficiency in speaking Seldruin, the language of High Elven Magic, and reading and writing the associated Hamarfea alphabet.&lt;br /&gt;
* The harp can participate in the casting of High Magic.&lt;br /&gt;
* The harp can communicate via telepathy, by making voice like sounds from its strings or by producing auditory voices via its illusion powers. On occasion, it has used all three simultaneously; an indication of the many personalities it was created with or absorbed throughout its existence. &lt;br /&gt;
* The harp knows a large selection of magic spells, and can assist in (but not initiate) the casting of Elven High Magic.  The harp owner is granted proficiency in spellcraft.  Any spells its owner has learned can be recalled without the need for a formal spell book.  By listening to ancient songs, additional spells can be learned from the harp at the rate of one spell per level advancement, with a 10% chance to learn additional spells for the level advancement (rolling repeatedly until failure).&lt;br /&gt;
* Spells can be cast using Spellsinging which requires no material components.  All verbal components must be sung, while somatic components require playing of an instrument.  If the harp is the selected instrument for the casting, it can be played physically or mentally.  Mental playing of the harp can allow the caster to perform other limited activities with his hands that do not break his concentration; specifically including combining spellsinging with bladesinging.  Spells cast using spellsinging are cast at two levels higher than the casters current level.&lt;br /&gt;
* The harp provides +20% for Legend Lore due to the large amount of knowledge collected through songs.&lt;br /&gt;
* The harp can inflict up to 12d6 of electrical damage every other round against any creature attempting to use the harp for evil or going against the harp’s wishes.  The harp can only inflict such damage against someone holding or carrying the harp, but will usually stop short of actually killing unless necessary.&lt;br /&gt;
* The harp can summon any Song Dragons within 20 miles to its aid, though they will never reveal their true nature to the harp owner, if it can be avoided.  Such aid is not typically summoned for the benefit of the harp owner.  Summoned dragons can be tasked with transporting the harp when it has lost its owner, and has no real prospects of a suitable new one coming along, or possibly fight opponents seeking to damage the harp.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
Having its origins in the early days of the Elven Court in Cormanthyr around -9243 DR, the harp was enchanted by Ilyriciel Irithyl, a Selu&#039;taar (High Mage) Minstrel and devotee of Milil, who eventually made her one of his Chosen. First she enchanted the harp to be a tool for her spellsong; magically tuned and easy to transport by growing and shrinking as needed. She used the harp in harmony for many years in trance like union with the magic of the chords. Her spirit often mingled with the magical weave of the harp.&lt;br /&gt;
&lt;br /&gt;
As she grew in her craft of singing and high magic, she sought to become more attuned to her instrument. She cast a second enchantment to bind a part of her spirit into the harp, giving it a voice and life of its own to harmonize with the renowned minstrel.&lt;br /&gt;
  &lt;br /&gt;
In her final years, as she felt the strength of her voice begin to fade, she feared the loss of her song and craft. She gathered a circle of 12 Elven minstrels: several with skill in High Magic, several masters of spellsinging, two masters of Elven bladesinging, and unbeknownst to the others, one Song Dragon disguised in Elven form.  They cast the third and final enchantment of powerful High Magic; a Ritual of Myriad to bestow a collection of their combined minstrel craft and lore upon the harp, allowing it to learn and grow with future musicians. Irithyl was the central mage of the circle of High Magic and provided the most personality and influence on the harp.  Though not a practitioner of Elven High Magic, the Song Dragon was able to use the High Magic to have considerable influence on the powers of the harp as well.  The Song Dragon, concerned for abuse of the harp’s power, added arcane dragon magic to protect the harp. Due to the power of the dragon magic, the harp was magically hardened and given an iridescent sheen.&lt;br /&gt;
&lt;br /&gt;
The harp has an intelligence of 18 and ego of 27, which she can use to compel those who hold her, though she will only do so to protect herself or those she considers allies; but this is used as a last resort since music cannot be compelled. She is eager to learn music from all sources, even enduring evil creatures to learn the power of their music and song, though always withholding her power while so possessed. Her alignment is Chaotic Good; though driven by an insatiable passion for music, she has no qualms about dealing harshly to those who practice evil or threaten her allies.&lt;br /&gt;
&lt;br /&gt;
The harp will play of its own accord to accompany singers and even with other instruments. Further, it will almost always play and sing during battle; only remaining silent when her song may endanger those the harp considers allies. The harp has a vast repertoire of music and will telepathically impart words and their meaning to its owner; and occasionally to performers and audience that desire to participate in the music.&lt;br /&gt;
&lt;br /&gt;
The harp has been possessed by many over the millennia of its existence. Avatars of Milil have played upon her strings in the distant past. Bards seen using the harp are often identified as the god’s Chosen, and if that is not the case, then certainly they are at least highly favored by the deity. It has passed through the depths of the Underdark at least once, and through the lands of the Far East as well. The harp has spent time with various good dragons, and has visited the Dragon Court on several occasions. Song Dragons, perhaps descendants of the dragon involved in her creation, have also been rumored to have performed with the instrument. The harp is particularly attracted to warriors skilled in Bladesinging, possibly due to the Song Dragon’s magical influence.&lt;br /&gt;
&lt;br /&gt;
[[category:Musical Instruments, Magic]]&lt;br /&gt;
[[category:Minor Artifacts, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12022</id>
		<title>Ilyriciel&#039;s Harp of Valantra</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12022"/>
		<updated>2026-05-18T03:32:02Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This harp has the form of a graceful iridescent silver dragon with its head prowling near the ground, legs and claws spread for an even footing, wings folded but flared back, and the back arched with the tail lifted over its head.  The tail forms a small loop at the end suitable for a chain or strap.  Silver strings flow from the spines of the neck up to the tail.  One eye is milky white opal while the other eye is black opal to reflect the emotional highs and lows that music can bring its listeners.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The harp has the following powers:&lt;br /&gt;
* The harp changes size from 2 inches to 7 feet tall.  Size does not affect the volume or quality of its sound.&lt;br /&gt;
* The harp is magically always in tune, but is also capable of producing virtually any noise from music or song it has heard.  It can easily adjust its volume from very soft to the din of a full orchestra.&lt;br /&gt;
* The harp can produce spectral illusions with visual, audio, thermal, and olfactory components, though they will always be seen as illusory due to their transparent nature.  Such illusions can also be accompanied by simple cantrip type effects to move small objects, light candles or small fires, produce light breezes and other similar effects.  Most often these effects are for theatrical purposes, but they can be used for other tasks, including trickery, and enhancing the sound and appearance of combat.  Such effects are always added to warriors using bladesinging during combat; enhancing the wielder’s singing, the blades whistling, the sounds of sword blows, and providing confusing visual traces of the swords arc or providing the appearance of multiple swords forming an impenetrable barrier around the fighter.&lt;br /&gt;
* The harp can grant or enhance proficiency in singing, and proficiency in the use of any known musical instrument.  The harp can be played by mental command, but proficiency checks are still required to successfully complete a musical piece.&lt;br /&gt;
* The harp comprehends languages that it hears, typically to understand music.  &lt;br /&gt;
* The harp has a vast repertoire of music and songs, and can telepathically impart lyrics and their meaning to its owner, and anyone willing to sing along.  The harp can teach verbal language proficiency to its owner.  Languages are learned by comprehending the meaning of the lyrics while singing songs on a regular basis.  Languages can be learned at the rate of one per level advancement, but not less than one month’s time.&lt;br /&gt;
* The harp grants proficiency in speaking Seldruin, the language of High Elven Magic, and reading and writing the associated Hamarfea alphabet.&lt;br /&gt;
* The harp can participate in the casting of High Magic.&lt;br /&gt;
* The harp can communicate via telepathy, by making voice like sounds from its strings or by producing auditory voices via its illusion powers. On occasion, it has used all three simultaneously; an indication of the many personalities it was created with or absorbed throughout its existence. &lt;br /&gt;
* The harp knows a large selection of magic spells, and can assist in (but not initiate) the casting of Elven High Magic.  The harp owner is granted proficiency in spellcraft.  Any spells its owner has learned can be recalled without the need for a formal spell book.  By listening to ancient songs, additional spells can be learned from the harp at the rate of one spell per level advancement, with a 10% chance to learn additional spells for the level advancement (rolling repeatedly until failure).&lt;br /&gt;
* Spells can be cast using Spellsinging which requires no material components.  All verbal components must be sung, while somatic components require playing of an instrument.  If the harp is the selected instrument for the casting, it can be played physically or mentally.  Mental playing of the harp can allow the caster to perform other limited activities with his hands that do not break his concentration; specifically including combining spellsinging with bladesinging.  Spells cast using spellsinging are cast at two levels higher than the casters current level.&lt;br /&gt;
* The harp provides +20% for Legend Lore due to the large amount of knowledge collected through songs.&lt;br /&gt;
* The harp can inflict up to 12d6 of electrical damage every other round against any creature attempting to use the harp for evil or going against the harp’s wishes.  The harp can only inflict such damage against someone holding or carrying the harp, but will usually stop short of actually killing unless necessary.&lt;br /&gt;
* The harp can summon any Song Dragons within 20 miles to its aid, though they will never reveal their true nature to the harp owner, if it can be avoided.  Such aid is not typically summoned for the benefit of the harp owner.  Summoned dragons can be tasked with transporting the harp when it has lost its owner, and has no real prospects of a suitable new one coming along, or possibly fight opponents seeking to damage the harp.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
Having its origins in the early days of the Elven Court in Cormanthyr around -9243 DR, the harp was enchanted by Ilyriciel Irithyl, a Selu&#039;taar (High Mage) Minstrel and devotee of Milil, who eventually made her one of his Chosen. First she enchanted the harp to be a tool for her spellsong; magically tuned and easy to transport by growing and shrinking as needed. She used the harp in harmony for many years in trance like union with the magic of the chords. Her spirit often mingled with the magical weave of the harp.&lt;br /&gt;
&lt;br /&gt;
As she grew in her craft of singing and high magic, she sought to become more attuned to her instrument. She cast a second enchantment to bind a part of her spirit into the harp, giving it a voice and life of its own to harmonize with the renowned minstrel.&lt;br /&gt;
  &lt;br /&gt;
In her final years, as she felt the strength of her voice begin to fade, she feared the loss of her song and craft. She gathered a circle of 12 Elven minstrels: several with skill in High Magic, several masters of spellsinging, two masters of Elven bladesinging, and unbeknownst to the others, one Song Dragon disguised in Elven form.  They cast the third and final enchantment of powerful High Magic; a Ritual of Myriad to bestow a collection of their combined minstrel craft and lore upon the harp, allowing it to learn and grow with future musicians. Irithyl was the central mage of the circle of High Magic and provided the most personality and influence on the harp.  Though not a practitioner of Elven High Magic, the Song Dragon was able to use the High Magic to have considerable influence on the powers of the harp as well.  The Song Dragon, concerned for abuse of the harp’s power, added arcane dragon magic to protect the harp. Due to the power of the dragon magic, the harp was magically hardened and given an iridescent sheen.&lt;br /&gt;
&lt;br /&gt;
The harp has an intelligence of 18 and ego of 27, which she can use to compel those who hold her, though she will only do so to protect herself or those she considers allies; but this is used as a last resort since music cannot be compelled. She is eager to learn music from all sources, even enduring evil creatures to learn the power of their music and song, though always withholding her power while so possessed. Her alignment is Chaotic Good; though driven by an insatiable passion for music, she has no qualms about dealing harshly to those who practice evil or threaten her allies.&lt;br /&gt;
&lt;br /&gt;
The harp will play of its own accord to accompany singers and even with other instruments. Further, it will almost always play and sing during battle; only remaining silent when her song may endanger those the harp considers allies. The harp has a vast repertoire of music and will telepathically impart words and their meaning to its owner; and occasionally to performers and audience that desire to participate in the music.&lt;br /&gt;
&lt;br /&gt;
The harp has been possessed by many over the millennia of its existence. Avatars of Milil have played upon her strings in the distant past. Bards seen using the harp are often identified as the god’s Chosen, and if that is not the case, then certainly they are at least highly favored by the deity. It has passed through the depths of the Underdark at least once, and through the lands of the Far East as well. The harp has spent time with various good dragons, and has visited the Dragon Court on several occasions. Song Dragons, perhaps descendants of the dragon involved in her creation, have also been rumored to have performed with the instrument. The harp is particularly attracted to warriors skilled in Bladesinging, possibly due to the Song Dragon’s magical influence.&lt;br /&gt;
&lt;br /&gt;
[[category:Musical Instruments, Magic]]&lt;br /&gt;
[[category:Minor Artifacts, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12021</id>
		<title>Ilyriciel&#039;s Harp of Valantra</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12021"/>
		<updated>2026-05-18T03:17:59Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This harp has the form of a graceful iridescent silver dragon with its head prowling near the ground, legs and claws spread for an even footing, wings folded but flared back, and the back arched with the tail lifted over its head.  The tail forms a small loop at the end suitable for a chain or strap.  Silver strings flow from the spines of the neck up to the tail.  One eye is milky white opal while the other eye is black opal to reflect the emotional highs and lows that music can bring its listeners.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The harp has the following powers:&lt;br /&gt;
* The harp changes size from 2 inches to 7 feet tall.  Size does not affect the volume or quality of its sound.&lt;br /&gt;
* The harp is magically always in tune, but is also capable of producing virtually any noise from music or song it has heard.  It can easily adjust its volume from very soft to the din of a full orchestra.&lt;br /&gt;
* The harp can produce spectral illusions with visual, audio, thermal, and olfactory components, though they will always been seen as illusory due to their transparent nature.  Such illusions can also be accompanied by simple cantrip type effects to move small objects, light candles or small fires, produce light breezes and other similar effects.  Most often these effects are for theatrical purposes, but they can be used for other tasks, including trickery, and enhancing the sound and appearance of combat.  Such effects are always added to warriors using bladesinging during combat; enhancing the wielder’s singing, the blades whistling, the sounds of sword blows, and providing confusing visual traces of the swords arc or providing the appearance of multiple swords forming an impenetrable barrier around the fighter.&lt;br /&gt;
* The harp can grant or enhance proficiency in singing, and proficiency in the use of any known musical instrument.  The harp can be played by mental command, but proficiency checks are still required to successfully complete a musical piece.&lt;br /&gt;
* The harp comprehends languages that it hears, typically to understand music.  &lt;br /&gt;
* The harp has a vast repertoire of music and songs, and can telepathically impart lyrics and their meaning to its owner, and anyone willing to sing along.  The harp can teach verbal language proficiency to its owner.  Languages are learned by comprehending the meaning of the lyrics while singing songs on a regular basis.  Languages can be learned at the rate of one per level advancement, but not less than one month’s time.&lt;br /&gt;
* The harp grants proficiency in speaking Seldruin, the language of High Elven Magic, and reading and writing the associated Hamarfea alphabet.&lt;br /&gt;
* The harp can participate in the casting of High Magic.&lt;br /&gt;
* The harp can communicate via telepathy, by making voice like sounds from its strings or by producing auditory voices via its illusion powers. On occasion, it has used all three simultaneously; an indication of the many personalities it was created with or absorbed throughout its existence. &lt;br /&gt;
* The harp knows a large selection of magic spells, and can assist in (but not initiate) the casting of Elven High Magic.  The harp owner is granted proficiency in spellcraft.  Any spells its owner has learned can be recalled without the need for a formal spell book.  By listening to ancient songs, additional spells can be learned from the harp at the rate of one spell per level advancement, with a 10% chance to learn additional spells for the level advancement (rolling repeatedly until failure).&lt;br /&gt;
* Spells can be cast using Spellsinging which requires no material components.  All verbal components must be sung, while somatic components require playing of an instrument.  If the harp is the selected instrument for the casting, it can be played physically or mentally.  Mental playing of the harp can allow the caster to perform other limited activities with his hands that do not break his concentration; specifically including combining spellsinging with bladesinging.  Spells cast using spellsinging are cast at two levels higher than the casters current level.&lt;br /&gt;
* The harp provides +20% for Legend Lore due to the large amount of knowledge collected through songs.&lt;br /&gt;
* The harp can inflict up to 12d6 of electrical damage every other round against any creature attempting to use the harp for evil or going against the harp’s wishes.  The harp can only inflict such damage against someone holding or carrying the harp, but will usually stop short of actually killing unless necessary.&lt;br /&gt;
* The harp can summon any Song Dragons within 20 miles to its aid, though they will never reveal their true nature to the harp owner, if it can be avoided.  Such aid is not typically summoned for the benefit of the harp owner.  Summoned dragons can be tasked with transporting the harp when it has lost its owner, and has no real prospects of a suitable new one coming along, or possibly fight opponents seeking to damage the harp.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
Having its origins in the early days of the Elven Court in Cormanthyr around -9243 DR, the harp was enchanted by Ilyriciel Irithyl, a Selu&#039;taar (High Mage) Minstrel and devotee of Milil, who eventually made her one of his Chosen. First she enchanted the harp to be a tool for her spellsong; magically tuned and easy to transport by growing and shrinking as needed. She used the harp in harmony for many years in trance like union with the magic of the chords. Her spirit often mingled with the magical weave of the harp.&lt;br /&gt;
&lt;br /&gt;
As she grew in her craft of singing and high magic, she sought to become more attuned to her instrument. She cast a second enchantment to bind a part of her spirit into the harp, giving it a voice and life of its own to harmonize with the renowned minstrel.&lt;br /&gt;
  &lt;br /&gt;
In her final years, as she felt the strength of her voice begin to fade, she feared the loss of her song and craft. She gathered a circle of 12 Elven minstrels: several with skill in High Magic, several masters of spellsinging, two masters of Elven bladesinging, and unbeknownst to the others, one Song Dragon disguised in Elven form.  They cast the third and final enchantment of powerful High Magic; a Ritual of Myriad to bestow a collection of their combined minstrel craft and lore upon the harp, allowing it to learn and grow with future musicians. Irithyl was the central mage of the circle of High Magic and provided the most personality and influence on the harp.  Though not a practitioner of Elven High Magic, the Song Dragon was able to use the High Magic to have considerable influence on the powers of the harp as well.  The Song Dragon, concerned for abuse of the harp’s power, added arcane dragon magic to protect the harp. Due to the power of the dragon magic, the harp was magically hardened and given an iridescent sheen.&lt;br /&gt;
&lt;br /&gt;
The harp has an intelligence of 18 and ego of 27, which she can use to compel those who hold her, though she will only do so to protect herself or those she considers allies; but this is used as a last resort since music cannot be compelled. She is eager to learn music from all sources, even enduring evil creatures to learn the power of their music and song, though always withholding her power while so possessed. Her alignment is Chaotic Good; though driven by an insatiable passion for music, she has no qualms about dealing harshly to those who practice evil or threaten her allies.&lt;br /&gt;
&lt;br /&gt;
The harp will play of its own accord to accompany singers and even with other instruments. Further, it will almost always play and sing during battle; only remaining silent when her song may endanger those the harp considers allies. The harp has a vast repertoire of music and will telepathically impart words and their meaning to its owner; and occasionally to performers and audience that desire to participate in the music.&lt;br /&gt;
&lt;br /&gt;
The harp has been possessed by many over the millennia of its existence. Avatars of Milil have played upon her strings in the distant past. Bards seen using the harp are often identified as the god’s Chosen, and if that is not the case, then certainly they are at least highly favored by the deity. It has passed through the depths of the Underdark at least once, and through the lands of the Far East as well. The harp has spent time with various good dragons, and has visited the Dragon Court on several occasions. Song Dragons, perhaps descendants of the dragon involved in her creation, have also been rumored to have performed with the instrument. The harp is particularly attracted to warriors skilled in Bladesinging, possibly due to the Song Dragon’s magical influence.&lt;br /&gt;
&lt;br /&gt;
[[category:Musical Instruments, Magic]]&lt;br /&gt;
[[category:Minor Artifacts, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12020</id>
		<title>Ilyriciel&#039;s Harp of Valantra</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12020"/>
		<updated>2026-05-18T03:14:23Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This harp has the form of a graceful iridescent silver dragon with its head prowling near the ground, legs and claws spread for an even footing, wings folded but flared back, and the back arched with the tail lifted over its head.  The tail forms a small loop at the end suitable for a chain or strap.  Silver strings flow from the spines of the neck up to the tail.  One eye is milky white opal while the other eye is black opal to reflect the emotional highs and lows that music can bring its listeners.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The harp has the following powers:&lt;br /&gt;
* The harp changes size from 2 inches to 7 feet tall.  Size does not affect the volume or quality of its sound.&lt;br /&gt;
* The harp is magically always in tune, but is also capable of producing virtually any noise from music or song it has heard.  It can easily adjust its volume from very soft to the din of a full orchestra.&lt;br /&gt;
* The harp can produce spectral illusions with visual, audio, thermal, and olfactory components, though they will always been seen as illusory due to their transparent nature.  Such illusions can also be accompanied by simple cantrip type effects to move small objects, light candles or small fires, produce light breezes and other similar effects.  Most often these effects are for theatrical purposes, but they can be used for other tasks, including trickery, and enhancing the sound and appearance of combat.  Such effects are always added to warriors using bladesinging during combat; enhancing the wielder’s singing, the blades whistling, the sounds of sword blows, and providing confusing visual traces of the swords arc or providing the appearance of multiple swords forming an impenetrable barrier around the fighter.&lt;br /&gt;
* The harp can grant or enhance proficiency in singing, and proficiency in the use of any known musical instrument.  The harp can be played by mental command, but proficiency checks are still required to successfully complete a musical piece.&lt;br /&gt;
* The harp comprehends languages that it hears, typically to understand music.  &lt;br /&gt;
* The harp has a vast repertoire of music and songs, and can telepathically impart lyrics and their meaning to its owner, and anyone willing to sing along.  The harp can teach verbal language proficiency to its owner.  Languages are learned by comprehending the meaning of the lyrics while singing songs on a regular basis.  Languages can be learned at the rate of one per level advancement, but not less than one month’s time.&lt;br /&gt;
* The harp grants proficiency in speaking Seldruin, the language of High Elven Magic, and reading and writing the associated Hamarfea alphabet.&lt;br /&gt;
* The harp can participate in the casting of High Magic.&lt;br /&gt;
* The harp can communicate via telepathy, by making voice like sounds from its strings or by producing auditory voices via its illusion powers. On occasion, it has used all three simultaneously; an indication of the many personalities it was created with or absorbed throughout its existence. &lt;br /&gt;
* The harp knows a large selection of magic spells, and can assist in (but not initiate) the casting of Elven High Magic.  The harp owner is granted proficiency in spellcraft.  Any spells its owner has learned can be recalled without the need for a formal spell book.  By listening to ancient songs, additional spells can be learned from the harp at the rate of one spell per level advancement, with a 10% chance to learn additional spells for the level advancement (rolling repeatedly until failure).&lt;br /&gt;
* Spells can be cast using Spellsinging which requires no material components.  All verbal components must be sung, while somatic components require playing of an instrument.  If the harp is the selected instrument for the casting, it can be played physically or mentally.  Mental playing of the harp can allow the caster to perform other limited activities with his hands that do not break his concentration; specifically including combining spellsinging with bladesinging.  Spells cast using spellsinging are cast at two levels higher than the casters current level.&lt;br /&gt;
* The harp provides +20% for Legend Lore due to the large amount of knowledge collected through songs.&lt;br /&gt;
* The harp can inflict up to 12d6 of electrical damage every other round against any creature attempting to use the harp for evil or going against the harp’s wishes.  The harp can only inflict such damage against someone holding or carrying the harp, but will usually stop short of actually killing unless necessary.&lt;br /&gt;
* The harp can summon any Song Dragons within 20 miles to its aid, though they will never reveal their true nature to the harp owner, if it can be avoided.  Such aid is not typically summoned for the benefit of the harp owner.  Summoned dragons can be tasked with transporting the harp when it has lost its owner, and has no real prospects of a suitable new one coming along, or possibly fight opponents seeking to damage the harp.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
Having its origins in the early days of the Elven Court in Cormanthyr around -9243 DR, the harp was enchanted by Ilyriciel Irithyl, a Selu&#039;taar (High Mage) Minstrel and devotee of Milil, who eventually made her one of his Chosen. First she enchanted the harp to be a tool for her spellsong; magically tuned and easy to transport by growing and shrinking as needed. She used the harp in harmony for many years in trance like union with the magic of the chords. Her spirit often mingled with the magical weave of the harp.&lt;br /&gt;
&lt;br /&gt;
As she grew in her craft of singing and high magic, she sought to become more attuned to her instrument. She cast a second enchantment to bind a part of her spirit into the harp, giving it a voice and life of its own to harmonize with the renowned minstrel.&lt;br /&gt;
  &lt;br /&gt;
In her final years, as she felt the strength of her voice begin to fade, she feared the loss of her song and craft. She gathered a circle of 12 Elven minstrels: several with skill in High Magic, several masters of spellsinging, two masters of Elven bladesinging, and unbeknownst to the others, one Song Dragon disguised in Elven form.  They cast the third and final enchantment of powerful High Magic; a Ritual of Myriad to bestow a collection of their combined minstrel craft and lore upon the harp, allowing it to learn and grow with future musicians. Irithyl was the central mage of the circle of High Magic and provided the most personality and influence on the harp.  Though not a practitioner of Elven High Magic, the Song Dragon was able to use the High Magic to have considerable influence on the powers of the harp as well.  The Song Dragon, concerned for abuse of the harp’s power, added arcane dragon magic to protect the harp. Due to the power of the dragon magic, the harp was magically hardened and given an iridescent sheen.&lt;br /&gt;
&lt;br /&gt;
The harp has an intelligence of 18 and ego of 27, which she can use to compel those who hold her, though she will only do so to protect herself or those she considers allies; but this is used as a last resort since music cannot be compelled. She is eager to learn music from all sources, even enduring evil creatures to learn the power of their music and song, though always withholding her power while so possessed. She is chaotic good and, while driven by a desire for music, she has dealt harshly with those who practice evil.&lt;br /&gt;
&lt;br /&gt;
The harp will play of its own accord to accompany singers and even with other instruments. Further, it will almost always play and sing during battle; only remaining silent when her song may endanger those the harp considers allies. The harp has a vast repertoire of music and will telepathically impart words and their meaning to its owner; and occasionally to performers and audience that desire to participate in the music.&lt;br /&gt;
&lt;br /&gt;
The harp has been possessed by many over the millennia of its existence. Avatars of Milil have played upon her strings in the distant past. Bards seen using the harp are often identified as the god’s Chosen, and if that is not the case, then certainly they are at least highly favored by the deity. It has passed through the depths of the Underdark at least once, and through the lands of the Far East as well. The harp has spent time with various good dragons, and has visited the Dragon Court on several occasions. Song Dragons, perhaps descendants of the dragon involved in her creation, have also been rumored to have performed with the instrument. The harp is particularly attracted to warriors skilled in Bladesinging, possibly due to the Song Dragon’s magical influence.&lt;br /&gt;
&lt;br /&gt;
[[category:Musical Instruments, Magic]]&lt;br /&gt;
[[category:Minor Artifacts, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12019</id>
		<title>Ilyriciel&#039;s Harp of Valantra</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12019"/>
		<updated>2026-05-18T03:07:11Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This harp has the form of a graceful iridescent silver dragon with its head prowling near the ground, legs and claws spread for an even footing, wings folded but flared back, and the back arched with the tail lifted over its head.  The tail forms a small loop at the end suitable for a chain or strap.  Silver strings flow from the spines of the neck up to the tail.  One eye is milky white opal while the other eye is black opal to reflect the emotional highs and lows that music can bring its listeners.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The harp has the following powers:&lt;br /&gt;
* The harp changes size from 2 inches to 7 feet tall.  Size does not affect the volume or quality of its sound.&lt;br /&gt;
* The harp is magically always in tune, but is also capable of producing virtually any noise from music or song it has heard.  It can easily adjust its volume from very soft to the din of a full orchestra.&lt;br /&gt;
* The harp can produce spectral illusions with visual, audio, thermal, and olfactory components, though they will always been seen as illusory due to their transparent nature.  Such illusions can also be accompanied by simple cantrip type effects to move small objects, light candles or small fires, produce light breezes and other similar effects.  Most often these effects are for theatrical purposes, but they can be used for other tasks, including trickery, and enhancing the sound and appearance of combat.  Such effects are always added to warriors using bladesinging during combat; enhancing the wielder’s singing, the blades whistling, the sounds of sword blows, and providing confusing visual traces of the swords arc or providing the appearance of multiple swords forming an impenetrable barrier around the fighter.&lt;br /&gt;
* The harp can grant or enhance proficiency in singing, and proficiency in the use of any known musical instrument.  The harp can be played by mental command, but proficiency checks are still required to successfully complete a musical piece.&lt;br /&gt;
* The harp comprehends languages that it hears, typically to understand music.  &lt;br /&gt;
* The harp has a vast repertoire of music and songs, and can telepathically impart lyrics and their meaning to its owner, and anyone willing to sing along.  The harp can teach verbal language proficiency to its owner.  Languages are learned by comprehending the meaning of the lyrics while singing songs on a regular basis.  Languages can be learned at the rate of one per level advancement, but not less than one month’s time.&lt;br /&gt;
* The harp grants proficiency in speaking Seldruin, the language of High Elven Magic, and reading and writing the associated Hamarfea alphabet.&lt;br /&gt;
* The harp can participate in the casting of High Magic.&lt;br /&gt;
* The harp can communicate via telepathy, by making voice like sounds from its strings or by producing auditory voices via its illusion powers. On occasion, it has used all three simultaneously; an indication of the many personalities it was created with or absorbed throughout its existence. &lt;br /&gt;
* The harp knows a large selection of magic spells, and can assist in (but not initiate) the casting of Elven High Magic.  The harp owner is granted proficiency in spellcraft.  Any spells its owner has learned can be recalled without the need for a formal spell book.  By listening to ancient songs, additional spells can be learned from the harp at the rate of one spell per level advancement, with a 10% chance to learn additional spells for the level advancement (rolling repeatedly until failure).&lt;br /&gt;
* Spells can be cast using Spellsinging which requires no material components.  All verbal components must be sung, while somatic components require playing of an instrument.  If the harp is the selected instrument for the casting, it can be played physically or mentally.  Mental playing of the harp can allow the caster to perform other limited activities with his hands that do not break his concentration; specifically including combining spellsinging with bladesinging.  Spells cast using spellsinging are cast at two levels higher than the casters current level.&lt;br /&gt;
* The harp provides +20% for Legend Lore due to the large amount of knowledge collected through songs.&lt;br /&gt;
* The harp can inflict up to 12d6 of electrical damage every other round against any creature attempting to use the harp for evil or going against the harp’s wishes.  The harp can only inflict such damage against someone holding or carrying the harp, but will usually stop short of actually killing unless necessary.&lt;br /&gt;
* The harp can summon any Song Dragons within 20 miles to its aid, though they will never reveal their true nature to the harp owner, if it can be avoided.  Such aid is not typically summoned for the benefit of the harp owner.  Summoned dragons can be tasked with transporting the harp when it has lost its owner, and has no real prospects of a suitable new one coming along, or possibly fight opponents seeking to damage the harp.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
Having its origins in the early days of the Elven Court in Cormanthyr around -9243 DR, the harp was enchanted by Ilyriciel Irithyl, a Selu&#039;taar (High Mage) Minstrel and devotee of Milil, who eventually made her one of his Chosen.  First she enchanted the harp to be a tool for her spellsong; magically tuned and easy to transport by growing and shrinking as needed.  She used the harp in harmony for many years in trance like union with the magic of the chords.  Her spirit often mingled with the magical weave of the harp.&lt;br /&gt;
&lt;br /&gt;
As she grew in her craft of singing and high magic, she sought to become more attuned to her instrument.  She cast a second enchantment to bind a part of her spirit into the harp, giving it a voice and life of its own to harmonize with the renowned minstrel.&lt;br /&gt;
  &lt;br /&gt;
In her final years, as she felt the strength of her voice begin to fade, she feared the loss of her song and craft.  She gathered a circle of 12 Elven minstrels: several with skill in High Magic, several masters of spellsinging, two masters of Elven bladesinging, and unbeknownst to the others, one Song Dragon disguised in Elven form.  They cast the third and final enchantment of powerful High Magic; a Ritual of Myriad to bestow a collection of their combined minstrel craft and lore upon the harp and allowing it to learn and grow with future musicians.  Irithyl was the central mage of the circle of High Magic and provided the most personality and influence on the harp.  Though not a practitioner of Elven High Magic, the Song Dragon was able to use the High Magic to have considerable influence on the powers of the harp as well.  The Song Dragon, concerned for abuse of the harp’s power, added arcane dragon magic to protect the harp.  Due to the power of the dragon magic, the harp was magically hardened and given an iridescent sheen.&lt;br /&gt;
&lt;br /&gt;
The harp has an intelligence of 18 and ego of 27 which she can use to compel those who hold her, though she will only do so to protect herself or those she considers allies; but this is used as a last resort since music cannot be compelled.  She is eager to learn music from all sources, even enduring evil creatures to learn the power of their music and song, though always withholding her power while so possessed.  She is chaotic good and, while driven by a desire for music, she has dealt harshly with those who practice evil.&lt;br /&gt;
&lt;br /&gt;
The harp will play of its own accord to accompany singers and even with other instruments.  Further, it will almost always play and sing during battle; only remaining silent when her song may endanger those the harp considers allies.  The harp has a vast repertoire of music and will telepathically impart words and their meaning to its owner; and occasionally to performers and audience that desire to participate in the music.&lt;br /&gt;
&lt;br /&gt;
The harp has been possessed by many over the millennia of its existence.  Avatars of Milil have played upon her strings in the distant past.  Bards seen using the harp are often identified as the god’s Chosen, and if that is not the case, then certainly they are at least highly favored by the deity.  It has passed through the depths of the Underdark at least once, and through the lands of the Far East as well.  The harp has spent time with various good dragons, and has visited the Dragon Court on several occasions.  Song Dragons, perhaps descendants of the dragon involved in her creation, have also been rumored to have performed with the instrument.  The harp is particularly attracted to warriors skilled in Bladesinging, possibly due to the Song Dragon’s magical influence.&lt;br /&gt;
&lt;br /&gt;
[[category:Musical Instruments, Magic]]&lt;br /&gt;
[[category:Minor Artifacts, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12018</id>
		<title>Ilyriciel&#039;s Harp of Valantra</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12018"/>
		<updated>2026-05-18T03:00:46Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This harp has the form of a graceful iridescent silver dragon with its head prowling near the ground, legs and claws spread for an even footing, wings folded but flared back, and the back arched with the tail lifted over its head.  The tail forms a small loop at the end suitable for a chain or strap.  Silver strings flow from the spines of the neck up to the tail.  One eye is milky white opal while the other eye is black opal to reflect the emotional highs and lows that music can bring its listeners.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The harp has the following powers:&lt;br /&gt;
* The harp changes size from 2 inches to 7 feet tall.  Size does not affect the volume or quality of its sound.&lt;br /&gt;
* The harp is magically always in tune, but is also capable of producing virtually any noise from music or song it has heard.  It can easily adjust its volume from very soft to the din of a full orchestra.&lt;br /&gt;
* The harp can produce spectral illusions with visual, audio, thermal and olfactory components, though they will always been seen as illusory due to their transparent nature.  Such illusions can also be accompanied by simple cantrip type effects to move small objects, light candles or small fires, produce light breezes and other similar effects.  Most often these effects are for theatrical purposes, but they can be used for other tasks, including trickery and enhancing the sound and appearance of combat.  Such effects are always added to warriors using bladesinging during combat; enhancing the wielder’s singing, the blades whistling, the sounds of sword blows and providing confusing visual traces of the swords arc or providing the appearance of multiple swords forming an impenetrable barrier around the fighter.&lt;br /&gt;
* The harp can grant or enhance proficiency in singing and proficiency in the use of any known musical instrument.  The harp can be played by mental command, but proficiency checks are still required to successfully complete a musical piece.&lt;br /&gt;
* The harp comprehends languages that it hears, typically to understand music.  &lt;br /&gt;
* The harp has a vast repertoire of music and songs and can telepathically impart lyrics and their meaning to its owner and anyone willing to sing along.  The harp can teach verbal language proficiency to its owner.  Languages are learned by comprehending the meaning of the lyrics while singing songs on a regular basis.  Languages can be learned at the rate of one per level advancement, but not less than one month’s time.&lt;br /&gt;
* The harp grants proficiency in speaking Seldruin, the language of High Elven Magic, and reading and writing the associated Hamarfea alphabet.&lt;br /&gt;
* The harp can participate in the casting of High Magic.&lt;br /&gt;
* The harp can communicate via telepathy, by making voice like sounds from its strings or by producing auditory voices via its illusion powers. On occasion, it has used all three simultaneously; an indication of the many personalities it was created with or absorbed throughout its existence. &lt;br /&gt;
* The harp knows a large selection of magic spells and can assist in (but not initiate) the casting of Elven High Magic.  The harp owner is granted proficiency in spellcraft.  Any spells its owner has learned can be recalled without the need for a formal spell book.  By listening to ancient songs, additional spells can be learned from the harp at the rate of one spell per level advancement, with a 10% chance to learn additional spells for the level advancement (rolling repeatedly until failure).&lt;br /&gt;
* Spells can be cast using Spellsinging which requires no material components.  All verbal components must be sung while somatic components require playing of an instrument.  If the harp is the selected instrument for the casting, it can be played physically or mentally.  Mental playing of the harp can allow the caster to perform other limited activities with his hands that do not break his concentration; specifically including combining spellsinging with bladesinging.  Spells cast using spellsinging are cast at two levels higher than the casters current level.&lt;br /&gt;
* The harp provides +20% for Legend Lore due to the large amount of knowledge collected through songs.&lt;br /&gt;
* The harp can inflict up to 12d6 of electrical damage every other round against any creature attempting to use the harp for evil or going against the wishes of the harp.  The harp can only inflict such damage against someone holding or carrying the harp, and will usually stop short of actually killing unless necessary.&lt;br /&gt;
* The harp can summon any Song Dragons within 20 miles to its aid, though they will never reveal their true nature to the harp owner if it can be avoided.  Such aid is not typically summoned for the benefit of the harp owner.  Summoned dragons can be tasked with transporting the harp when it has lost its owner and has no real prospects of a suitable new one coming along, or possibly fight opponents seeking to damage the harp.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
Having its origins in the early days of the Elven Court in Cormanthyr around -9243 DR, the harp was enchanted by Ilyriciel Irithyl, a Selu&#039;taar (High Mage) Minstrel and devotee of Milil, who eventually made her one of his Chosen.  First she enchanted the harp to be a tool for her spellsong; magically tuned and easy to transport by growing and shrinking as needed.  She used the harp in harmony for many years in trance like union with the magic of the chords.  Her spirit often mingled with the magical weave of the harp.&lt;br /&gt;
&lt;br /&gt;
As she grew in her craft of singing and high magic, she sought to become more attuned to her instrument.  She cast a second enchantment to bind a part of her spirit into the harp, giving it a voice and life of its own to harmonize with the renowned minstrel.&lt;br /&gt;
  &lt;br /&gt;
In her final years, as she felt the strength of her voice begin to fade, she feared the loss of her song and craft.  She gathered a circle of 12 Elven minstrels: several with skill in High Magic, several masters of spellsinging, two masters of Elven bladesinging, and unbeknownst to the others, one Song Dragon disguised in Elven form.  They cast the third and final enchantment of powerful High Magic; a Ritual of Myriad to bestow a collection of their combined minstrel craft and lore upon the harp and allowing it to learn and grow with future musicians.  Irithyl was the central mage of the circle of High Magic and provided the most personality and influence on the harp.  Though not a practitioner of Elven High Magic, the Song Dragon was able to use the High Magic to have considerable influence on the powers of the harp as well.  The Song Dragon, concerned for abuse of the harp’s power, added arcane dragon magic to protect the harp.  Due to the power of the dragon magic, the harp was magically hardened and given an iridescent sheen.&lt;br /&gt;
&lt;br /&gt;
The harp has an intelligence of 18 and ego of 27 which she can use to compel those who hold her, though she will only do so to protect herself or those she considers allies; but this is used as a last resort since music cannot be compelled.  She is eager to learn music from all sources, even enduring evil creatures to learn the power of their music and song, though always withholding her power while so possessed.  She is chaotic good and, while driven by a desire for music, she has dealt harshly with those who practice evil.&lt;br /&gt;
&lt;br /&gt;
The harp will play of its own accord to accompany singers and even with other instruments.  Further, it will almost always play and sing during battle; only remaining silent when her song may endanger those the harp considers allies.  The harp has a vast repertoire of music and will telepathically impart words and their meaning to its owner; and occasionally to performers and audience that desire to participate in the music.&lt;br /&gt;
&lt;br /&gt;
The harp has been possessed by many over the millennia of its existence.  Avatars of Milil have played upon her strings in the distant past.  Bards seen using the harp are often identified as the god’s Chosen, and if that is not the case, then certainly they are at least highly favored by the deity.  It has passed through the depths of the Underdark at least once, and through the lands of the Far East as well.  The harp has spent time with various good dragons, and has visited the Dragon Court on several occasions.  Song Dragons, perhaps descendants of the dragon involved in her creation, have also been rumored to have performed with the instrument.  The harp is particularly attracted to warriors skilled in Bladesinging, possibly due to the Song Dragon’s magical influence.&lt;br /&gt;
&lt;br /&gt;
[[category:Musical Instruments, Magic]]&lt;br /&gt;
[[category:Minor Artifacts, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12017</id>
		<title>Ilyriciel&#039;s Harp of Valantra</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Ilyriciel%27s_Harp_of_Valantra&amp;diff=12017"/>
		<updated>2026-05-18T02:53:46Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This harp has the form of a graceful iridescent silver dragon with its head prowling near the ground, legs and claws spread for an even footing, wings folded but flared back, and the back arched with the tail lifted over its head.  The tail forms a small loop at the end suitable for a chain or strap.  Silver strings flow from the spines of the neck up to the tail.  One eye is milky white opal while the other eye is black opal to reflect the emotional highs and lows that music can bring its listeners.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The harp has the following powers:&lt;br /&gt;
* The harp changes size from 2 inches to 7 feet tall.  Size does not affect the volume or quality of its sound.&lt;br /&gt;
* The harp is magically always in tune, but is also capability of producing virtually any noise from music or song it has heard.  It can easily adjust its volume from very soft to the din of a full orchestra.&lt;br /&gt;
* The harp can produce spectral illusions with visual, audio, thermal and olfactory components, though they will always been seen as illusory due to their transparent nature.  Such illusions can also be accompanied by simple cantrip type effects to move small objects, light candles or small fires, produce light breezes and other similar effects.  Most often these effects are for theatrical purposes, but they can be used for other tasks, including trickery and enhancing the sound and appearance of combat.  Such effects are always added to warriors using bladesinging during combat; enhancing the wielder’s singing, the blades whistling, the sounds of sword blows and providing confusing visual traces of the swords arc or providing the appearance of multiple swords forming an impenetrable barrier around the fighter.&lt;br /&gt;
* The harp can grant or enhance proficiency in singing and proficiency in the use of any known musical instrument.  The harp can be played by mental command, but proficiency checks are still required to successfully complete a musical piece.&lt;br /&gt;
* The harp comprehends languages that it hears, typically to understand music.  &lt;br /&gt;
* The harp has a vast repertoire of music and songs and can telepathically impart lyrics and their meaning to its owner and anyone willing to sing along.  The harp can teach verbal language proficiency to its owner.  Languages are learned by comprehending the meaning of the lyrics while singing songs on a regular basis.  Languages can be learned at the rate of one per level advancement, but not less than one month’s time.&lt;br /&gt;
* The harp grants proficiency in speaking Seldruin, the language of High Elven Magic, and reading and writing the associated Hamarfea alphabet.&lt;br /&gt;
* The harp can participate in the casting of High Magic.&lt;br /&gt;
* The harp can communicate via telepathy, by making voice like sounds from its strings or by producing auditory voices via its illusion powers. On occasion, it has used all three simultaneously; an indication of the many personalities it was created with or absorbed throughout its existence. &lt;br /&gt;
* The harp knows a large selection of magic spells and can assist in (but not initiate) the casting of Elven High Magic.  The harp owner is granted proficiency in spellcraft.  Any spells its owner has learned can be recalled without the need for a formal spell book.  By listening to ancient songs, additional spells can be learned from the harp at the rate of one spell per level advancement, with a 10% chance to learn additional spells for the level advancement (rolling repeatedly until failure).&lt;br /&gt;
* Spells can be cast using Spellsinging which requires no material components.  All verbal components must be sung while somatic components require playing of an instrument.  If the harp is the selected instrument for the casting, it can be played physically or mentally.  Mental playing of the harp can allow the caster to perform other limited activities with his hands that do not break his concentration; specifically including combining spellsinging with bladesinging.  Spells cast using spellsinging are cast at two levels higher than the casters current level.&lt;br /&gt;
* The harp provides +20% for Legend Lore due to the large amount of knowledge collected through songs.&lt;br /&gt;
* The harp can inflict up to 12d6 of electrical damage every other round against any creature attempting to use the harp for evil or going against the wishes of the harp.  The harp can only inflict such damage against someone holding or carrying the harp, and will usually stop short of actually killing unless necessary.&lt;br /&gt;
* The harp can summon any Song Dragons within 20 miles to its aid, though they will never reveal their true nature to the harp owner if it can be avoided.  Such aid is not typically summoned for the benefit of the harp owner.  Summoned dragons can be tasked with transporting the harp when it has lost its owner and has no real prospects of a suitable new one coming along, or possibly fight opponents seeking to damage the harp.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
Having its origins in the early days of the Elven Court in Cormanthyr around -9243 DR, the harp was enchanted by Ilyriciel Irithyl, a Selu&#039;taar (High Mage) Minstrel and devotee of Milil, who eventually made her one of his Chosen.  First she enchanted the harp to be a tool for her spellsong; magically tuned and easy to transport by growing and shrinking as needed.  She used the harp in harmony for many years in trance like union with the magic of the chords.  Her spirit often mingled with the magical weave of the harp.&lt;br /&gt;
&lt;br /&gt;
As she grew in her craft of singing and high magic, she sought to become more attuned to her instrument.  She cast a second enchantment to bind a part of her spirit into the harp, giving it a voice and life of its own to harmonize with the renowned minstrel.&lt;br /&gt;
  &lt;br /&gt;
In her final years, as she felt the strength of her voice begin to fade, she feared the loss of her song and craft.  She gathered a circle of 12 Elven minstrels: several with skill in High Magic, several masters of spellsinging, two masters of Elven bladesinging, and unbeknownst to the others, one Song Dragon disguised in Elven form.  They cast the third and final enchantment of powerful High Magic; a Ritual of Myriad to bestow a collection of their combined minstrel craft and lore upon the harp and allowing it to learn and grow with future musicians.  Irithyl was the central mage of the circle of High Magic and provided the most personality and influence on the harp.  Though not a practitioner of Elven High Magic, the Song Dragon was able to use the High Magic to have considerable influence on the powers of the harp as well.  The Song Dragon, concerned for abuse of the harp’s power, added arcane dragon magic to protect the harp.  Due to the power of the dragon magic, the harp was magically hardened and given an iridescent sheen.&lt;br /&gt;
&lt;br /&gt;
The harp has an intelligence of 18 and ego of 27 which she can use to compel those who hold her, though she will only do so to protect herself or those she considers allies; but this is used as a last resort since music cannot be compelled.  She is eager to learn music from all sources, even enduring evil creatures to learn the power of their music and song, though always withholding her power while so possessed.  She is chaotic good and, while driven by a desire for music, she has dealt harshly with those who practice evil.&lt;br /&gt;
&lt;br /&gt;
The harp will play of its own accord to accompany singers and even with other instruments.  Further, it will almost always play and sing during battle; only remaining silent when her song may endanger those the harp considers allies.  The harp has a vast repertoire of music and will telepathically impart words and their meaning to its owner; and occasionally to performers and audience that desire to participate in the music.&lt;br /&gt;
&lt;br /&gt;
The harp has been possessed by many over the millennia of its existence.  Avatars of Milil have played upon her strings in the distant past.  Bards seen using the harp are often identified as the god’s Chosen, and if that is not the case, then certainly they are at least highly favored by the deity.  It has passed through the depths of the Underdark at least once, and through the lands of the Far East as well.  The harp has spent time with various good dragons, and has visited the Dragon Court on several occasions.  Song Dragons, perhaps descendants of the dragon involved in her creation, have also been rumored to have performed with the instrument.  The harp is particularly attracted to warriors skilled in Bladesinging, possibly due to the Song Dragon’s magical influence.&lt;br /&gt;
&lt;br /&gt;
[[category:Musical Instruments, Magic]]&lt;br /&gt;
[[category:Minor Artifacts, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12016</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12016"/>
		<updated>2026-05-18T02:47:48Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]]. It must be specifically attuned to the wearer by a House leader in order to function. The cameo displays the double dragon symbol of the house, and shows colors identifying the Eladrin and Dragon heritage of the bearer. It is typically worn on the left, over the heart.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch functions as a key granting access to various parts of the house estates. Each brooch bearer has access to different areas of the estate, with access to different estate areas determined by the House leader according to the wearer&#039;s title, rank, heritage, and role.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds. A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* The ability to cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
Some higher ranking nobles have Giiraegisir with additional powers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat has crafted Giiraegisir brooches over the centuries to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with coveted older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::When Chiliad originally left to seek his fortune, he set aside his noble ties and left his Giiraegisir behind in Evereska, but reclaimed it again after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto house leader. It is of recent crafting and provides minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12015</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12015"/>
		<updated>2026-05-18T02:40:25Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]]. It must be specifically attuned to the wearer by a House leader in order to function. The cameo displays the double dragon symbol of the house, and shows colors identifying the Eladrin and Dragon heritage of the bearer. It is typically worn on the left, over the heart.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch functions as a key granting access to various parts of the house estates. Each brooch bearer has access to different areas of the estate, with specific zones unlocked by house leaders based on their title, rank, heritage and role.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds. A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* The ability to cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
Some higher ranking nobles have Giiraegisir with additional powers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat has crafted Giiraegisir brooches over the centuries to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with coveted older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::When Chiliad originally left to seek his fortune, he set aside his noble ties and left his Giiraegisir behind in Evereska, but reclaimed it again after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto house leader. It is of recent crafting and provides minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12014</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12014"/>
		<updated>2026-05-18T02:34:09Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]]. It must be specifically attuned to the wearer by a House leader in order to function. The cameo displays the double dragon symbol of the house, and shows colors identifying the Eladrin and Dragon heritage of the bearer. It is typically worn on the left, over the heart.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch functions as a key granting access to various parts of the house estates. Each brooch bearer has access to different areas of the estate, with specific zones unlocked by house leaders based on their title, rank, heritage and role.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds. A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* The ability to cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
Some higher ranking nobles have Giiraegisir with additional powers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat has crafted Giiraegisir brooches over the centuries to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with coveted older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune, but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto house leader. It is of recent crafting and provides minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12013</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12013"/>
		<updated>2026-05-18T02:26:38Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]]. It must be specifically attuned to the wearer by a House leader in order to function. The cameo displays the double dragon symbol of the house, and shows colors identifying the Eladrin and Dragon heritage of the bearer. It is typically worn on the left, over the heart.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch functions as a key granting access to various parts of the house estates. Each brooch bearer has access to different areas of the estate, with specific zones unlocked based on their rank and heritage.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds. A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* The ability to cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
Some higher ranking nobles have Giiraegisir with additional powers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat has crafted Giiraegisir brooches over the centuries to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with coveted older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune, but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto house leader. It is of recent crafting and provides minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12012</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12012"/>
		<updated>2026-05-18T02:25:00Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]]. It must be specifically attuned to the wearer by a House leader in order to function. The cameo displays the double dragon symbol of the house, and shows colors identifying the Eladrin and Dragon heritage of the bearer. It is typically worn on the left, over the heart.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch serves as a key to gain access to various parts of the house estates. Each brooch bearer has access to different areas of the estate, with specific zones unlocked based on their rank and heritage.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds. A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* The ability to cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
Some higher ranking nobles have Giiraegisir with additional powers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat has crafted Giiraegisir brooches over the centuries to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with coveted older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune, but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto house leader. It is of recent crafting and provides minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12011</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12011"/>
		<updated>2026-05-18T02:12:03Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]]. It must be specifically attuned to the wearer by a House leader in order to function. The cameo displays the double dragon symbol of the house, and shows colors identifying the Eladrin and Dragon heritage of the bearer. It is typically worn on the left, over the heart.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch serves as a key to gain access to various parts of the house estates. Each brooch bearer has access to different areas of the estate, with specific zones unlocked based on their rank and heritage.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds. A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* The ability to cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
Some higher ranking nobles have Giiraegisir with additional powers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat has crafted Giiraegisir brooches over the centuries to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with coveted older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto leader. It is of recent crafting and minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12010</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12010"/>
		<updated>2026-05-18T02:10:32Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]]. It must be specifically attuned to the wearer by a House leader in order to function. The cameo displays the double dragon symbol of the house, and shows colors identifying the Tulani and Dragon heritage of the bearer. It is typically worn on the left, over the heart.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch serves as a key to gain access to various parts of the house estates. Each brooch bearer has access to different areas of the estate, with specific zones unlocked based on their rank and heritage.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds. A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* The ability to cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
Some higher ranking nobles have Giiraegisir with additional powers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat has crafted Giiraegisir brooches over the centuries to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with coveted older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto leader. It is of recent crafting and minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12009</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12009"/>
		<updated>2026-05-18T02:02:17Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]]. It must be specifically attuned to the wearer by a House leader in order to function. The cameo bears the double dragon symbol of the house including the color of identified heritage. It is typically worn on the left, over the heart. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch serves as a key to gain access to various parts of the house estates. Each brooch bearer has access to different areas of the estate, with specific zones unlocked based on their rank and heritage.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds. A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* The ability to cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
Some higher ranking nobles have Giiraegisir with additional powers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat has crafted Giiraegisir brooches over the centuries to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with coveted older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto leader. It is of recent crafting and minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12008</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12008"/>
		<updated>2026-05-18T01:54:08Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]].  It must be specifically attuned to the wearer by a House leader in order to function.  The cameo bears the double dragon symbol of the house including the color of identified heritage. It is typically worn on the left, over the heart. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch serves as a key to gain access to various parts of the house estates. Each brooch bearer has access to different areas of the estate, with specific zones unlocked based on their rank and heritage.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds.  A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* Cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat has crafted Giiraegisir brooches over the centuries to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with coveted older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto leader. It is of recent crafting and minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12007</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12007"/>
		<updated>2026-05-18T01:52:22Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]].  It must be specifically attuned to the wearer by a House leader in order to function.  The cameo bears the double dragon symbol of the house including the color of identified heritage. It is typically worn on the left, over the heart. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch serves as a key to gain access to various parts of the house estates. Each brooch bearer has access to different areas of the estate, with specific zones unlocked based on their rank and heritage.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds.  A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* Cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat began crafting Giiraegisir to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto leader. It is of recent crafting and minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12006</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12006"/>
		<updated>2026-05-18T01:49:26Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]].  It must be specifically attuned to the wearer by a House leader in order to function.  The cameo bears the double dragon symbol of the house including the color of identified heritage. It is typically worn on the left, over the heart. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch serves as a key to gain access to various parts of the house estates. Different areas can be opened to each brooch bearer.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds.  A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* Cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat began crafting Giiraegisir to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto leader. It is of recent crafting and minimal access. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12005</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12005"/>
		<updated>2026-05-18T01:41:32Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]].  It must be specifically attuned to the wearer by a House leader in order to function.  The cameo bears the double dragon symbol of the house including the color of identified heritage. It is typically worn on the left, over the heart. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch serves as a key to gain access to various parts of the house estates. Different areas can be opened to each brooch bearer.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds.  A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* Cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat began crafting Giiraegisir to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto leader. It is of recent crafting and minimal power. His brooch identifies his Tulani and Silver Dragon heritage, while Deep Dragon is not included.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12004</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12004"/>
		<updated>2026-05-18T01:39:04Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]].  It must be specifically attuned to the wearer by a House leader in order to function.  The cameo bears the double dragon symbol of the house including the color of identified heritage. It is typically worn on the left, over the heart. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The brooch serves as a key to gain access to various parts of the house estates. Different areas can be opened to each brooch bearer.&lt;br /&gt;
&lt;br /&gt;
The protective powers of the brooch can be activated once per day instantly on mental command. Once activated, the protective powers can’t be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
When activated, the brooch grants:&lt;br /&gt;
* AC 0 for up to 5 rounds.  A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
* Cast &#039;&#039;Dimension Door&#039;&#039; within 5 rounds of activation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat began crafting Giiraegisir to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto leader. It is of recent crafting and minimal power.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12003</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12003"/>
		<updated>2026-05-18T01:29:26Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]].  It must be specifically attuned to the wearer by a House leader in order to function.  The cameo bears the double dragon symbol of the house including the color of identified heritage. It is typically worn on the left, over the heart. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The amulet can be activated once per day, and once activated can’t be used for 24 hours. &lt;br /&gt;
&lt;br /&gt;
When activated, the amulet grants armor class 0 for up to 5 rounds.  A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
&lt;br /&gt;
The wearer can &#039;&#039;Dimension Door&#039;&#039; within 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It can also serve as a key to gain access to various parts of the house estates.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat began crafting Giiraegisir to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto leader. It is of recent crafting and minimal power.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12002</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12002"/>
		<updated>2026-05-18T01:27:24Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]].  It must be specifically attuned to the wearer by a House leader in order to function.  The cameo bears the double dragon symbol of the house including the color of identified heritage. It is typically worn on the left, over the heart. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The amulet can be activated once per day, and once activated can’t be used for 24 hours. &lt;br /&gt;
&lt;br /&gt;
When activated, the amulet grants armor class 0 for up to 5 rounds.  A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
&lt;br /&gt;
The wearer can &#039;&#039;Dimension Door&#039;&#039; within 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It can also serve as a key to gain access to various parts of the house estates.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like many noble houses, the House of Khilat began crafting Giiraegisir to serve as entry keys to household compounds and protected areas. The design has changed slightly over the centuries, with older versions passing to higher ranked family.&lt;br /&gt;
&lt;br /&gt;
[[Chiliad Khilat|Chiliad Khilat’s]] Giiraegisir&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]], as the blade made him a de facto leader.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12001</id>
		<title>Giiraegisir&#039;Khilat</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Giiraegisir%27Khilat&amp;diff=12001"/>
		<updated>2026-05-18T01:11:40Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brooch is only given to members of the [[House of Khilat]].  It must be specifically attuned to the wearer by a House leader in order to function.  The cameo bears the double dragon symbol of the house including the color of identified heritage. It is typically worn on the left, over the heart. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The amulet can be activated once per day, and once activated can’t be used for 24 hours. &lt;br /&gt;
&lt;br /&gt;
When activated, the amulet grants armor class 0 for up to 5 rounds.  A protective field of energy surrounds the wearer, protecting from physical and magical attacks. &lt;br /&gt;
&lt;br /&gt;
The wearer can &#039;&#039;Dimension Door&#039;&#039; within 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It can also serve as a key to gain access to various parts of the house estates.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Current Owner: [[Chiliad Khilat]]&lt;br /&gt;
&lt;br /&gt;
::Chiliad left his Giiraegisir behind when he originally left to seek his fortune but reclaimed it after gaining [[Teuvel&#039;Khilat]]. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=12000</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=12000"/>
		<updated>2026-05-18T01:05:17Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a [[Hallowed Elder]] before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids, and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* activates standing stones constructed by druids, when presented and invoked with intent. Knowledge of the stones&#039; functions increases the chance of activating a specific power.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power whose totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
::Long before elves and men, nature spirits formed alliances and worked to protect nature. As Druidic circles began to form, the spirits created the [[Circle of the Ancients]] that works outside the politics and machinations of Druids.&lt;br /&gt;
&lt;br /&gt;
::Many Great Druids, the Grand Druid, and most Hierophant Druids are familiar with the Circle of the Ancients and their amulets, though they may never know if they’ve met a circle member or seen their amulets. Only the most sensitive of Hierophant Druids may sense the presence of an amulet without being a member.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11999</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11999"/>
		<updated>2026-05-17T23:13:42Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a Circle member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids, and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* activates standing stones constructed by druids, when presented and invoked with intent. Knowledge of the stones&#039; functions increases the chance of activating a specific power.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power whose totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
::Long before elves and men, nature spirits formed alliances and worked to protect nature. As Druidic circles began to form, the spirits created the [[Circle of the Ancients]] that works outside the politics and machinations of Druids.&lt;br /&gt;
&lt;br /&gt;
::Many Great Druids, the Grand Druid, and most Hierophant Druids are familiar with the Circle of the Ancients and their amulets, though they may never know if they’ve met a circle member or seen their amulets. Only the most sensitive of Hierophant Druids may sense the presence of an amulet without being a member.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11998</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11998"/>
		<updated>2026-05-17T16:55:02Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a Circle member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids, and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* activates standing stones constructed by druids, when presented and invoked with intent. Knowledge of the stones&#039; functions increases the chance of activating a specific power.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power whose totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
::Long before elves and men, nature spirits formed alliances and worked to protect nature. As Druidic circles began to form, the spirits created the [[Circle of the Ancients]] that works outside the politics and machinations of Druids.&lt;br /&gt;
&lt;br /&gt;
::Many Great Druids, the Grand Druid and most Hierophant Druids are familiar with the Circle of the Ancients and their amulets, though they may never know if they’ve met a circle member or seen their amulets. Only the most sensitive of Hierophant Druids may sense the presence of an amulet without being a member.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11997</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11997"/>
		<updated>2026-05-17T16:53:53Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids, and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* activates standing stones constructed by druids, when presented and invoked with intent. Knowledge of the stones&#039; functions increases the chance of activating a specific power.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power whose totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
::Long before elves and men, nature spirits formed alliances and worked to protect nature. As Druidic circles began to form, the spirits created the [[Circle of the Ancients]] that works outside the politics and machinations of Druids.&lt;br /&gt;
&lt;br /&gt;
::Many Great Druids, the Grand Druid and most Hierophant Druids are familiar with the Circle of the Ancients and their amulets, though they may never know if they’ve met a circle member or seen their amulets. Only the most sensitive of Hierophant Druids may sense the presence of an amulet without being a member.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11996</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11996"/>
		<updated>2026-05-17T16:47:05Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids, and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* activates standing stones constructed by druids, when presented and invoked with intent. Knowing the function of the stones increases the chance of activating a specific power.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power who’s totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
::Long before elves and men, nature spirits formed alliances and worked to protect nature. As Druidic circles began to form, the spirits created the [[Circle of the Ancients]] that works outside the politics and machinations of Druids.&lt;br /&gt;
&lt;br /&gt;
::Many Great Druids, the Grand Druid and most Hierophant Druids are familiar with the Circle of the Ancients and their amulets, though they may never know if they’ve met a circle member or seen their amulets. Only the most sensitive of Hierophant Druids may sense the presence of an amulet without being a member.&lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11995</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11995"/>
		<updated>2026-05-17T16:43:53Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids, and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* activates standing stones constructed by druids, when presented and invoked with intent. Knowing the function of the stones increases the chance of activating a specific power.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power who’s totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
::Long before elves and men, nature spirits formed alliances and worked to protect nature. As Druidic circles began to form, the spirits created the [[Circle of the Ancients]] that works outside the politics and machinations of Druids.&lt;br /&gt;
&lt;br /&gt;
::Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11994</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11994"/>
		<updated>2026-05-17T16:42:29Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids, and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* activates standing stones constructed by druids, when presented and invoked with intent. Knowing the function of the stones increases the chance of activating a specific power.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power who’s totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
::Long before elves and men, nature spirits formed alliances and worked to protect nature. As Druidic circles began to form, the spirits &lt;br /&gt;
&lt;br /&gt;
::Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11993</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11993"/>
		<updated>2026-05-17T16:33:58Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids, and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* activates standing stones constructed by druids, when presented and invoked with intent. Knowing the function of the stones increases the chance of activating a specific power.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power who’s totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11992</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11992"/>
		<updated>2026-05-17T16:25:30Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids, and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* activates standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power who’s totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11991</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11991"/>
		<updated>2026-05-17T16:23:03Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids, and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power who’s totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11990</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11990"/>
		<updated>2026-05-17T16:21:48Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power who’s totem is inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11989</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11989"/>
		<updated>2026-05-17T16:13:20Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the attuned recipient or Druids of the circle. The patron power inscribed onto the amulet may allow an amulet to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
Creatures aligned with the circle or serving patron powers of the circle who discover amulets in the possession of unauthorized individuals, may attempt to retrieve the amulet or report its location to circle members.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11988</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11988"/>
		<updated>2026-05-17T16:05:55Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
The powers of the amulet are only available to the intended recipient or Druids of the circle. The patron power inscribed onto the amulet may allow it to be used as a holy symbol. Otherwise, it only serves as a decorative necklace.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11987</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11987"/>
		<updated>2026-05-17T15:54:41Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created by a [[Hierophant Elder]] for a specific recipient. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn (often the donor unicorn). The totem symbol of the recipient’s Druidic patron power (a patron power associated with the circle) is inscribed onto the amulet to serve as a holy symbol. The wooden disk is blessed by a circle [https://web.archive.org/web/20180627115732/http://www.lomion.de/cmm/dryad.php dryad] or [https://web.archive.org/web/20170205142652/http://www.lomion.de/cmm/hamadrya.php hamadryad], typically the one associated with the tree from which the wood was harvested. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment on the amulet.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11986</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11986"/>
		<updated>2026-05-17T15:14:06Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet can be created by a [[Hierophant Elder]] or three [[Hallowed Elder]]. It is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11985</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11985"/>
		<updated>2026-05-17T15:10:08Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* casts &#039;&#039;Pass Plant&#039;&#039; twice per month. All &#039;&#039;Pass Plant&#039;&#039; spells, cast from the amulet, the wearer or any of his devices, are enhanced to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11984</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11984"/>
		<updated>2026-05-17T04:00:21Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, followed by a &#039;&#039;ceremony&#039;&#039; spell to complete the enchantment.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* enhances &#039;&#039;Pass Plant&#039;&#039; spells cast by the wearer, to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* allows the wearer to &#039;&#039;Pass Plant&#039;&#039; twice per month, with unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11983</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11983"/>
		<updated>2026-05-17T03:52:58Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.&lt;br /&gt;
&lt;br /&gt;
An amulet is created from a wooden disk taken from a sacred tree, which is then bound with a ring of unicorn horn collected from a unicorn that has died naturally. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn. The carved disk has &#039;&#039;ironwood&#039;&#039; cast upon it, then is finished with a &#039;&#039;ceremony&#039;&#039; spell.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* enhances &#039;&#039;Pass Plant&#039;&#039; spells cast by the wearer, to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* allows the wearer to &#039;&#039;Pass Plant&#039;&#039; twice per month, with unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11982</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11982"/>
		<updated>2026-05-17T03:47:24Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  A single wearer may not benefit from multiple amulets simultaneously.  It consists of a wooden disk taken from a sacred tree and bound with a ring of unicorn horn from a unicorn that has died naturally. The disk has &#039;&#039;ironwood&#039;&#039; cast upon it, then is finished with a &#039;&#039;ceremony&#039;&#039; spell. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* enhances &#039;&#039;Pass Plant&#039;&#039; spells cast by the wearer, to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* allows the wearer to &#039;&#039;Pass Plant&#039;&#039; twice per month, with unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11981</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11981"/>
		<updated>2026-05-17T03:45:47Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member before it will function.  Multiple amulets do not grant cumulative benefits to a single wearer.  It consists of a wooden disk taken from a sacred tree and bound with a ring of unicorn horn from a unicorn that has died naturally. The disk has &#039;&#039;ironwood&#039;&#039; cast upon it, then is finished with a &#039;&#039;ceremony&#039;&#039; spell. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* enhances &#039;&#039;Pass Plant&#039;&#039; spells cast by the wearer, to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* allows the wearer to &#039;&#039;Pass Plant&#039;&#039; twice per month, with unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11980</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11980"/>
		<updated>2026-05-17T03:41:10Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member in order to function.  Multiple amulets do not grant cumulative benefits to a single wearer.  It consists of a wooden disk taken from a sacred tree and bound with a ring of unicorn horn from a unicorn that has died naturally. The disk has &#039;&#039;ironwood&#039;&#039; cast upon it, then is finished with a &#039;&#039;ceremony&#039;&#039; spell. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any other amulet wearer, with a 5% chance per class level of the wearer to identify the other, without needing to see each other, if they have met previously while wearing amulets.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* enhances &#039;&#039;Pass Plant&#039;&#039; spells cast by the wearer, to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* allows the wearer to &#039;&#039;Pass Plant&#039;&#039; twice per month, with unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11979</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11979"/>
		<updated>2026-05-17T03:38:08Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member in order to function.  Multiple amulets do not grant cumulative benefits to a single wearer.  It consists of a wooden disk taken from a sacred tree and bound with a ring of unicorn horn from a unicorn that has died naturally. The disk has &#039;&#039;ironwood&#039;&#039; cast upon it, then is finished with a &#039;&#039;ceremony&#039;&#039; spell. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment to influence natural animals, druids and associated creatures.  This aura may be detected by any person wearing another amulet, with a 5% chance per class level of the wearer to identify the other if they have met previously while wearing the amulets, without the need see each other.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* enhances &#039;&#039;Pass Plant&#039;&#039; spells cast by the wearer, to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* allows the wearer to &#039;&#039;Pass Plant&#039;&#039; twice per month, with unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11978</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11978"/>
		<updated>2026-05-17T03:34:40Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member in order to function.  Multiple amulets do not grant cumulative benefits to a single wearer.  It consists of a wooden disk taken from a sacred tree and bound with a ring of unicorn horn from a unicorn that has died naturally. The disk has &#039;&#039;ironwood&#039;&#039; cast upon it, then is finished with a &#039;&#039;ceremony&#039;&#039; spell. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer of the amulet radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment with respect to natural animals, druids and associated creatures.  This aura may be detected by any person wearing another amulet, with a 5% chance per level of the wearer to identify the other if they have met previously while wearing the amulets, without the need see each other.&lt;br /&gt;
&lt;br /&gt;
The amulet:&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* enhances &#039;&#039;Pass Plant&#039;&#039; spells cast by the wearer, to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* allows the wearer to &#039;&#039;Pass Plant&#039;&#039; twice per month, with unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11977</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11977"/>
		<updated>2026-05-17T03:34:24Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member in order to function.  Multiple amulets do not grant cumulative benefits to a single wearer.  It consists of a wooden disk taken from a sacred tree and bound with a ring of unicorn horn from a unicorn that has died naturally. The disk has &#039;&#039;ironwood&#039;&#039; cast upon it, then is finished with a &#039;&#039;ceremony&#039;&#039; spell. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer of the amulet radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment with respect to natural animals, druids and associated creatures.  This aura may be detected by any person wearing another amulet, with a 5% chance per level of the wearer to identify the other if they have met previously while wearing the amulets, without the need see each other. &lt;br /&gt;
The amulet:&lt;br /&gt;
* provides +1 protection to the wearer.&lt;br /&gt;
* replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* enhances &#039;&#039;Pass Plant&#039;&#039; spells cast by the wearer, to have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* allows the wearer to &#039;&#039;Pass Plant&#039;&#039; twice per month, with unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
	<entry>
		<id>http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11976</id>
		<title>Amulet of the Ancients</title>
		<link rel="alternate" type="text/html" href="http://houseofkhilat.com/w/index.php?title=Amulet_of_the_Ancients&amp;diff=11976"/>
		<updated>2026-05-17T03:25:07Z</updated>

		<summary type="html">&lt;p&gt;Chiliad: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amulet is only given to members of the [[Circle of the Ancients]], special followers and heroes of the circle.  It must be specifically attuned to the wearer by a member in order to function.  Multiple amulets do not grant cumulative benefits to a single wearer.  It consists of a wooden disk taken from a sacred tree and bound with a ring of unicorn horn from a unicorn that has died naturally. The disk has &#039;&#039;ironwood&#039;&#039; cast upon it, then is finished with a &#039;&#039;ceremony&#039;&#039; spell. The wood is often carved with a significant image, such as the wearer’s patron deity, a sacred tree, or a majestic unicorn.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The wearer of the amulet radiates an aura out to 30 feet, which grants a +1 favorable reaction adjustment with respect to natural animals, druids and associated creatures.  This aura may be detected by any person wearing another amulet, with a 5% chance per level of the wearer to identify the other if they have met previously while wearing the amulets, without the need see each other. &lt;br /&gt;
* The amulet provides +1 protection to the wearer.&lt;br /&gt;
* It replaces all uses of mistletoe as a holy symbol in spell casting.&lt;br /&gt;
* &#039;&#039;Pass Plant&#039;&#039; spells cast by the wearer, when wearing the amulet have unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* The amulet allows the wearer to &#039;&#039;Pass Plant&#039;&#039; twice per month. As above, this power has unlimited range when passing to a Sacred Tree of the circle.&lt;br /&gt;
* The amulet can be used to activate standing stones constructed by druids.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Owned by: [[:category:Circle of the Ancients, Member|Circle Members]]&lt;br /&gt;
&lt;br /&gt;
Many Great Druids, the Grand Druid and most hierophant Druids are familiar with the Circle of the Ancients and their amulets. &lt;br /&gt;
&lt;br /&gt;
[[category:Amulets, Magic]]&lt;/div&gt;</summary>
		<author><name>Chiliad</name></author>
	</entry>
</feed>